Scorching Ray Skill Gem Mechanics

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superjack010 wrote:
Assuming these posts are correct about DoT and burn damage... here's a really really early tree of what could possibly be used. This is a really weird skill and I'm still confused on how we go about building it, life, low life, CI, hybrid? Also, what modifiers work with it? I feel Elementalist might be the best choice for this skill because of Beacon of Ruin.

https://www.pathofexile.com/passive-skill-tree/AAAABAMCAICkVdZk5xcv-tJtGRFQNbmnKx1PIvRsC5Mne9dresi_RlL8TNQH3I2Q-t9tLR9Ms9Af7-tboO-I-TfXz0mxvoqhL8rTtAzqug18V8k3g7jQNAqBr7EFKPqCx_noaHTaYhhWHb4zhwPuGmynVY8aHNy4k52upwj3wY9GHRQSaRcccXn314RIXGvDbeL3AW-LepuhfA5o8nxLUzVQQow2VEemvp7EXfIrChEv62O1SHaCyAy00Q5ItzAUCRNtJohFfJeX-_W0OOUZXIrZWxslS67pAt-K37DaOuQi1abtPJo76-6Cm-0gtoaWdA==


Don't think so. In fact I think Elementalist is terrible for it. The burn duration has been described as very short, so if you don't refresh it, the free prolif is not great. As the skill does not HIT, nor does it reflect, shaper of desolation, mastermind and paragon are all bad.

If the skill cost too much mana, Trickster and Hierophant might be the easiest choices.

If not, Occultist looks great. Extra curse + free abyssal cry and Wicked Ward is OP as always.

Guardian and Jugg are OK-ish if you want to be a tanky spellcaster (the former for ES based, the latter life+armor based).

However, my most hyped class for this skill is actually Necromancer with Scourge.
Last edited by Taxi_Driver on Nov 1, 2016, 10:38:23 PM
Go nerf it straigt away like you guys always do
Sense it is modified by elemental/spell dmg and it's a degen it will double dip with totem dmg.

It will prob do absurd dmg as a hierophant so something like totem dmg> gem levels> more multipliers > cast speed.
6 link searing touch with Koam's seems legit in my thinking
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Exile009 wrote:
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Riandro wrote:
Totems may also have the benefit of being able to stack multiples of the -fire res debuffs from scorching ray! Lots of damage potential here.


I highly doubt they're going to allow you to stack resistance debuffs from the same type of source.



I mean, wither works in this same fashion. Could be entirely possible it wont work though, we'll have to find out!
I can't wait for the new skills to be delayed again!
Any news on heavy strike?
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Glicense wrote:
Go nerf it straigt away like you guys always do



No first the MTX for it should sell a lot , perhaps Blue-ish flame skill effect and then can be nerfed .

Get with the program already .

Also , screw fire skills they literally burn my eyes . Not going to even try it out .
Last edited by skaterboy80 on Nov 1, 2016, 11:36:43 PM
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WHAAA :_; NO PROJECTILE

QQ
^
There goes my SoSh death ray apocalypse idea :((
And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
Hope it works well in game!
It will convert your forum titles into decorative square badges that use the space next to your forum posts more economically so that you can show off an unlimited number of them at any one time. - GGG, 2018 (https://www.pathofexile.com/forum/view-thread/3573673)
looks like a buffed version of incinerate

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