Remove the Lab!!!!!!

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The_Reporter wrote:
Everything you come up with comes from a permanent softcore league point of view.
Try to see past your nose that there are others who DON'T play easy mode exclusively.


Examples....

I can level a HC character to 90+ in less than a week if you want. Ive done it before ill do it again if that makes you feel better. Not every one has only a single account as we all know you dont.
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Last edited by Jgizle#5723 on Oct 31, 2016, 12:29:59 AM
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The_Reporter wrote:
Everything you come up with comes from a permanent softcore league point of view.
Try to see past your nose that there are others who DON'T play easy mode exclusively.


I get that, and PoE is one of few games I play softcore - because I don't have the time anymore to play hardcore. But don't go all "easy mode", acting like the lab is harder on hard core. Is the same god damn lab, and no matter where you run it, you do your best not to die.

If you want to be able to call softcore "easy mode", then suck up the challenges that comes with playing hardcore (that one is going to make some people go havoc on my ass).

The only thing wrong with the lab, is the unfairness towards certain builds - and the disconnects/crashes certain people experiences. Let's just hope DX11/64Bit client helps in that regard.
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
While I would side with OP on hating the Lab. I don't however agree on the reasons.

The lab is poorly designed in many ways. Doesn't really promote build diversity since some builds struggle with this. Movement skills are allowed which bypass most the traps... why design a trap that I can jump over. Tons of core mechanics can't even be used inside the lab. Ex: On kill effects, curses, auras, etc. Aside form Izaro and Argus. The monsters are incredibly weak and are probably put in for flasks to refill.

Nothing about this lab screams ARPG. It doesn't provide a well designed platformer either since you can mainly just avoid them entirely by jumping through them and brute forcing it. (Which most players do) It fails in both departments.

Based on the communities reaction to the lab over the past months. Some players like it, some players hate it, and a lot of players just don't really care for it. Most people do it once for the points and leave. So I can't really say that this was a big success in any way. However... I don't think GGG are going to spend any more time on the lab. It's not really going anywhere, it sucks but you kind of have to get used to it. Find a cheap tactic to brute force your way through it if you don't enjoy it.. and move on. GGG already moved on.
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Jgizle wrote:

True but any build in the game can get at least 5. 1 from masters and 1 from a corrupted belt with +1 endurance charges.


Masters? Or are the bandits your masters?

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Jgizle wrote:

20% physical damage mitigation and 20 % more resists is beneficial to any one, not counting armor and such, or fortify which gives 20% physical mitigation as well. You can get 40% physical mitigation on any build with just 5 end charges and fortify and a way to get end charges.


That is not how it combines. 5 endurance charges + 20% Fortify give 36% physical mitigation. And only 20% vs degen traps.
No wonder it's lost, it's in the middle of the jungle!
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Phrazz wrote:
They wanted to introduce Ascendancy Points. But they wanted to gate those very powerful points behind a challenge. Something new. Different. Hard. To make you feel that you earned those points.

I can understand the hate about the lab being unfair for certain builds. We all know focusing on health regeneration is the way to go.

What I don't understand, is the hate towards "it's boring" and "it has nothing to do in an ARPG" and so on. The hate towards the "different", like it's a bad thing with trying to think outside the box.

I don't find the lab very fun. But I find lots of elements in lots of games "unfun", as all people do. I find leveling master very "unfun". I find act 4 very "unfun" too. But I DO feel rewarded when I finish the lab, something the rest of the game often fails to do. I can honestly say it's been months... Hell, even years since I've felt more rewarded in PoE than the first time I finished Uber Lab. I would never had that feeling, if the Ascendancy Points were gated behind... Just another monster... Or "nothing at all", as many in here suggests.

Yes, the lab needs some tweaking to be more fair towards different builds. But that's it, IMO.


Well, the lab is new and different, because it has trap gauntlets. Other than that there isn't much that distinguishes it from maps in terms of gameplay. And the trap gauntlets aren't necessarily entertaining, for lack of a better term.

I wouldn't even argue that the lab is super boring, I will argue that it is annoyingly tedious, because every new build you make will have to go through it. I don't mind running 4 labs to unlock all points, I do however mind running lab with every character I create, eventhough I beat the damn thing 4 times already. This feels just wrong, and this feeling is amplified by how much the lab is in favour of some builds. If I would only have to unlock the lab-points once, I'd use a character for the league start that can do it all fast and easy, and shelve it as soon as uber lab is done, and get back to the fun aspects of this game.

We don't unlock the atlas anew with every build. We don't do trials of ascendancy with every new build. Why on earth do we have to run the lab with every new build, eventhough we already "have proven ourselves"?

And those trap gauntlets are simply annoying because the chosen method of input for this game doesn't necessarily mingle well with trap gauntlets. You're better off flasking most of it, instead of wasting time on accurate avoidance.

If people want to grind enchants, and do full key runs that is something entirely different, but running it time after time after time to unlock points for new builds? Nah, screw that. There has to be a better way.
[quote="ScrotieMcB"]It's just, like, people's opinions, man.

But I cannot respect motherf♪♫♫♪rs calling something a simulator, when it isn't one.[/quote]

Mors edited this post first.
Last edited by Sure_K4y#1656 on Oct 31, 2016, 8:23:59 AM
Why is there a thread here when there's a 68 page thread about the fucking lab lol
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
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I_NO wrote:
Why is there a thread here when there's a 68 page thread about the fucking lab lol


I'll try to give you my best guess to your rhetorical question. The OP quit PoE because of the labyrinth. He was gone for many months. The human mind tends to forget the irritating things and have better memories of the good things. He thought, PoE was a fun game. I think I'll try it again. He played it and was probably having a good time until he hit the labyrinth. He was disgusted and wanted to give his feedback and suggestion to GGG. So he started this thread.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
Lab shouldn't be mandatory. You should be able to pay like 1 exalted for the enchantment you want so you don't have to do it 200 times just to get something u need. It's the most annoying thing in the game.
IGN gubert
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Gubert wrote:
Lab shouldn't be mandatory. You should be able to pay like 1 exalted for the enchantment you want so you don't have to do it 200 times just to get something u need. It's the most annoying thing in the game.


Find someone selling the enchant you want - problem solved.
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t3hj00 wrote:
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Gubert wrote:
Lab shouldn't be mandatory. You should be able to pay like 1 exalted for the enchantment you want so you don't have to do it 200 times just to get something u need. It's the most annoying thing in the game.


Find someone selling the enchant you want - problem solved.


Path of shopping channel.

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