The Plan for Upcoming 2.4.x Patches
Hype! :D
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Awesome DX11
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" As commented in somewhere in the intarwebs "It'll displace DX12 when the industry ditches Windows. IOW... when pigs fly. It has a decent shot at becoming the defacto standard for non-Windows platforms, though." I'm pretty sure that migration from DX9 to DX11 has been gargantuous effort and next step to make a DX12 client might be lot easier. Dunno. Haven't wrote anything on DX since 5.0 something just for trying some stuff. If ever GGG want to hit big with this game they should consider Steam/Google platforms and iow. Vulkan. We'll see. I keep my hopes up. And Blizzard. You can shove your WoW return pleas to the void. I wonder what kind of kid game "Diablo 4" is going to be. https://www.youtube.com/user/neskola
https://www.youtube.com/channel/UCj8jRMTTPDq8DP98WZZrdiw Essence rips https://www.youtube.com/playlist?list=PL1DTVr3jaDbnHbfGnofet_oeUO8AvHBn_ | |
" Your web browser is broken. The forums don't have a white background. Also I guess DirectX 11 support will leave beta (via patch 2.5.0) in early 2017 with a beta taking place in December 2016. Computer specifications: Windows 10 Pro x64 | AMD Ryzen 5800X3D | ASUS Crosshair VIII Hero (WiFi) Motherboard | 16GB 3600MHz RAM | MSI Geforce 1070Ti Gamer | Corsair AX 760watt PSU | Samsung 860 Pro 512GB SSD & WD Black FZEX HDD Last edited by Nicholas_Steel on Sep 27, 2016, 9:15:46 PM
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Will a Dx11 client solve the lag issue with femurs of the saints or will players of the lagromancer variety, with potential over 120% attack/ cast speed summoners, again be left alone to suffer playing different builds?
It's sad, sad that the best item for summoners is regarded as trash. The most beautiful item, the FEMUR OF THE SAINTS. PLS buff, even if it is laggy as hell at least give me "femurs" for my pants by giving me potential increases even tough im going to die during the 1 FPS during my vaal summon skeletons and vaal haste. Its going to make me moist, we wuz summonas. With best regards someone that made ppl choose diff servers cause they thought the lag was server side and not lagromancer *kek* |
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" DirectX 11 will likely not resolve the need to load effects on-the-fly, however the shift to a 64bit architecture should allow them to eliminate the need for on-the-fly loading of assets from the HDD/SSD because it will pretty much let them load the entire game in to RAM if the user has enough physical RAM available (alternatively load as much as will fit instead of being restricted to using up to 4GB on a x64 O/S). For SSD users they won't see as big of a difference as HDD users would, in both cases it will eliminate the need for on-the-fly transfer of data to RAM before delivery of data to the video card though. x86 O/S lets a single x86 program use up to 3GB of RAM. x64 O/S lets a single x86 program use up to 4GB of RAM. x64 O/S lets a single x64 program use over 1024GB of RAM (I think Microsoft has an artificial cap of 64 or 128GB on consumer versions of their O/S, been a few years since I looked in to their artificial limit). Computer specifications: Windows 10 Pro x64 | AMD Ryzen 5800X3D | ASUS Crosshair VIII Hero (WiFi) Motherboard | 16GB 3600MHz RAM | MSI Geforce 1070Ti Gamer | Corsair AX 760watt PSU | Samsung 860 Pro 512GB SSD & WD Black FZEX HDD Last edited by Nicholas_Steel on Sep 29, 2016, 1:39:33 AM
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" this!!!! | |
Do we know when 2.4.2 is due?
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I love you GGG
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new skills - hype
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