[2.6] THE NEW FAKENER | DISCHARGE | SUPER FAST STRANDS | Cospris Malice | 9k+ ES | STILL GREAT AOE

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ClickHitBoom wrote:
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Millennium wrote:


These are the rares atm, along with jewels posted earlier. Which are in the most dire need of replacing?


Are you struggling with anything in particular? Nothing NEEDS replacing but it could help boost you in whatever it is you're lacking (boss killing, clear speed, damage)

Right now any non-tanky rare mob instantly pops out, so the clear speed is quite good.

Boss killing leaves a lot to be desired, however. Usually it seems better to just skip them on t13+ maps.

ES is quite low as well. only 7.8k atm.
For T13+ map bosses you really benefit from the helm enchant and second discharge... What are your jewels like? Do you have a lot of crit multi and spell damage?

For your ES, I'd replace the topaz ring with something with more ES (16 is laughable if not on an elreon ring) and craft %ES. Your elreon ring you should divine to get the %ES to at least 17%. You really don't need more than 8.2k ES on this build for anything up to T14/15.

Some of the passive choices seem really odd, for example going for Path of the Savant, picking the 3% attack speed node which isn't needed to grab the jewel next to scion start (and then skipping the 4% attack speed+5dex node that comes after it?), ignoring the "Influence" aura cluster when you run 3 non-curse auras, not picking annihilation (not sure about the last one).
Last edited by kkaloudis#0797 on Jan 31, 2017, 7:24:35 PM
Which setup is best to go into boss fights with? I notice most people use es boots over deaths door? Why is this? Thanks in advance! Also what is best enchant to use while bossing on boots?
Last edited by iVisionary#1790 on Jan 31, 2017, 9:06:18 PM
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kkaloudis wrote:
Some of the passive choices seem really odd, for example going for Path of the Savant, picking the 3% attack speed node which isn't needed to grab the jewel next to scion start (and then skipping the 4% attack speed+5dex node that comes after it?), ignoring the "Influence" aura cluster when you run 3 non-curse auras, not picking annihilation (not sure about the last one).


Hmm, could be just running out of points for that node. Anyway, Influence only comes online when you have 25% increased effect, that's thr breakpoint where Purities add 1% extra max res. So it's not like the main build is losing much by not taking it (only Discipline benefits).
💥💫BB Unloader 1000% AoE 70m DPS🗡️🔪🔫: view-thread/3466787
FlickerCoC Ice Nova / Spear Assassin: view-thread/3225536
🔨⚡CWC Lightning Conduit Mjolner Trickster: view-thread/3300148
VD Arcanist Brand Necro: view-thread/2911667
"
iVisionary wrote:
Which setup is best to go into boss fights with? I notice most people use es boots over deaths door? Why is this? Thanks in advance! Also what is best enchant to use while bossing on boots?


Anything that's T15 and below kind of dies within Vinktar so it doesn't really matter what boots you bring into the fight. If you're talking Guardians and Shaper, DD shines against Chimera and I guess it's preference for the other three.

Personally I wear ES boots all the time for the added Flat ES and resistances, which allowed me to be more offensive somewhere else on the tree and on gear.

My reasoning:

Spoiler
For example, I don't even have to run Energy from Within or the Melding nodes and I'm sitting at 9.2k ES, whereas others spec into that and have 8.5k. So I gain at least 4 skill points AND one Jewel slot (no EFW) in offensive stats. If I translate that to two jewels, it could well be close to 120% extra spell damage or multiplier - far, far more potent and consistent than +1 end charge on belt and boots.

Not to mention that you can snag beastly Intel and Tri-Res on rares, so thats up to 135% res versus a 35% res in the boots slot.


It means you have to carry an anti-bleed flask though. DD is the best "plug-and-play" hands down, but if you're looking for something more, rares could be the answer.

As for enchant, OP has mentioned 80% stun resist / 16% attack speed on kill / leech on kill are all great mapping choices.

For bossing I suspect 10% lightning pen if no kills is a very potent choice. I'm currently using my summoner's shoes that's 2% mana regen on being hit, which is nice as well.
💥💫BB Unloader 1000% AoE 70m DPS🗡️🔪🔫: view-thread/3466787
FlickerCoC Ice Nova / Spear Assassin: view-thread/3225536
🔨⚡CWC Lightning Conduit Mjolner Trickster: view-thread/3300148
VD Arcanist Brand Necro: view-thread/2911667
Last edited by primaeva#0673 on Jan 31, 2017, 10:09:48 PM
Thank you for the speedy and confident replies Primaeva!
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kkaloudis wrote:
Some of the passive choices seem really odd, for example going for Path of the Savant,
Generally people pick that when there's nothing else to go for.

picking the 3% attack speed node which isn't needed to grab the jewel next to scion start (and then skipping the 4% attack speed+5dex node that comes after it?)
Those 2 attack speed nodes really complement the build for movement speed. The extra attack speed from the two points afterwards isn't worth it because you can easily get more attack speed on a jewel (which is why you path to the jewel spot in the first place)

ignoring the "Influence" aura cluster when you run 3 non-curse auras,
As above, doesn't do anything unless you have additional effect. I took the 4% less mana reserved because I don't have a lvl 4 enlighten yet.

not picking annihilation (not sure about the last one).
Why would you? You get tons of crit already (which is more important for proccing discharge) and there's hardly any multiplier in that cluster. I haven't had the chance to respec those 3 points into the Alchemist cluster which are way better.
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ClickHitBoom wrote:
For T13+ map bosses you really benefit from the helm enchant and second discharge... What are your jewels like? Do you have a lot of crit multi and spell damage?

For your ES, I'd replace the topaz ring with something with more ES (16 is laughable if not on an elreon ring) and craft %ES. Your elreon ring you should divine to get the %ES to at least 17%. You really don't need more than 8.2k ES on this build for anything up to T14/15.



These are the main jewels beside EFW and IL unique jewels.

Do initial es rolls matter when using div on elreon rings? Also what do you mean by second discharge, the one from cyclone? Already have that if that's what you mean.

ps. Is the build suitable for running uber labs? Can't really see finding 10 ex just to get a white ubris circlet with the ench.
Last edited by Millennium#2029 on Feb 1, 2017, 2:21:33 AM
you should change the second discharge if you dont have the helm enchant
i prefer other builds for lab runs

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