What's coming in 0.9.6?

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Chris wrote:
We've added a new monster type with a variety of attacks.


Hope for monsters and no bandits, but with hats.. ahah ;)
Awesome!

I wonder if there are any SECRET/SURPRISES not mentioned yet.
"It feels like holding my breath under water constantly." Me about the limited "life expectancy" of the inventory space on Path of Exile and frequent needs to go to town to unload.
Last edited by Interesting#4599 on Jan 25, 2012, 1:02:35 PM
Wheres PvP? :(

Disregard witches, aquire currency.
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Chris wrote:
We've resolved sound priority issues and made sure that sounds aren't getting lost during combat.

Bless you!

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Chris wrote:
We've added a new quest/waypoint screen that shows a map of the act and lets you see the connectivity between areas. You can select quests to see which area they're in and how to get there. Never again will anyone need to ask "Where is Oak?".

Cool. Thank you.

Now, if we can just talk you into fixing the [Shift]-Key issue and dithering those tree trunks and large building walls out of our faces.

p
Read My Links!: http://www.theamazonbasin.com/forums/index.php?/topic/121389-read-my-links/
I already love the skill tree design, makes it really fun trying to map your way to certain passives( i.e "extra minions" for a summoner type)

With these new higher grade passive points it will make the planning more interesting, and the fact that there's 100-150 nodes to be added, holy cow!

Good job GGG, keep up the good work. Only down side is its more than a week away!
w00t! more mobs. That's good.

Please don't send our current character to the Legacy league. I really hate restarting my Dualist each time you guys do that.
Insanity is overrated unless you join me in mine.
Last edited by DarkRookie#0643 on Jan 25, 2012, 3:15:23 PM
Awesome news! can't wait to see and test out everything! I know you said this list may not be everything, but any news on implementing a shift+click item placement for stash and selling?

Keep up the good work ya'll are an amazing dev team
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Interesting wrote:
Awesome!

I wonder if there are any SECRET/SURPRISES not mentioned yet.


Final Class reveal .... now that would be awesome!
Looking forward to the patch, although I have my doubts that the "where's Oak?" issue will be resolved in it's entirety.

Also, a bump for the Where's PvP? contingent.
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Chris wrote:
Passive skills have been reset again. The tree has been modified to have three more keystones and a lot more (100-150?) notable passives with special names and larger-than-average properties. By adding these new notable passives, we're making it easier to see a high-level view of the tree (so that new players can easily understand where certain builds are meant to go).


Guessing we will get a free respec?

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