Awesome build, this is the second league i am playing it. I'd like to input a bit of information and food for thought for players that play this and some feedback as well:
Basically, in terms of raw dmg output without any enchants TS outperforms Barrage by a mile. Surely there is an argument about the # of projectiles that would actually hit using either skill, however - with barrage to ensure you hit with all projectiles (since they spray out at a longer distance) you've gotta be pretending you've got Point Blank and get pretty close to the target. With TS you have +4 (legacy ROTC), +1 (corrupted drillneck), +2 secondary (helm enchant), +2 (Dying Sun flask) = a total of 9 secondary projectiles being fired. The chances of all 9 projectiles missing a boss is rather minuscule. Another bonus of TS - there's no need to actually aim at the target, you can fire off in the general direction and surely hit the boss with at least 6-8 projectiles easily.
Next point to consider - with TS you only need 1 6-linked item vs two (or 6L+5L). Moreover, +2 secondary TS proj helm enchant is about 2-3 ex as compared to +2 barrage projectiles at 7ish exalts.
In terms of AOE / map clears:
I personally feel that TS outperforms LA, there's an argument of shock vs more phys dmg -> more poison dmg, but DPS is sufficient to annihilate any pack anyway, so the DPS isn't an issue, the issue is utility. If the packs are tight and mobs come together - sure LA is efficient, however the moment you get stragglers coming in, or invasion boss or occasional beyond mobs spawning all over the place - TS actually is far more efficient in terms of clearing screen.
2) Temp chains vs Vulnerability
Spoiler
Running a curse on hit on the gloves, we can get corrupted snakebite gloves
Curse on hit with Vulnerability = 3+ exalts for unlinked
Curse on hit with Temporal Chains = 10c for fully linked (i got mine with right colors for 5c)
Taking my gear (linked in the next section) and plugging it into Path of Building with lvl 10 of both curses and using TS:
Vulnerability = 82'950 poison DPS
Temporal Chains = 63'017 poison DPS
However, this is not the end of the story! This is damage per second for a single stack of poison:
Vulnerability = 165'901 poison damage per stack of poison with 2 seconds duration
Temporal Chains = 210'057 poison damage per stack of poison with 3.3 seconds duration
With Temporal chains you are actually doing more overall damage by a fair margin, you are just doing that damage over 3.3 seconds instead of 2. Considering my 3.3 attacks per second, at max stacks of poison i am actually doing significantly more DPS with temp chains.
Vulnerability does not add anything to your survival while temporal chains helps. My personal preferred setup for this league is definitely temp chains!
So if TS is this good can we run like cospri and 2 strong curses and play a tanky point blank version? Then I could try out the heamophilia gloves instead of snakebite
Awesome build, this is the second league i am playing it. I'd like to input a bit of information and food for thought for players that play this and some feedback as well:
Basically, in terms of raw dmg output without any enchants TS outperforms Barrage by a mile. Surely there is an argument about the # of projectiles that would actually hit using either skill, however - with barrage to ensure you hit with all projectiles (since they spray out at a longer distance) you've gotta be pretending you've got Point Blank and get pretty close to the target. With TS you have +4 (legacy ROTC), +1 (corrupted drillneck), +2 secondary (helm enchant), +2 (Dying Sun flask) = a total of 9 secondary projectiles being fired. The chances of all 9 projectiles missing a boss is rather minuscule. Another bonus of TS - there's no need to actually aim at the target, you can fire off in the general direction and surely hit the boss with at least 6-8 projectiles easily.
Next point to consider - with TS you only need 1 6-linked item vs two (or 6L+5L). Moreover, +2 secondary TS proj helm enchant is about 2-3 ex as compared to +2 barrage projectiles at 7ish exalts.
In terms of AOE / map clears:
I personally feel that TS outperforms LA, there's an argument of shock vs more phys dmg -> more poison dmg, but DPS is sufficient to annihilate any pack anyway, so the DPS isn't an issue, the issue is utility. If the packs are tight and mobs come together - sure LA is efficient, however the moment you get stragglers coming in, or invasion boss or occasional beyond mobs spawning all over the place - TS actually is far more efficient in terms of clearing screen.
2) Temp chains vs Vulnerability
Spoiler
Running a curse on hit on the gloves, we can get corrupted snakebite gloves
Curse on hit with Vulnerability = 3+ exalts for unlinked
Curse on hit with Temporal Chains = 10c for fully linked (i got mine with right colors for 5c)
Taking my gear (linked in the next section) and plugging it into Path of Building with lvl 10 of both curses and using TS:
Vulnerability = 82'950 poison DPS
Temporal Chains = 63'017 poison DPS
However, this is not the end of the story! This is damage per second for a single stack of poison:
Vulnerability = 165'901 poison damage per stack of poison with 2 seconds duration
Temporal Chains = 210'057 poison damage per stack of poison with 3.3 seconds duration
With Temporal chains you are actually doing more overall damage by a fair margin, you are just doing that damage over 3.3 seconds instead of 2. Considering my 3.3 attacks per second, at max stacks of poison i am actually doing significantly more DPS with temp chains.
Vulnerability does not add anything to your survival while temporal chains helps. My personal preferred setup for this league is definitely temp chains!
So if TS is this good can we run like cospri and 2 strong curses and play a tanky point blank version? Then I could try out the heamophilia gloves instead of snakebite
Only thing i could agree with, is getting temp. chain gloves - they are way cheaper, but im not sure about dmg. U can go cospri with LA or TS - it doesnt matter as QotF is only for movement speed. If u dont mind losing movement speed, u can go cospri, but why heamophilia when u can get winds of change with high (45-50%) projectile dmg roll. Or keep snakebites and use Cherrub with high (75-80) + % chaos dmg roll.
couple mroe questions. with noxious strike why are snakebites even needed? with the speed that attacks land it will be 1-2seconds before enemies/bosses are poisoned anyways? when i am running around i find charges hard to keep up sometimes with full timer.... let alone greatly reduced one.
and also, if i tried to corrupt this can i screw it up? like could it/would it lose its legacy status?
couple mroe questions. with noxious strike why are snakebites even needed? with the speed that attacks land it will be 1-2seconds before enemies/bosses are poisoned anyways? when i am running around i find charges hard to keep up sometimes with full timer.... let alone greatly reduced one.
and also, if i tried to corrupt this can i screw it up? like could it/would it lose its legacy status?
it can turn into a yellow bow. I wouldn't corrupt it myself, it's a good roll and the chance you'd actually get something worthwhile is pretty low. If you corrupt it now it will be more annoying recolour in the future as well
couple mroe questions. with noxious strike why are snakebites even needed? with the speed that attacks land it will be 1-2seconds before enemies/bosses are poisoned anyways? when i am running around i find charges hard to keep up sometimes with full timer.... let alone greatly reduced one.
You should google, how poison works in first place.
Last edited by DwaneDibbley#4615 on Apr 8, 2017, 8:29:13 AM
Can anyone explain the first two bandit choices to me? Seems like you'd want to go point,physical damage instead of oak(hp),point. Is there something I'm missing?
Anyone able to comment on this? thinking about making the swap later today but I'm not sure if there is a valid reason I'm missing for not taking the physical damage upgrade from cruel.
First great work & thanks for everything pretty much
Now i've just 1 question im a new player but i dont know if that build is begginer friendly so you suggest me trying it or avoid it for now? and if it is good u got any advice for leveling it up fast ? i already reached lvl 50 with some toons :)
Can anyone explain the first two bandit choices to me? Seems like you'd want to go point,physical damage instead of oak(hp),point. Is there something I'm missing?
Anyone able to comment on this? thinking about making the swap later today but I'm not sure if there is a valid reason I'm missing for not taking the physical damage upgrade from cruel.
You can take skill point in normal, 40 life is same as 5-6% life node, so it's not a big difference. As for cruel, skill point is much better, because with this build you deal only about 25% of your initial hit as phys + some bleed damage. Meanwhile with a skill point you can get like 10-16% projectile dmg node, which increases all of your initial dmg + double dips on poison/bleed