[outdated] King of the Forest (Crit version)

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mohamed94 wrote:
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MistrPow wrote:
What do you guys think about getting good rings with High resis and Life + Flat chaos enchant and also switch our QotF for a "Cherrubim's Maleficence" Getting more increased chaos dmg overall and enough resis withour our chests



cherum chest is overkill imo u can do fine without it


Is it though? Cherrubim is way cheaper than finding strong rings with %increased Chaos Damage and other good Stats.

And i dont think you can do a overkill on shaper.
I've done a similar build, it's very good.
Last edited by Impaledlol#2914 on Apr 6, 2017, 10:34:21 PM
Still Deaths Opus
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Impaledlol wrote:
Which is better after the nerfs? Reach of the Council or Death's Opus?


chin sol, cheaper and has similiar if not more dmg,read the guide
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MistrPow wrote:
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mohamed94 wrote:
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MistrPow wrote:
What do you guys think about getting good rings with High resis and Life + Flat chaos enchant and also switch our QotF for a "Cherrubim's Maleficence" Getting more increased chaos dmg overall and enough resis withour our chests



cherum chest is overkill imo u can do fine without it


Is it though? Cherrubim is way cheaper than finding strong rings with %increased Chaos Damage and other good Stats.

And i dont think you can do a overkill on shaper.



im really not sure, i did normal atziri on 4links barrage and no chaos dmg on jewelry yet.the idea of cherum is u will lose alot of hp/res compared to a belly, atm i have 5.2k hp, belly gives me 800 hp alone and it will give me more each time i level..so if you manage to get +5k hp and max your res/ damage output then go for it, and for most part you need snakesbite on,i tried fatal toxins/dirty techq without it most of my mapping but it wasnt great,i used snakesbite and every boss started to melt, so try to max ur hp and res without losing snakesbite
Some of the passives on three are not highlighted so i have a question. Should i take that pasive node converted evasion to armor?? im not sure cause is not highlited on my Microsoft edge...
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mohamed94 wrote:


im really not sure, i did normal atziri on 4links barrage and no chaos dmg on jewelry yet.the idea of cherum is u will lose alot of hp/res compared to a belly, atm i have 5.2k hp, belly gives me 800 hp alone and it will give me more each time i level..so if you manage to get +5k hp and max your res/ damage output then go for it, and for most part you need snakesbite on,i tried fatal toxins/dirty techq without it most of my mapping but it wasnt great,i used snakesbite and every boss started to melt, so try to max ur hp and res without losing snakesbite


I am running the Classic version of this Build using a Queen of the Forest. I dont really need the Resis and as i Said getting rings with %Chaos Dmg and other good stats plus being able to roll the add chaos craft on it is really expensive.
Last edited by MistrPow#3438 on Mar 13, 2017, 7:28:42 AM
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MistrPow wrote:
What do you guys think about getting good rings with High resis and Life + Flat chaos enchant and also switch our QotF for a "Cherrubim's Maleficence" Getting more increased chaos dmg overall and enough resis withour our chests


whole point of this build is to get enough dmg to kill stuff and use forest to get clear speed. swapping out forest would be fine for guardians/atziri/shaper but pointless for t15 or below. you easily have enough dmg to one shot all packs and take map bosses down in a few seconds
I'm loving this build so far up to t9. 20k LA, 10k barrage dps in HO with 5.1k Hp, 19k evasion at 83. Feeling a bit squishy but all my next levels go into life.

I don't know how to link my gear , but if anybody would be kind enough to look at my profile and point me into my next upgrade direction. Thank you ahead of time
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Sacrifized wrote:
Art of the Gladiator only counts against the hidden movement debuff every armour has, not if it appears as a mod itself, I could be wrong on this, though. Vaal Haste is self-cast. On Immortal Call: OP made a leveling progression thread for last league were he stated he took out IC completly because it is not needed, I did the same and agree (playing this build for the third league in a row now), you really don't notice the difference. Having a Curse on Hit setup with Vuln and Frenzy instead of an IC setup is much more viable and potentially saves you the cost of corrupted Snakebites, helps tremendously with boss killing when you're still gearing up.

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maksimjarsh wrote:
guys,where do you get the charge power.why make the Alira?


Ascension, Unstable Infusion node.

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Kylre wrote:
How do you generate Endurance charge?
Sorry still not understand how charge work >.>


This build doesn't, just uses the raw 0.4s duration from the skill itself if you choose to roll with IC

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Arthaiser wrote:
maybe this build is for when you have currency, maybe i cant play it well enough, maybe this build is not as good as i was in 2.5...


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Damoochie wrote:


I'm feeling this too.

It's slowly getting there with better gears but i fear the damage is lacking and won't be good enough... even if i get the opus prophecy.

Any vids of this working in the 2.6 era?


The build performs almost exactly the same as in 2.5, the only semi-noticeable thing you lose out on is some AoE coverage, the damage is still insane enough to not see a significant decrease in killspeed. Once you have a Harp, Drillneck and Snakebites you're good to go, ascending into Noxious Strike and Toxic Delivery with your Norm and Cruel lab helps out as well (only thing were I differ from OP's build advice). If you followed everything in the first post of this thread you really shouldn't have any problems graduating through map tiers in a quick fashion, if all else fails farm Dried Lake for currency, which is perfectly doable with just the three base items I just mentioned. I and most of the other guys posting here used this build as a league starter and it seems to be working fine for us so I can't really see why you guys struggle so much.


I didn't and don't say I'm struggling. Currently just hit lvl 88 and the mapping seems to be pretty smooth so far up to t10. It's mainly in a group where it feels the damage is lacking because, at lvl 85+ and with 5l gear, with other builds I absolutely carved most mobs whether solo or group.

I'm just concerned about spending up on all the required gears for this build only to find it doesn't do shaper/guardian fights as comfortably as the reach did... which is why I requested a current video.

I'm not ragging the build. It's obviously had a lot of effort put into it. Just sharing how it 'feels' for me and if others feel it too and have addressed it.
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