[outdated] King of the Forest (Crit version)

Thanks, going to save up a bit more for the 6L then. Or get lucky with Prophecy, though I doubt I get the 6L this time, 4kish (instant-spammed ones counted) prophecies in and no dice.

EDIT: Okay, more like 3k prophecies.
Last edited by Sacrifized#0361 on Mar 12, 2017, 11:17:06 AM
Just getting started with the build in endgame and I have two questions:
Do we try to maintain frenzy charges while clearing or just while dealing with single target?

Also does the movespeed increase from QoTF only apply to the evasion on the chest because with 30 movespeed boots I am only at 37% increase?

Hi, does anyone know if Essence of Delirium Ring enchant works with poison dmg through Snakebite?

Grants 40% extra poison damage.

http://pathofexile.gamepedia.com/Essence_of_Delirium
IGN: Whirlizmo
Alot of you guys already have the corrupted snakebites. but they are at 3ex atm.

Do you guys buy them or just vaal them yourself? and what is the more efficient way of getting them?
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MistrPow wrote:
Alot of you guys already have the corrupted snakebites. but they are at 3ex atm.

Do you guys buy them or just vaal them yourself? and what is the more efficient way of getting them?


I bought mine two days ago for 4 Ex.

I tried crafting Snakebites in Essence and quit trying when I did hit about 12 ex in total costs without getting a pair, bit the bullet and then bought a pair, they were a lot more expensive because QotF was just getting popular and Reach wasn't nerfed into the ground yet. 3-4 Ex is an absolute steal IMO, so is 6-7 Ex for +2 Barrage Devoto's, they were at 13 Ex when I bought one last league (first month).

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Veisalgic wrote:
Just getting started with the build in endgame and I have two questions:
Do we try to maintain frenzy charges while clearing or just while dealing with single target?

Also does the movespeed increase from QoTF only apply to the evasion on the chest because with 30 movespeed boots I am only at 37% increase?


I have frenzy up all the time. QotF counts all eva but has -25% movespeed as a mod itself. Quicksilver Flask, Onslaught flask and another flask Of Reflexes that are practically up all the time also net more speed, so does Devoto's and 30% ms on rare boots. Hitting 168% myself.
Last edited by Sacrifized#0361 on Mar 12, 2017, 5:05:44 PM
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I have frenzy up all the time. QotF counts all eva but has -25% movespeed as a mod itself. Quicksilver Flask, Onslaught flask and another flask Of Reflexes that are practically up all the time also net more speed, so does Devoto's and 30% ms on rare boots. Hitting 168% myself.


Why would Art of the Gladiator not override the -25% debuff? Thank you for the help. Also it seems like vaal haste is not autocasting, do I need to selfcast?
Art of the Gladiator only counts against the hidden movement debuff every armour has, not if it appears as a mod itself, I could be wrong on this, though. Vaal Haste is self-cast. On Immortal Call: OP made a leveling progression thread for last league were he stated he took out IC completly because it is not needed, I did the same and agree (playing this build for the third league in a row now), you really don't notice the difference. Having a Curse on Hit setup with Vuln and Frenzy instead of an IC setup is much more viable and potentially saves you the cost of corrupted Snakebites, helps tremendously with boss killing when you're still gearing up.

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maksimjarsh wrote:
guys,where do you get the charge power.why make the Alira?


Ascension, Unstable Infusion node.

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Kylre wrote:
How do you generate Endurance charge?
Sorry still not understand how charge work >.>


This build doesn't, just uses the raw 0.4s duration from the skill itself if you choose to roll with IC

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Arthaiser wrote:
maybe this build is for when you have currency, maybe i cant play it well enough, maybe this build is not as good as i was in 2.5...


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Damoochie wrote:


I'm feeling this too.

It's slowly getting there with better gears but i fear the damage is lacking and won't be good enough... even if i get the opus prophecy.

Any vids of this working in the 2.6 era?


The build performs almost exactly the same as in 2.5, the only semi-noticeable thing you lose out on is some AoE coverage, the damage is still insane enough to not see a significant decrease in killspeed. Once you have a Harp, Drillneck and Snakebites you're good to go, ascending into Noxious Strike and Toxic Delivery with your Norm and Cruel lab helps out as well (only thing were I differ from OP's build advice). If you followed everything in the first post of this thread you really shouldn't have any problems graduating through map tiers in a quick fashion, if all else fails farm Dried Lake for currency, which is perfectly doable with just the three base items I just mentioned. I and most of the other guys posting here used this build as a league starter and it seems to be working fine for us so I can't really see why you guys struggle so much.
Last edited by Sacrifized#0361 on Mar 12, 2017, 8:19:59 PM
hello guys, this build is awesome im playing it with Chin Sol and im crushing everything till tier 8, i got no time to play alot but im very happy with the mix i made in my tree/gear..now i asked b4 but no 1 answered, why we dont use PPAD at all even though the phys dmg can really scale well with our barrage/poison on boss fights
What do you guys think about getting good rings with High resis and Life + Flat chaos enchant and also switch our QotF for a "Cherrubim's Maleficence" Getting more increased chaos dmg overall and enough resis withour our chests
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MistrPow wrote:
What do you guys think about getting good rings with High resis and Life + Flat chaos enchant and also switch our QotF for a "Cherrubim's Maleficence" Getting more increased chaos dmg overall and enough resis withour our chests



cherum chest is overkill imo u can do fine without it

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