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PlainLazy wrote:
I won't quote that wall of text, but as for a response - yes and no to what you're saying. OP's videos showcase that Shaper runs are or are meant to be easy, right? He does it in 6 minutes geared properly and still DOES it with a crude bow. Meanwhile I hold gear for which I have problems to think of upgrades and still can't even get past round 2.
It is obviously not build's fault, since everyone else is doing it but me, but showcasing it that way is somewhat misleading. I too got demoralized because Shaper was like my personal achievement more than league's challenge (it is my first big league and I wanted to run all the content) and the hype from seeing it being destroyed in 6 minutes quickly slammed me in a face so hard with reality. Reality that I can't even properly understand, 'cause I don't really think I'm that bad of a player (been competetive a lot) and that floating guy in a dress just makes me his bitch over and over again.
However, as a little summary to my total experience with this build so far.
Got 92 with it, hit 6k+life, ran every map up until tier 15 (guardians not done yet, cause I prefer selling those maps honestly - nothing cool about them) and it was absolute pleasure to do so. This build is an excellent map and uber lab farmer and, with some more experience, atziri's as well I believe. It's also really satisfying to upgrade gear, as from a budget version (that also works!) there are dozens of little upgrades that really make a difference. Therefore developing this character is a joy already at a stage of it's building and upgrading piece by piece. Overall I would definitely recommend to try this build. I'm nearly done with this league but running maps and ubers still give me so much fun I often do so.
Try copy OP's whole tree and build in the last post of the page below
https://www.pathofexile.com/forum/view-thread/1775830/page/3
Try out and see again. OP describe as "farming shaper is easy" in that post.
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Posted bykariyudan#4976on Jan 15, 2017, 4:23:28 AM
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Thaya wrote:
Your post is almost 1:1 the same as mine when I killed Shaper (took me only 2 sets total though).
I did have the +2 Barrage helm (but no chaos jewelry) and I was able to kill him in phase 3 (as in get him to cull range and finish with lightning arrow) just as the clone spawned, but yes, everything is exactly as you say. If you don't burst him, the encounter overwhelms you and that's it; but I believe this is by design. The entire encounter is designed to be a DPS check.
I don't agree that surviving on it is hard in any way at all. You can take a beam to the face and walk out of it alive, you can walk a bit through the pools and not die, etc. The only thing that is a straight up one shot are the gold orbs, and they are straight up one shots for any build. To win that encounter you need to have enough DPS to kill portal spawns WITHOUT using flasks, and then simply line up all your burst and kill him in 1 or maximum 2 beam casts. I fully believe it's possible to consistently, deathlessly pull this off - it's just a matter of practice and consistency. The clone in last phase is not an issue if you kill Shaper before he spawns; all of the issues you describe simply won't occur if you kill him in 1-2 beam casts. It's great that you can survive on Hydra, but this fight isn't about dodging - it's about aligning all the stars and executing the bursts properly each and every time, and having enough gear to come out of add phase with flask charges (you can use flasks on it, but you absolutely need to come out with them up).
I actually liked learning and doing the encounter because of this - it's the only fight in the game that isn't just about "walk out of things to not get one shot", it felt more like a raid boss that you had to optimize your cooldowns/resources for burst phases (flask charges, Wither casts, etc). Now that I mention it, Wither usage is super important as well - you want to have as much Wither stacked as possible when you get a burst window (read: when Shaper casts beam). But I'm going off topic with fight strategy at this point... All I wanted to say is that, the 'requirement' for the fight to be short is exactly how you do it cleanly. If you look at the OPs videos, he kills him before the clone does anything. That's the strat, and of course everything goes wrong for you if you don't pull that off. Your decision making as a 'damage dealer' is whats put to the test - not your survival skills. It's that, and your gear/builds damage output.
I don't think you should be demoralized by not being able to farm Shaper. Like, not to be rude, but if you wanted a boss farming build, then a bow build is pretty obviously not going to be the best option. This build CAN do bosses and Shaper (just as advertised), but to do them COMFORTABLY you want a build that is specifically tailored for that purpose, which this build (and the entire archetype of bow characters) is not.
Personally I don't even enjoy boss farming in this game. Running maps is the fun, imo, and this build has the most satisfying mapping experience I've ever had. I did each boss once, and that is more than enough - I'll focus on doing things that are actually fun. There's no builds in the game that excel at everything at the same time - most of the boss killing builds are actually fairly slow at clearing, for example. I clear a lot faster than Blade Flurry characters, that's for sure.
Besides, the only way to make boss farming actually profitable is to sell portals to people needing challenges, and imo this is just tedious, annoying and frankly boring. Boss running nets you barely any XP so currency is the only real incentive to do it, and drops aren't going to be enough to make it worthwhile to solo run. Spending half my time on /trade 820 and boosting is not how I want to play this game - I had a Blade Vortex char in Essence and I fucking hated it. If boss killing is not your thing, if you don't feel satisfied by it, then just don't do it - one of the beauties of this game is that you can customize not only your character, but your environments too.
I do agree that this seems to be a weak choice for hardcore, though.
P.S.
Also, from watching streams and talking to people in game, I can say that "recovering on Shaper is basically impossible" is the general consensus, no matter what build people play. The fight is DESIGNED to punish you extremely hard for dying.
Agreed
I will try with +2 Barrage Projectiles, maybe it does make the difference. Like I said, I was able to burst him as much as OP was able to burst him, but I did not do the same amount of dps. The difference, then, can only be +2 Barrage Projectile helmet as you say.
To those that asked, I tried a couple of variations: using Brinerot Whalers, Point Blank - you name it. I used Wither Totem/Vaal Lightning trap for all runs, because there is space to use them so why not.
So I will have to report back after I get +2 Barrage Projectiles, and test if it really makes the world's difference in terms of dps. I will repeat, I was able to Barrage Shaper at least as many times as OP was. I definitely was used to the mechanics by the last few runs, which is why I said that I would admit if I thought there was a lack of skill. The only possible reason I couldn't do it, was because the dps wasn't high enough due to the lack of +2 Barrage Devoto's, since I have everything else required.
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Posted byggsbv#4818on Jan 15, 2017, 4:38:22 AM
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Is there a skill tree for lvl 100? I'm coming back to the game after a while and want to try this build out with an old lvl 100 standard character before moving into leagues.
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Posted byMuFeR#1700on Jan 15, 2017, 5:02:38 AM
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okay so about the shaper discussion.
I posted my breach gear in the gear progression thread, with which i farmed shaper easily I got like 15 sets in total and got extremely lucky with getting 5 flasks or so, which allowed me to gear the super expensive srs later.
For me, it was very easy to farm him, and I never felt stressed. When I do uber atziri, i still feel stressed and under pressure, but not for shaper.
The tricks I did are important so I will list it again here:
I did not have a +2 barrage helmet, nor a dying sun. I covered the lack of those by using point blank keystone, and trying to hit him while standing next to him. thats 40-50% more damage. compared to 4 extra arrows from above: 13/9 = 1.44 so fully covers that.
I did not have vulnerability, but i used temp chain on hit with frenzy, because I had the enchant. Vulnerability would still do more damage than tempchains, but i was too lazy to swap it out.
I changed my boots to Brinerot Whalers. That is significant - 20%phys and 40% projectile damage is a HUGE HUGE boost for this build, and it compensated for not having %chaos damage rings. I can easily swap to those boots, because you do not need ele weakness cap for shaper runs. The bit of life loss was okay.
edit: also getting a sulphur flask is important, instead of silver. sulfur is alot of damage.
Wither totem is extremely important aswell. it needs about 3-4 seconds of uptime to be at full potential, but once you get the wither stacks, its game over for shaper.
With those adjustments, I was able to farm shaper on a fairly decent budget. My runs were always deathless until phase 3. Kite around, wait for a chance to strike, which is, when he is stationary for a bit, and has wither stacks - for example when you see he charges to a beam, place totem immediately, flask up, walk towards him, shoot. This has to be perfomed quickly, and sometimes you get lucky because you already have the totem up, and his beam will not kill it.
In phase 3 I sometimes died, because i didnt care much and made mistakes. The only true problem comes when the portal spawns adds that flicker onto zana; those are almost impossible to defend, and you're better off letting zana die instantly and hope she is back at 100% life before the bubble phase. The other adds are easily killable with barrage and a wither totem up. Stand in the line between zana and the portal and shoot barrage (!) with pots up, and bloodrage, and be sure to be at max charges. Wither totem helps with dmg and slows them.
If he spawns the clone you need to be more careful, and in order to not get offscreened, you need to run around in a way that you have both clones on your screen and watch what they do.
In cases where it gets sketchy, I attache a culling strike gem to my frenzy, instead of faster attacks, to kill him a bit quicker.
RIP King of the Forest view-thread/1738625 Last edited by cmphx#5486 on Jan 15, 2017, 5:28:49 AM
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Posted bycmphx#5486on Jan 15, 2017, 5:20:30 AM
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I attached Culling to my LA. Mobs in the portal phases still get oneshot even with a 4link LA, except some tanky rares but you are skipping everything and only killing for flask charges anyway.
Never use LA in the fight itself anyway.
Also, with the Point Blank strat, two notes:
1) Witchfire Brew is fucking amazing if you go that route. The curse range of it is tiny normally, but since you're getting close and personal anyway, you get a 21 vuln and a gigantic chunk of DoT damage. I ended up using Witchfire Brew even without Point Blank though...
2) Because I found Point Blank to be very hard to use during portal phase on my first run. I do agree that it's better to spec it if you're familiar with the fight and the node (being too far makes you do LESS damage, so shooting at portal from a big range can be catastrophic), but if you don't feel confident using it, I'd recommend not to. It's a high risk high reward kind of thing.
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Posted byM4RED#0833on Jan 15, 2017, 6:16:48 AM
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"
PlainLazy wrote:
I won't quote that wall of text, but as for a response - yes and no to what you're saying. OP's videos showcase that Shaper runs are or are meant to be easy, right? He does it in 6 minutes geared properly and still DOES it with a crude bow. Meanwhile I hold gear for which I have problems to think of upgrades and still can't even get past round 2.
It is obviously not build's fault, since everyone else is doing it but me, but showcasing it that way is somewhat misleading. I too got demoralized because Shaper was like my personal achievement more than league's challenge (it is my first big league and I wanted to run all the content) and the hype from seeing it being destroyed in 6 minutes quickly slammed me in a face so hard with reality. Reality that I can't even properly understand, 'cause I don't really think I'm that bad of a player (been competetive a lot) and that floating guy in a dress just makes me his bitch over and over again.
However, as a little summary to my total experience with this build so far.
Got 92 with it, hit 6k+life, ran every map up until tier 15 (guardians not done yet, cause I prefer selling those maps honestly - nothing cool about them) and it was absolute pleasure to do so. This build is an excellent map and uber lab farmer and, with some more experience, atziri's as well I believe. It's also really satisfying to upgrade gear, as from a budget version (that also works!) there are dozens of little upgrades that really make a difference. Therefore developing this character is a joy already at a stage of it's building and upgrading piece by piece. Overall I would definitely recommend to try this build. I'm nearly done with this league but running maps and ubers still give me so much fun I often do so.
You could say the same exact thing about any Shaper kill video though?
I get that you're demoralized about not having killed it, but I don't see what's "somewhat misleading" about Shaper kill vids showing how Shaper is getting destroyed. All those vids are pretty short, except this one guy who did it in 4 hours on an immortal build (https://www.youtube.com/watch?v=XQUtG5E7swc)
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ggsbv wrote:
Agreed
I will try with +2 Barrage Projectiles, maybe it does make the difference. Like I said, I was able to burst him as much as OP was able to burst him, but I did not do the same amount of dps. The difference, then, can only be +2 Barrage Projectile helmet as you say.
To those that asked, I tried a couple of variations: using Brinerot Whalers, Point Blank - you name it. I used Wither Totem/Vaal Lightning trap for all runs, because there is space to use them so why not.
So I will have to report back after I get +2 Barrage Projectiles, and test if it really makes the world's difference in terms of dps. I will repeat, I was able to Barrage Shaper at least as many times as OP was. I definitely was used to the mechanics by the last few runs, which is why I said that I would admit if I thought there was a lack of skill. The only possible reason I couldn't do it, was because the dps wasn't high enough due to the lack of +2 Barrage Devoto's, since I have everything else required.
It's a lot about having the flasks and wither/power charges too, not just the amount of uptime you get. You want to be setting up the 'perfect burst' whilst running around Frenzying/Withering and waiting for his beam cast (maybe pop a Barrage if you know 100% he's not gonna be doing anything).
The enchant is a very significant upgrade though, but I don't think it'll make you go from 2 out of 11 kills to 11 out of 11. It has to be something you're not accounting for in the execution.
Last edited by M4RED#0833 on Jan 15, 2017, 6:56:29 AM
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Posted byM4RED#0833on Jan 15, 2017, 6:51:40 AM
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this build is totally fake, level 15 maps it cant do SHIT, overgrown ruins, dark forest... impossible, unless you invest 1000 exalts... dont go this build, ever!
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Posted bynetwarriorbg#7318on Jan 15, 2017, 7:59:39 AM
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"
netwarriorbg wrote:
this build is totally fake, level 15 maps it cant do SHIT, overgrown ruins, dark forest... impossible, unless you invest 1000 exalts... dont go this build, ever!
I exclusively do t14/t15 but ok mate
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Posted byM4RED#0833on Jan 15, 2017, 8:47:33 AM
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Curious about why OP chose to spend an extra point on frenzy charge duration (seems like a complete waste to me) and similarly why not pick the frenzy charge which gives you evasion/charge on the previous node, also checked out a few profiles around here and most seem to not be getting either and going for the power charge instead.
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Posted byMuFeR#1700on Jan 15, 2017, 11:00:04 AM
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Hello!
I have been playing with this build but I have some problems.
1st: Until I got Reach, levelling was nearly impossible with archery style. I used The Tempest (both fated and primary version) for levelling, then changed into Death's for multiple projectiles but it lacks DPS. But after I get reach, it became easier.
2nd: Life! Life is a big issue for me. I'm at level 80, have decent (I think?) gear but I'm just below 4K health. It supposed to be 5K but without investing 2~3 ex's it seems impossible to get +2K life.
I don't know how can I handle this.
3rd: Barrage is a big question mark for me. LA looks and feels better for both single and AOE damage. So, why do I need Barrage? I'm currently levelling my gems, none of them are 20 level / and 20 quality (Except few. LA and Blink Arrow are both 20Q) but will level 20/quality 20 change this?
4th: I thought evasion is kinda cool before I started using this build; but it seems it has no effect. I got punched in every breach when I stuck. Also because of that low-life problem, sometimes I can not cast Blink Arrow and got stunned = Insta death. Do I have to actively dodge every enemy attack?
5th: What would 5-Link Culling Strike setup be like? LA - Culling Strike - Added Chaos - Increased Crit Strike - Pierce or Slower Projectile?
Also, Is 20 quality Pierce must have? I don't have that one either.
I think you should add 20 quality gem priority section to your build. It really confuses me because of diminishing returns and everchanging market prices. For example, should I go for 20 quality barrage, added chaos or piercing at first place?
I didn't try any maps above T11. My last T11 run was 5/10 because monsters were immune to taunt so decoy totem didn't help. It was me vs Boss at the end an he killed me. I don't know how to handle this kind of situations.
Also, here is my character. Currently level 80 assassin. "ImamHatiplerKapatilsin"
Can you check my items and give me few tips?
https://www.pathofexile.com/account/view-profile/Mordrigar/characters
Thanks!
Last edited by Mordrigar#3667 on Jan 15, 2017, 12:25:14 PM
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Posted byMordrigar#3667on Jan 15, 2017, 12:15:28 PM
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