Updates from the 9:53 PM PST changes to the patch notes

Its understandable to be harder to hit 100 after 95,if t14s and t15s are more common,this means same xp.In other words,they give you incentive to farm higher tier maps if you ever wish to hit 100 and that is your thing.Cant see any problem with it
Bye bye desync!
95+ is not really going to affect 99.9% of players. And those it does affect just take 20% longer to get there. The last exp nerf made leveling to 90 a chore which tbh is cruel and unusual torture for more like 10% of players.
Last edited by ladish#6213 on Sep 1, 2016, 1:47:43 AM
Is hard for me all this Nerf thing. I Start to phay in Prophecy, after a lot of experiment i got a wonderful time using EQ and zSavage Nuke Voll(By the way Ty zSavage), now i got this "Fun Ruined" feeling. I understand that things must change, but 35% less damage on Discharge and internal cooldown on cast items and gems ... isint better remove all this from game ?
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Haggal wrote:
Is hard for me all this Nerf thing. I Start to phay in Prophecy, after a lot of experiment i got a wonderful time using EQ and zSavage Nuke Voll(By the way Ty zSavage), now i got this "Fun Ruined" feeling. I understand that things must change, but 35% less damage on Discharge and internal cooldown on cast items and gems ... isint better remove all this from game ?


No,its still good as standalone,not in cheese mode though.

And as you said you are here from prophecy.This kind of nerfs happened 1.5 years ago,when they started slacking with only buffing things,so when this things happen,people wouldnt know that GGG was always this way in the buff/nerf cycle.
Bye bye desync!
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Mjölner: Its chance to cast socketed lightning skills on hit has been increased from 30% to 100%. Use a Divine orb if you want your legacy one to change.


lol
I should have sold my legacy Mjölner
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Saranghaeyo_ wrote:
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elwindakos wrote:
Its understandable to be harder to hit 100 after 95,if t14s and t15s are more common,this means same xp.In other words,they give you incentive to farm higher tier maps if you ever wish to hit 100 and that is your thing.Cant see any problem with it


- Goes to profile

- Sees Level 93


Okay, bud.


SAVAGE
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
Thats proving my point,and i am here since the begginign of time(well,since somewhere on cb.)

Its something people under 1% will try to pursue.Can you reach GGG to tell you what percentage actually reaches 95?You will see i am right.

This fills both the category of people wanted harder to get the 100,as also those that wanted the harder content made,to matter to their experience
Bye bye desync!
Last edited by elwindakos#7380 on Sep 1, 2016, 2:00:20 AM
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Saranghaeyo_ wrote:
Players at very high levels (95 and higher) now incur an additional experience penalty equal to 1 - ( 1 / ( 1 + 0.1 * ( level - 94 ) ) ). For example, a level 96 player receives 16.67% less experience than before.


For fuck's sake.

Jesus, the disgusting phobia against people aiming for 100 continues. What, did players want to enjoy "an even harder grind" or some shit? At least they just straight up said it this time, unlike last time with some PR bullshit.

Very happy I didn't get a Supporter Pack this time around.


Damn...I was going to tease you and Deadpeng for working so hard to hit 100 before AoW...thinking that it would be easier for me to get there in 2.4 since I stopped at 98. Looks like you guys were the smart ones...holy fuck this boggles my mind.

Yeah, no supporter packs for me either...I'm not giving them another cent.

I may change my build from CoC to Cast on Death and just spend my time self destructing to spam spells out of frustration. And to the legacy Mjolner owners...so sorry guys/gals...seriously. That's as fucked up as it gets.
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Prisus wrote:
Fuck they are serious about keeping players from 100 lol.

If they make it too hard these XP changes will have the opposite effect of what they are trying to achieve.

This is not the way to extend the race to 100. Players that die at 90 to 95 will be discouraged from rerolling and trying to climb the ladder again. Players will have no chance of getting back there to compete so people will not reroll like they used to. We saw some indicators of this last league where numerous players quit after they died in mid 90s. Now players will not reroll if they die in the early 90s.

The grind you guys are pushing to 100 is making it impossible for normal players and not worth the time for elite players.

Who is the XP patch supposed to effect exactly? At this point an XP manifesto would greatly appreciated, because I'm lost like kite in a tornado.



QFT.

Do the kids still say that these days?
"

The point was, who the hell are you to make a comment like that if you've never even experienced it? How would you even know?

TOP

FUCKING

KEK

"Incentive" is shit unless the Atlas quantity significantly improves drops. Refer to my "e-boner" comment about hitting that juicy, juicy fucking 40%+ Pack Size on a Red Map. But in the end it doesn't matter, do T9 Gorge (while watching TV according to Chris) for 97% equivalent XP (source 2.3 comparison numbers), like 10% of the cost, and 0% of the risk. Hurrrr durrrr.

And get it straight, it's not a "harder" grind. It's a longer grind. That's all it is. People want to go through harder content to get to 100, including myself. GGG hasn't delivered, just keeps diluting the experience necessary to extend the grind.


Who the hell are You to even judge me on a comment made speaking the truth about state of the game and the reality of 95+.

So,how many of YOUR chars are above 95?Try to prove me wrong.

The fact that i havent expierienced the grind of 90+ in general was part of choices made by me,me also being an alt-o-holic and never really sticking to a build,remaking chars,dying on hc etc.

Whats your excuse for being an asshole about my choices?

You wont know how harder it will be if t15s are sustainable by a larger margin,which it seems to imply it is.Incentive will be there to get out of the comfort zone of t10's and do higher contents.AND it also feels the void about those less than 1% of people complaining that leveling was indeed to fast to 100.So,you saying?
Bye bye desync!

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