[DEAD in 3.0] DESTROY THE ATLAS! | 2H Dual Warchief Totem

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zzang wrote:
Question:

Whats better for mapping Chieftain or Berserker? And whats better for Shaper of those two?


At this point I have to say that I think Berserker is better for both. Im almost tempted to rule out Chieftain entirely from the build. It still is very much viable, but it kinda struggles damage wise against the hardest bosses if your gear is below-bis.
What about juggernaut? Respecing few axe nodes for end charges + verusso? You gain atleast 7 charges and bonus to dmg from gloves + a lil bit more of survi in addition to brass dome. What do you think? Ofc 40% more dmg from zerk is a huge loss.
Last edited by TerryWoT#5033 on Sep 28, 2016, 2:15:03 AM
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TerryWoT wrote:
What about juggernaut? Respecing few axe nodes for end charges + verusso? You gain atleast 7 charges and bonus to dmg from gloves + a lil bit more of survi in addition to brass dome. What do you think? Ofc 40% more dmg from zerk is a huge loss.


I dont think u make such damage loss, im thinking of going juggernaught also...
if u go 7-8 endurance charges, and get 4% dmg per charge from the gloves, but the assendancy also gives u 6%dmg per charge, that means 10% damage per endurance charge! Thats quite much...
Last edited by Psycomantje#6812 on Sep 28, 2016, 3:48:37 AM
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GornoDD wrote:


At this point I have to say that I think Berserker is better for both. Im almost tempted to rule out Chieftain entirely from the build. It still is very much viable, but it kinda struggles damage wise against the hardest bosses if your gear is below-bis.


Thanks for answering GornoDD.

Got two more questions. Is there any reason other than movement speed to not use a rare helm with resists/life/armour? Like is there any useful application for the movement speed other than quality of life imrpvoement?

It turned out for me that the 10% reduced physical dmg on daressos and the 24% attack speed are only 3k additional dmg. (I dont have any helm enchantment).
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GornoDD wrote:
Here is my 6L ritual that always works.

- Get about 700 fus
- Get to your Chest and put it in the Stash for crafting
- Open the Song. "Paradise Lost - No Hope in Sight" and turn the volume up hard
- Go DND mode
- Start spamm clicking

This has worked for me for years. Never took me more than 700 to link stuff.


700 fusings... I am closer to 1000 right now, I didn't try it with the song though. Perhaps when I have saved up some more fusings I'll try that.

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Psycomantje wrote:
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TerryWoT wrote:
What about juggernaut? Respecing few axe nodes for end charges + verusso? You gain atleast 7 charges and bonus to dmg from gloves + a lil bit more of survi in addition to brass dome. What do you think? Ofc 40% more dmg from zerk is a huge loss.


I dont think u make such damage loss, im thinking of going juggernaught also...
if u go 7-8 endurance charges, and get 4% dmg per charge from the gloves, but the assendancy also gives u 6%dmg per charge, that means 10% damage per endurance charge! Thats quite much...


But the 40% from Berserker are more damage, whereas the damage per charge is only increased damage. And skilling those charges will most probably cost you some damage nodes, as I don't think we should sacrifice those precious life nodes for charges.

after reaching lvl 90 today I finally found my first t15 maps. Did Core Malachai and Rigvald together with a friend (Delirium ED). Malachai was pretty scary and oneshot me with his tentaclething but using up all our portals we wrestled him down. Rigvald on the other hand was super easy, no problems there. Tomorrow we will go for Overgrown Ruin and see how this works out. All in all damage is fine, but Tabula defensive capabilities are quite lacking:)
"The track of your life has come to me, and it goes no further. I am your end, your utter obliteration!"
- Cnaiür urs Skiotha
Found the answer to my confusion, hadn't seen there is a different Tree at the Shaper special.
Last edited by theorminatorgr#5286 on Sep 28, 2016, 6:38:36 AM
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Panthe0n wrote:


after reaching lvl 90 today I finally found my first t15 maps. Did Core Malachai and Rigvald together with a friend (Delirium ED). Malachai was pretty scary and oneshot me with his tentaclething but using up all our portals we wrestled him down. Rigvald on the other hand was super easy, no problems there. Tomorrow we will go for Overgrown Ruin and see how this works out. All in all damage is fine, but Tabula defensive capabilities are quite lacking:)


Looking at the delirium ED for next character. How does it compare to this one for survivability?
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dawooddell wrote:
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Panthe0n wrote:


after reaching lvl 90 today I finally found my first t15 maps. Did Core Malachai and Rigvald together with a friend (Delirium ED). Malachai was pretty scary and oneshot me with his tentaclething but using up all our portals we wrestled him down. Rigvald on the other hand was super easy, no problems there. Tomorrow we will go for Overgrown Ruin and see how this works out. All in all damage is fine, but Tabula defensive capabilities are quite lacking:)


Looking at the delirium ED for next character. How does it compare to this one for survivability?


I don't really know, how this build's survivability will be once I get my Brass Dome and get rid of Tabula. But even with Tabula I cannot complain, totems are just safe to play. You only have to watch out and dodge the dangerous shit.
Right now I have 5.2k life and my friend has something between 7 and 8k ES. When we play together my totems get most aggro and both of us can play pretty safe (especially due to his triple curse with enfeeble, temp chains and vulnerability). Stupid oneshots and mistakes (for example ripping because of hitting the hotkey for leapslam instead of enduring cry) happen to both of us. Don't know how it works for him when he's playing solo though. But I guess as long as enemies are not hexproof it is pretty safe just because monsters are so slow.
In terms of damage by now the totems (76k in hideout with increased aoe) are superior especially in singletarget situations and stuff like opening a strongbox or essence. But he still has a lot to improve on his gear and mentioned that for soloing t15s his dps is not enough by now. Guess this will change once he gets Empower lvl 4 and a +1 bow.
"The track of your life has come to me, and it goes no further. I am your end, your utter obliteration!"
- Cnaiür urs Skiotha
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Psycomantje wrote:
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TerryWoT wrote:
What about juggernaut? Respecing few axe nodes for end charges + verusso? You gain atleast 7 charges and bonus to dmg from gloves + a lil bit more of survi in addition to brass dome. What do you think? Ofc 40% more dmg from zerk is a huge loss.


I dont think u make such damage loss, im thinking of going juggernaught also...
if u go 7-8 endurance charges, and get 4% dmg per charge from the gloves, but the assendancy also gives u 6%dmg per charge, that means 10% damage per endurance charge! Thats quite much...


The damage loss is pretty immense actually. Its not on the 40% MORE but alot of attack speed and also the small passives in Berserker sum up to a pretty high anount of increased damage as well.

If you dont know the diffrence between MORE and INCREASED you can go by a "rule of thumb" that MORE is four times the damage of increased.

To get good amount of DPS as juggernaut you need to do the accuracy route with Undeniable. this then requires you to also stack alot of it (wich gives you no actual profit > cause "Resolute Technique"). But even if you do that you wont even get close to the attack speed levels you get with Berserker anyways. Also never forget you dont have "War Bringer" (wich also enables you to do "no regen" maps without mana flask) or "Hinekora" (from Chieftain) for their sick sustain.

Also I just wanna mention my post about Armour a few pages back, I explain in Detail why stacking Armour to crazy amounts is one of the biggest NOOB TRAPS in the entire game.

Juggernaut would work with a High Crit Staff build (staff nodes are the only crit nodes available in the left side of the tree). I actually tested it with Hegemonys, but in total it underperformed and was only barely able to take down Uber (and it was the fight of my life with all portals used).

Just found out what Witchfire Brew flask provides and damn this seems good, at least until i can afford the vulnerability gloves plus 70% damage over time seems huge! What do you guys think?

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