Path of Building: Offline Build Planner [v1.4.71]

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Rashonski wrote:
The latest update seems to have broken something with Avatar of Fire and the new Ngamahu's Flame Mace. I've had 42k dps pre-update and now its down to 22k. Speccing AoF (100% conversion) now results in a loss of DPS against a target with 0 res using Elemental Focus and Weapon Elemental Damage.
The average damage is about half of what it was before, so I guess the damage conversion isn't stacking to 100%.
The 2.5.0 passive tree update changed the wording of Avatar of Fire, which prevented PoB from recognising it. That's fixed in the next update.

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stuf wrote:
something with evasion and/or the added damage with evasion on a dreamfeather build is weird
can someone figure out what exactly is going on with those dps values?
I'm fairly sure I know what's going on here, and it's not a bug, but rather a mechanical quirk. All per-stat bonuses (such as the attack damage bonus on Dreamfeather) round down when calculated; for example if you have 12000 evasion, each Dreamfeather would give you 26% increased Attack Damage, not 26.6666% (12000/450). Consequently your attack damage will only change when your evasion increases or decreases past some multiple of 450.

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Begur wrote:
Is there any way apply ignite with cold damage? (Hrymburn, Pyre). Seems to be app is ignoring that explicit of unique's and there is no 'force ignite' option. Or I am missing something?
Hrimburn's modifier does in fact allow ignite, but the ignite calculations only show if you have a chance to ignite.

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PapaDroid wrote:
Would be great if you could add essence mods to the item section, like +3 fire bow, Decay weapon, attack speed gloves and so on :)
I never bothered to add those, as I didn't think essences would be added to the base game. I'll reconsider it now though. Don't expect Decay to be added though, as I don't have support for it yet.

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fiqst wrote:
Hi. Great app!
The dual strike gem doesn't seem to be working:
The program doesn't have proper dual wielding support yet (it only handles main hand attacks), and since Dual Strike only works with dual wielding I don't see much point enabling it yet.

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Pniz wrote:
Tool seems to think herald of ice and thunder have 0% base crit, they have 5%
The program's skill data is extracted directly from the game's data, so if the program doesn't show a base crit chance for a skill, then it doesn't have one. What makes you think that these skills do have one?
Hi,

This software is amazing, great job on doing it1

I have 1 problem though, don't know if I'm doing something wrong.. If I choose Vigilant strike it calculates a low hit chance for it in the dps calculation, but Vigilant Strike cannot be evaded so it should always be 100% hit chance?
This app is insane, thanks for all the work you've done. Is there any chance you might more support for necromancer damage calculation? Specifically Commander of Darkness for auras and Spirit eater with flesh offering.
Hi, great app! but i found some issues.

While having Crown of Eyes equipped, equipping repentance should not increase your "melee physical damage" in any way, it is already increased by your strength and does not double dip. increases to elemental, chaos and non-melee physical damage should still work though.

Also i'm not seeing physical damage reduction from things like endurance charges or soul of steel summarised anywhere. also things like mind over matter.

It would be nice to be able to see some form of effective hit points value, combining life es mom resistances and damage reductions :)

also any way to see combined dps of my attack skill used with mjölner/cospri/coc together with the triggered spells? :)
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Magnus_Orla wrote:
I have 1 problem though, don't know if I'm doing something wrong.. If I choose Vigilant strike it calculates a low hit chance for it in the dps calculation, but Vigilant Strike cannot be evaded so it should always be 100% hit chance?
That's fixed in the next update. All skills that can't be evaded were affected.

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hungrymole wrote:
This app is insane, thanks for all the work you've done. Is there any chance you might more support for necromancer damage calculation? Specifically Commander of Darkness for auras and Spirit eater with flesh offering.
I've looked into implementing the per-Aura bonuses in Necromancer and Guardian; I think I can support them without too much trouble. I'll see if I can get them in the next update. Offerings/Spirit Eater is a different story though... I'm not sure how I'll go about handling those. I'll have to work on that another day.

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Mizzajl wrote:
While having Crown of Eyes equipped, equipping repentance should not increase your "melee physical damage" in any way, it is already increased by your strength and does not double dip. increases to elemental, chaos and non-melee physical damage should still work though.
I'm already aware of the issue with the interaction between Crown of Eyes and Iron Will. Unfortunately I don't have an easy way of allowing the "upgrade" of the strength damage bonus from physical to all attack damage, while preventing the double dipping. I'll try and find a solution when I get the time.
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Also i'm not seeing physical damage reduction from things like endurance charges or soul of steel summarised anywhere. also things like mind over matter.
It would be nice to be able to see some form of effective hit points value, combining life es mom resistances and damage reductions :)
Effective life calculation is a planned feature, but it's rather tricky to do. In the meantime, I'll look into adding totals for phys. reduction and other miscellaneous defensive stats.
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also any way to see combined dps of my attack skill used with mjölner/cospri/coc together with the triggered spells? :)
Also planned. It's a major pain to do though, as the program's calculation system isn't set up to allow stat calculations of multiple skills at once, which is necessary in this case.
Hey, curious if I can get a quick answer from a lazy person who might have their answer somewhere in these 30 pages!

Does this app let me upload my current PoE character? Or am I going to have to manually input each item?

I ask because, as a CI player, I'm almost entirely rares, and that's gonna suck :(
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ShadyC wrote:
Hey, curious if I can get a quick answer from a lazy person who might have their answer somewhere in these 30 pages!

Does this app let me upload my current PoE character?

It certainly does! In the "Import/Export Build" tab you can import the passives, skills, and items from any of your characters.
Hello,

I have an issue with it : Everytime I import or create a new tree build, I click to SAVE button to save it, but it doesn't appear in the list when I reopen the soft.
I got no message error, just click save button, but it doesn't save.

Any solution ?

Thank you in advance.
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PizzaBiere wrote:
Hello,

I have an issue with it : Everytime I import or create a new tree build, I click to SAVE button to save it, but it doesn't appear in the list when I reopen the soft.
I got no message error, just click save button, but it doesn't save.

Any solution ?

Thank you in advance.

What type of installation are you using, standalone or normal install? And does it fail to appear in the build list immediately after saving and closing a build, or does it only disappear when you reopen the program?

I've just realised that the program doesn't show any kind of error message if the build file isn't able to be saved. I'll fix that in the next update.
When I exit Path of Building I get a short "black flashing screen", anyone know what I mean? As if it was "readjusting". Why is that happening?

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