Path of Building: Offline Build Planner [v1.4.71]

Last night while using this I noticed that having the Point Blank keystone doesnt affect projectiles from molten strike. I would hope that we can make it so that the "Enemy is at close range" condition also applies Point Blank. Cheers!
I noticed you've added a bit of support for Cast on Crit. Could you also add Cast on Melee Kill while you're at it?
What's the fastest way to import stats of an item from poe.trade? Is there a way to copy/paste all the item prefixes and suffixes when creating a new item in the program?
I am having problems with the install. There is no tutorial on where to extract the zip files? Do I extract them into the master file?

I got it working on my friends machine (somehow) but its not updating with the new 2.5 uniques. How do we update it if its not happening automatically?

Thank you for your time
Last edited by DeathLedger#4506 on Dec 7, 2016, 1:35:20 PM
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zankioh wrote:
When I exit Path of Building I get a short "black flashing screen", anyone know what I mean? As if it was "readjusting". Why is that happening?

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reck0 wrote:
I don't get a black screen, instead I get a complete system hardlock when closing the program, everything freezes, the mouse pointer disappears, no response from ctrl+alt+del. Only option is a hard reset.

The program obviously can't cause a system hardlock on it's own, but it's definitely triggering something on your system. I've witnessed the screen flash on exit a few times; I'll dig around and see if I can track down the cause. With a bit of luck, fixing that will stop the hardlocking too.

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viperesque wrote:
Would it be possible to do a "real" DPS estimate for Flurry? Assume that you build up to 6 stacks, release and start again?

Possibly. I'd need to figure out how to calculate that. But it does rather fall under "more accurate skill simulation", which is in the "would be nice, but need to time to work on it" category.

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BlackPersian wrote:
But one thing: can I somehow display more information from the skilltree like in the other offline pLanner? Like how many jewel slots, aura red% etc etc. I like the quick overview over everything. :)

That's something I've been considering, as I've had quite a few requests for it. There's a bit of work involved though.

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Sitnave wrote:
Can you please add a Scorching Ray -24% fire res debuff to the Configuration / For Effective DPS?

That's already present. If you have Scorching Ray in your build, the debuff applies automatically, but to choose the stack count you have to select Scorching Ray as your main skill in the sidebar, then select the stack count from the list.

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sgoer wrote:
I did have a question about blade flurry and the average hit calculation. After importing my current character, it lists my average hit (1-stage) at ~6k, but my tooltip in game only shows ~2.7k. I realize the tooltip is often wrong, but any idea where the difference lies? I am looking to prioritize upgrades as I level this character. With the mediocre gear he has now, it certainly doesn't "feel" like he has 24k 1-stage dps (as listed on PoB), as my other characters with that level clear much faster, so the difference between the Path of Building average hit calc and the tooltip number would be useful to figure out.

It's difficult to be certain, but I suspect the fact that your offhand weapon isn't usable with Blade Flurry may be causing either the program or the game client to miscalculate your DPS. I think in this case it's the game client, since the difference is well explained by the dual wielding bonuses not applying, which they should in this case.

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blvcksvn wrote:
Does simply writing out the Vaal Implicit include it into the calculations?

Yep! If you add one to an item, and it shows in blue in the item tooltip, then it's working.

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Ldle wrote:
I checked the "Is the enemy burning?" in configuration and the "Ngamahu, Flame's advance" does not change the dps of "Righteous Fire" when it should ; It works on other skills i tested though.

Not a bug. As with all "against X Enemies" modifiers, the modifier on Ngamahu requires a hit to check if the enemy is burning, and therefore it cannot apply to damage over time effects such as Righteous Fire.

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Sometimes, the enemy modifier lines associated with "Elemental Equilibrium" in the enemey resistance section does not show the right condition, the total value is correct though and the overall calculation too, but the condition is not, depending of the skill.

That's a known issue, and surprisingly hard to fix. The resistance calculation shows the enemy resistance at the time the hit damage is calculated, but the modifier list is produced later (when the breakdown UI is shown), at which point EE will have changed the resistances according to the damage types dealt.

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Shrie wrote:
Last night while using this I noticed that having the Point Blank keystone doesnt affect projectiles from molten strike. I would hope that we can make it so that the "Enemy is at close range" condition also applies Point Blank. Cheers!

Point Blank isn't supported yet. It's something I plan to look into when I get the time. The "Enemy at Close Range" option can't work for it, as Point Blank starts to fall off at 10 units, which is less than the Close Range limit (20 units).

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Jackalope_Gaming wrote:
I noticed you've added a bit of support for Cast on Crit. Could you also add Cast on Melee Kill while you're at it?

Hmm. I'll see what I can do.

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Magnus_Orla wrote:
What's the fastest way to import stats of an item from poe.trade? Is there a way to copy/paste all the item prefixes and suffixes when creating a new item in the program?

If you use the "Create custom" option, you can paste the stats in, but you'll need to reformat it so the program can recognise it (split the item's title and base type into separate lines, and remove extra bits like "X hours ago" and "P1"/"S1"). I might tweak the item text parser at some point to allow it to work with items that have been pasted from poe.trade, since it'd be handy.

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DeathLedger wrote:
I am having problems with the install. There is no tutorial on where to extract the zip files? Do I extract them into the master file?

It sounds like you tried to install by cloning the repository. You should be using one of the downloads from the Releases page.

It is possible to set up the program from a repository though, but only for development purposes, since it won't allow updates when running in that mode. I'll probably put a readme somewhere explaining how to do that, if I ever get around to it.
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Openarl wrote:

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viperesque wrote:
Would it be possible to do a "real" DPS estimate for Flurry? Assume that you build up to 6 stacks, release and start again?

Possibly. I'd need to figure out how to calculate that. But it does rather fall under "more accurate skill simulation", which is in the "would be nice, but need to time to work on it" category.

I thought about it myself - how about this? Assume that releasing and pressing again takes 1 attack time (not perfect but close), so an entire build up and release is 7 attack times. Over that time the percentage of base damage dealt is 100 + 120 + 140 + 160 + 180 + 200 + (200 * 6), the last term being the release. So that actually comes out neatly to 2100% of base damage over 7 attack times. Guess I can do that myself but would be cool to have built in too.
Have you done something awesome with [url=http://pathofexile.gamepedia.com/Sire_of_Shards]Sire of Shards[/url]? PM me and tell me all about it!
The Unique Belt Perseverance is missing. It seems like it should be a relatively easy unique to implement - is there something holding it up, or is it just an oversight?
[edited] Whoops, nevermind.
Last edited by blvcksvn#1055 on Dec 9, 2016, 12:54:21 AM
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Calessa wrote:
The Unique Belt Perseverance is missing. It seems like it should be a relatively easy unique to implement - is there something holding it up, or is it just an oversight?

Many uniques are still missing.
Openarl is working hard on adding content as it comes :)
Would you be able to add the information to the Skills pane while hovering skill name or skill description about what does this skill do and what quality gives to that gem? Or even for Support gems only? Like:

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