Path of Building: Offline Build Planner [v1.4.71]

i got a new monitor and my PoB resolution is waaaaaay to small the text is barly readable how can i scale it up without effecting my desktop
Every Class 100
Discord Alex22#8812 if u cant catch me online in Poe
I am using version 1.4.96. Iron Grip keystone doesn't increase bleed damage at Calculations tab, but I think it should.
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hydrodyne19 wrote:
I am using version 1.4.96. Iron Grip keystone doesn't increase bleed damage at Calculations tab, but I think it should.


Why do you think it should? Bleeding is Damage over Time, not Attack Damage. Not sure if you missed 3.0.0 patch notes, where "double dipping" was removed from the game.
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I was wondering if POB properly took into account the "15% More Damage for each remaining chain" when Arc got updated in 3.3- I wasn't able to find anything specific in the changelog or in this thread.

For testing, I started a blank POB, added the Arc skill without support gems, and then looked at the Average Hit amount, both with and without Gloomfang (Arc is not a projectile, so Gloomfang's "added as chaos" mod doesn't apply, verified in the Calc screen).

I assumed that that "more" multiplier was internally additive (ie, 1+0.15*chain, instead of 1.15*chain)

Average hit without Gloomfang: 1065.5 --> 1065.5/(1+7*0.15)= 519.76 base damage
Average hit with Gloomfang: 1142.9 --> 1142.9/(1+8*0.15)=519.50 base damage (close enough)


Conclusion:

Yep, POB correctly calculates Arc's "more" multipliers.

:)

Last edited by Toraeus#7787 on Aug 27, 2018, 12:03:52 AM
https://pastebin.com/J4BJ4EQw
is it bug(I'm 99% sure it is bug)
Earendel's Embrace
give my skeleton very very huge damage
No equip = 40,281 DPS
1 equip = 78,283 DPS
2 equip = 150,641 DPS
Great job being so efficient with the 3.4 patch notes! Tree is done already!
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
%increased damage over time with bow skills does not increase Caustic arrows dot part yet in POB.
too bad the new 3.4 tree destroyed all previous passive trees and I can't find a way to rcover or export the trees even though the data is still there...

Can't you implement a way to load the passive tree in a specified version just as the original on this page does? Or at least a way to export the tree data from a saved build for viewing elsewhere?

feels like loosing all the builds I accumulated over time and the last remaining info I have is ingame where it will be wiped with automatic full respecs in a few days :(
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XSLDX wrote:
too bad the new 3.4 tree destroyed all previous passive trees and I can't find a way to rcover or export the trees even though the data is still there...

Can't you implement a way to load the passive tree in a specified version just as the original on this page does? Or at least a way to export the tree data from a saved build for viewing elsewhere?

+1

It would be really helpful if 'old' passive trees could be 'frozen' with their appropriate legacy tree. (only other idea to solve this would be a selection for the targetted POE patch state, like it was on the edge of 3.0 where we could choose between 2 - but it would greatly increase the amount of space and data needed for all different skilltree states).

The 'best' (only?) actual way to handle this is to use the 'old' POESkillTree tool from Emmitt where you can keep multiple instances with each needed tree edition data. I think there even was a way to handle older trees inside one of the never versions, but I cant figure it out yet (not used for a long time now). I also never tried the handling of item data for builds with it, and it seems to be much less informative about gem data etc.
invited by timer @ 10.12.2011
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deutsche Community: www.exiled.eu & ts.exiled.eu
Can someone tell me how do I turn off the detailed data when mouse over nodes?
I don't need to see a 1000 row list of stats, just a simplified main node stats info will do.

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