Path of Building: Offline Build Planner [v1.4.71]

Hi, first thanks for the awesome work you've done.

I'm fiddling around with Charged Dash and it shows Ruthless (37,66% More Damage) way higher than e.g. MPD (49% More Damage) for DPS values, how can that be? Shouldn't give MPD more DPS, both are just % More multiplier?
Make
Spectral Throw
great again
Last edited by CommodoX#7313 on Aug 2, 2017, 5:30:53 PM
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CommodoX wrote:
Hi, first thanks for the awesome work you've done.

I'm fiddling around with Charged Dash and it shows Ruthless (37,66% More Damage) way higher than e.g. MPD (49% More Damage) for DPS values, how can that be? Shouldn't give MPD more DPS, both are just % More multiplier?


This could be if you have secondary damage effects such as bleed. Ruthless gives more *all* physical damage, MPD is currently coded to be only the melee physical attack damage. Couldn't say for sure without the data from your PoB, but that seems a likely culprit.
The update log say that charges have been updated to the recent changes.

If i make a blank char with a random spell, and enable power charges, it still say "12%" total more multiplier in the calculations tab, while frenzy charges still only apply to attacks.

This seem incorrect as these changes should have been reverted?

Big tanks for your work :)

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SimonMester wrote:
Ticking the box "is the enemy moving" still doubles bleed DPS even when you have the crimson dance allocated.
That's fixed in the next update.

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Patchumz wrote:
By the way, you need to make Storm Burst work like Barrage with multiple projectiles added. So LMP/GMP should be a direct DPS increase theoretically.
I don't usually add calculations for multiple projectiles; Barrage is an exception because the skill design makes it easy to hit with all projectiles.

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Darkvirii wrote:
Not sure if this was already addressed, but the updated Pyre ring is not giving any damage increases to fire
No version of Pyre has increases to Fire Damage; only Burning Damage.

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Nibelton wrote:
i'm missing something,or PoB ignoring
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For this type of modifier, the original damage is replaced with the converted damage. The amount of any given damage type that can be converted in this way cannot exceed 100%. If the combined value of all converted to modifiers for a given damage type is greater than 100%, the values are scaled so that the total is 100%. Conversion from skill gems takes priority over conversion from other sources (such as equipment), and is not scaled. The game does not distinguish between damage converted by passives and by gear; this may be of some importance when dealing with Avatar of Fire.

https://pathofexile.gamepedia.com/Damage_conversion

i have like 113% cold conversion AND 81% lightning.
Those conversion totals include "X Damage Converted to Y Damage" and "X Damage Added as Y Damage", as both are forms of damage conversion, and function almost identically.

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zcythustk wrote:
I have two folders in PoB, named "Old" and "3.0.0", if I move "Old" into "3.0.0" it will pop up infinite loop of can't delete "Old" folder because folder is not empty and the only way out is to close PoB entirely.
I'm having trouble reproducing this. Could you show me the exact error message?

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CommodoX wrote:
Hi, first thanks for the awesome work you've done.

I'm fiddling around with Charged Dash and it shows Ruthless (37,66% More Damage) way higher than e.g. MPD (49% More Damage) for DPS values, how can that be? Shouldn't give MPD more DPS, both are just % More multiplier?
Ruthless scales all Melee Damage, including added elemental damage, so if you have any then that could be skewing things in favour of Ruthless. Other than that, I'm not sure; I'd need the build.

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etkratos wrote:
The update log say that charges have been updated to the recent changes.

If i make a blank char with a random spell, and enable power charges, it still say "12%" total more multiplier in the calculations tab, while frenzy charges still only apply to attacks.

This seem incorrect as these changes should have been reverted?

Big tanks for your work :)

I didn't revert the charge changes properly; that's fixed in the next update.
"
CoolColJ wrote:
Ironwill does not seem to apply to Skele mages, when given strength via the Baron in POB


Is this correct?
Mechanically it would work, but unfortunately Summon Skeleton can't be supported by Iron Will.
Hi Openarl, thanks for the great work on PoB.

I'm posting here as I don't have a reddit account, but you're mentionning in your last post "If you'd like to give me something more tangible than energy, I have a Patreon page.".

I'll probably start tipping in soon, but wanted to encourage you to try to consider crossposting Github and your Patreon page, to show some activity there as well. I'm aware it's a bit more work, but I'm convinced the number of patrons would rise a bit if the Patreon page was slightly more welcomy and was kept alive.

A copy of the github readme would give a better overview. The screenshots are more appealing as well. Each release could be crossposted betweet Github and Patreon.

I don't usually do that kind of feedback/"you should do this" post, but thought it was worth mentioning that. Anyway, my 2 cents (soon to be 2 dollars).

EDIT: put the links in your signature as well. :|
Last edited by Ravine#7071 on Aug 3, 2017, 6:56:32 AM
Is Storm Burst nerfs in v1.4.54?
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Dead Reckoning now grants the ability to summon an additional 5 Skeleton Mages, up from 3, and is now limited to 3.


This isn't in the current PoB 1.4.54
Last edited by Kamelkungen#7324 on Aug 3, 2017, 10:04:32 AM
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Ravine wrote:
Hi Openarl, thanks for the great work on PoB.

I'm posting here as I don't have a reddit account, but you're mentionning in your last post "If you'd like to give me something more tangible than energy, I have a Patreon page.".

I'll probably start tipping in soon, but wanted to encourage you to try to consider crossposting Github and your Patreon page, to show some activity there as well. I'm aware it's a bit more work, but I'm convinced the number of patrons would rise a bit if the Patreon page was slightly more welcomy and was kept alive.

A copy of the github readme would give a better overview. The screenshots are more appealing as well. Each release could be crossposted betweet Github and Patreon.

I don't usually do that kind of feedback/"you should do this" post, but thought it was worth mentioning that. Anyway, my 2 cents (soon to be 2 dollars).

EDIT: put the links in your signature as well. :|
Hmm. I haven't really touched my Patreon page since I set it up; I probably should post something there at least once in a while though. I don't know if posting every single update would be a good idea though; especially right now when I'm doing several a day! I'll give it some thought anyway.

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CoolColJ wrote:
What about Spell Echo on their spells?

I've seen some videos of people's Skele mages casting quite fast, so I would suspect it does work on them in reality, but I see no change in POB

The wiki says it does
https://pathofexile.gamepedia.com/Dead_Reckoning
Spell Echo should work fine with them, since the support does apply.

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gustfs wrote:
Is Storm Burst nerfs in v1.4.54?
No; I need to get the data for the patch before I can get the correct numbers in.

"
Kamelkungen wrote:
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Dead Reckoning now grants the ability to summon an additional 5 Skeleton Mages, up from 3, and is now limited to 3.


This isn't in the current PoB 1.4.54
Thanks; looks like I missed that change.
Hi,

Thanks so much for creating this wonderful app. It has worked great in the past, but as of the last two updates there seems to be something off with the resolution. I can no longer see the top part of the program like character level, class, or ascendancies and to click on something i have to bring my cursor below it instead of right on it. Do you have any idea what I need to fix to remedy this problem?

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