Path of Building: Offline Build Planner [v1.4.71]

Hi! First of all, thank you for your hard work and dedication.

Lesser matter :)
Question/bug
I am building caustic arrow build and noticed that Chance of projectile pierce nodes doesn't apply any damage improvement having a Drillneck, while support gem and quiver itself provide significant damage improvement to DoT of caustic arrow. Or am just stupid and missing something about 3.0 changes. To save you some trouble ill post my build
that strange export code
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bVGmvqusRiw7bsm516INwHc2_-J7fjJAkEOCFBQShJLOqOwGjBxiJCGzGzMfAY0MaiRgk9DD7Pumeg9ciZZY64Cyrf3q--0PG5d7v6JtcD2M8CqL3eiIUrN22K6t7IK-h2RFCsiKDJCVrwKyIgNkORwrO2GsyMNYkUCxshvFypeiWPlaFCtfhWJlE8XhtTgjAnnzgA43_tQCB7ZY2L8QK0VdwsNaa5ZGD65rEexEZz4OtxfkC0IzsaLQ310KBlP40U60ypFU4vhw3tbjw_U_lvFvmw7Pjg==


Let me know ;)
Last edited by Cimbulimbu2#4478 on Jul 2, 2017, 6:27:33 AM
In Map Modifiers and Player Debuffs when you put temporal chains the players dps is unaffected
Last edited by Frenzir#1413 on Jul 2, 2017, 4:18:39 AM
Hey so i don't know if this is the best place to post a bug but here it is; with righteous fire and elemental overload allocated on the configuration screen righteous fire's Overall DoT doesn't change when you check have crit recently. Thanks Path of Building has been so helpful!
"
Geisalt wrote:
Hey man, thank you for your hard job.

is it me? or you recently added an antialiasing filter ?
to me the tree looks completely washed out, i need to use the sharpen filter of my screen to the maximum to get a decent picture. It's not normal

This tree was a bit aliased when zoomed out but atleast the colours werent washed.

So i'm unsure... is it on my end or did you add such filter?
I did recently enable mipmapping on most of the passive tree artwork as an experiment, but I'm probably going to turn it off again, as the feedback on it has been mixed.

"
Ghostomc wrote:
I cant import my character list im kinda lost if you could help would be awesome
The characters tab in your account profile is hidden; so to be able to import you need to either:
1. Un-hide your characters tab in your Privacy settings, or
2. Get the POESESSID value from your browser's cookies for pathofexile.com and enter it into the program when prompted.

"
Cimbulimbu2 wrote:
Lesser matter :)
Question/bug
I am building caustic arrow build and noticed that Chance of projectile pierce nodes doesn't apply any damage improvement having a Drillneck, while support gem and quiver itself provide significant damage improvement to DoT of caustic arrow. Or am just stupid and missing something about 3.0 changes. To save you some trouble ill post my build
that strange export code
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bVGmvqusRiw7bsm516INwHc2_-J7fjJAkEOCFBQShJLOqOwGjBxiJCGzGzMfAY0MaiRgk9DD7Pumeg9ciZZY64Cyrf3q--0PG5d7v6JtcD2M8CqL3eiIUrN22K6t7IK-h2RFCsiKDJCVrwKyIgNkORwrO2GsyMNYkUCxshvFypeiWPlaFCtfhWJlE8XhtTgjAnnzgA43_tQCB7ZY2L8QK0VdwsNaa5ZGD65rEexEZz4OtxfkC0IzsaLQ310KBlP40U60ypFU4vhw3tbjw_U_lvFvmw7Pjg==


Let me know ;)
Your Pierce Chance (and consequently the Drillneck damage bonus) is capped at 100%, and in your build you have a total of 140% Pierce Chance from various sources, so adding or removing even a 30% Pierce Chance node will have no effect at all.

"
Frenzir wrote:
In Map Modifiers and Player Debuffs when you put temporal chains the players dps is unaffected
I haven't added support for the Slow component of Temporal Chains yet, so that's to be expected (this also means that the program can't simulate the effect of Chill on the player).

"
kilik706 wrote:
Hey so i don't know if this is the best place to post a bug but here it is; with righteous fire and elemental overload allocated on the configuration screen righteous fire's Overall DoT doesn't change when you check have crit recently. Thanks Path of Building has been so helpful!
If you have Elemental Overload allocated then it will always apply, regardless of Configuration settings, since the program assumes you'll be able to keep it active (which is seldom difficult in practice).
Hey,

decay seems to doulbe dip from blasphemy + vulnerability (lvl20) and witchfire brew - is there any reason why?

(while witchfire is active I shouldnt get DPS increase from vulnerability right?)
Last edited by willeke#2216 on Jul 2, 2017, 8:56:56 AM
Hi, I've noticed that the summed stat %inc life from tree doesn't count the values from jewels.
„I don't give a fuck if it was his tenth anniversary with his goddamn neckbeard...“
„If they think I'm going to let them sweep this pizza guy thing under the rug...“
No mod action. Business as usual.
"
willeke wrote:
Hey,

decay seems to doulbe dip from blasphemy + vulnerability (lvl20) and witchfire brew - is there any reason why?

(while witchfire is active I shouldnt get DPS increase from vulnerability right?)
I can't find anything wrong; with both flask and Blasphemy active, the Blasphemy appears to be overriding the flask's aura correctly. Could you give me your build?

"
Odoakar wrote:
Hi, I've noticed that the summed stat %inc life from tree doesn't count the values from jewels.
Jewels are classified as items, even though they are socketed in the passive tree, so that's expected.
Is there an option to see total %life (tree+items)?
„I don't give a fuck if it was his tenth anniversary with his goddamn neckbeard...“
„If they think I'm going to let them sweep this pizza guy thing under the rug...“
No mod action. Business as usual.
"
Odoakar wrote:
Is there an option to see total %life (tree+items)?
You can find that in the Life section of the Calcs tab ("Total Increased").
Great work with Path of Building!

I´ve tested around with rf + MoM and noticed that Manaflasks arent calculated anywhere for the manaregen.

I activated the flask in the Item section and configuration, but cannot see any change in Calcs.

https://www.youtube.com/channel/UCi-NL9JevOxF-6W3n-a7o-w

My Youtube channel with builds, unique and mechanic discussions etc
Last edited by Milkyslice#1099 on Jul 3, 2017, 7:21:40 AM

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