Path of Exile 2.4.0: Atlas of Worlds Patch Notes

hmm the curses, true, they haven't touched the TempFeeble HC META.
I represent only myself, my own thought and believes. I am individual, not a representative of the community.
I am not speaking on behalf of someone else and I don't get offended by things that have nothing to do with me.

3.13 was the golden age.
IM REALLY HAPPY NOW. CWDT SHITS AND LA ONE SHOTTERS GONNA DEEP :)
"Some things that slumber should never be awoken."

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so armour is the only one got limitation? ES and EVA unlimited! block and dodge is also for dexterity and intelligence thats how this game favor for spell and bow user.
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Kastmar wrote:
FUCK YOU GGG!!!! You always kill my build with EVERY MAJOR UPDATE. I will NOT MORE SUPPORT THIS GAME!!!


Good riddance no one likes you anyway
Not sure why Cast on Melee Kill and Critical Strike are represented in the Active Skill Gems section over the Support Skill Gems section.
#Thisisabuff :) :)
IGN: Cast_On_Queue
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phmn wrote:
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thurmack wrote:
Can someone explain how CoC is at all of use anymore?

The 500ms cooldown means the maximum cast speed is 2/sec, right?
So you need CoC and a trigger skill (say Barrage) plus your spell just to get, at best, two casts per second... which you can easily exceed with any self-cast spell.
Plus, we need to put a tonne of passives into crits just so we can get those two triggers per second!

Am I missing something, or is it basically pointless to use CoC? At best you can use the rotating spell thing to get EE, but even then you need to use another socket for a 2nd spell that only triggers every other time. Might as well just use a damage support!

So maybe I'm just not getting this right. Am I missing something here, or is CoC now essentially just weaker in every way than self-casting?


Unfortunately this is how most of us see it now, effectively they took the CoC gem and through it in the trash bin.


I don't think it works like that. The 500ms cooldown is only for one spell of the same type. It can cast only one spell per frame but can cast all socketed spells (but only in a sequence and only if the previous spell is on the 500ms cooldown). That means that the theoretical maximum number of spells per second is <number of spells> * 2. So with 3 different spells you can cast 6 spells per second with CoC. And each spell has 39% more damage on top of that and a 100% chance to cast on crit now. So its not that bad but not as great as before.
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2pher wrote:
so armour is the only one got limitation? ES and EVA unlimited! block and dodge is also for dexterity and intelligence thats how this game favor for spell and bow user.


ES is kinda overwhelming, but eva and block and dodge is not that good. Eva is capped at 95%, and you cant get es and dodge, or block and dodge at the same time, and this evasions won't prevent you from getting one shot but armor will.
-_-
The Mjölner nerf is totally unnecessary; only Juggernaut mjölner was currently OP, you nerfed juggernaut and nerfed discharge, fine, that should be it.

Mjölner was already nerfed to 30% 2 leagues ago, and with this trigger nerf you should just remove the item from leagues or make it that it has a requirement level of 1 and drops as much as a tier trash unique, so at least we will earn some alch wards from it...

A lvl 1 character equiped with a rusted sword is gonna have better DPS than a legacy mjölner build worth over 300 ex.

I feel like obviously the game needs balancing from time to time, with slight nerfs, for example coc builds required little investment and had high power, so a small nerf (small, the nerf right now is like saying "cast on crit gem has been removed from the game") was necessary...

A game based on rewards (only 1% of the pop. play for the competitiveness) such as poe should be inclusive and not destructive, since closing build options / destoying uniques feels very counterproductive to increase our already limited player base, and hurts badly the confidence of the current players affected by the changes.

Props on all the other good news/content and performance improvements.
I wish I could forget reading these skill changes. I enjoy playing melee, most of the melee skills they listed as buffs are garbage.

I like how they write, "this is a buff" but leave out, "this is a nerf".



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