Path of Exile 2.4.0: Atlas of Worlds Patch Notes

Spoiler
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DJKiller666 wrote:
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phmn wrote:


Yes I know CoC was very strong and I was expecting a nerf as Chris mentioned this before. But wow, 500ms cooldown? That sounds slower than most caster builds.



It is exactly twice slower than caster build with Spell Echo and Faster casting supports (that's 2 gems for 2 gems)

Cast on Crit + Spell + Attack that triggers it = cast time of 0s5s
Spell + Spell echo + Faster casting = cast time of around 0.20s - 0.3s

So it is better to selfcast rather than use CoC :)


stop using logic and numbers pls
GitGud, GitNerfed, Repeat.
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top2000 wrote:
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monkuar wrote:


Aww. I'm usually the to bash GGG, but dude be fair here. They are adding AVX support and have been working on performance with multithreading, etc. The question is, will these performance improvements actually be legit like you said, but to quit the game isn't really just. More like just don't buy supporter packs until they realize what their problem is (the game engine). Since the game is great, just not in end-game parties, but we'll see in two days :)


so in your mind multithreading and AVX support are not (the game engine) improvement?

and (the game engine) improvement doesn't cost money or labor, so no need to support the game?

brilliant.



No my point is they are wasting their time fixing this "engine". Genius. You cannot fix this current engine. They are wasting their time with the performance improvements and money. It will not last in the long run. It's time to let it go and move to a new engine, stop applying band-aid fixes that do nothing.
"Good thing they nerfed the carto, it wasn't fun to find one in every map." - Haborym
Last edited by monkuar#2123 on Aug 31, 2016, 3:22:46 AM
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MalloDK wrote:
Also, by nerfing Discharge so violently, you've basically removed a skill gem from the game, aswell as a much loved item, the Mjolnir.
Yeah, it's not like selfcast discharge exists or anything..
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daco222 wrote:

What a elitist "GOD" POE player, congratz, you are the #1 troll, good for you sir, continue dat way, mr superior, nothing like people that get fun of others bad moments, he are depressed about the nerf, and if he want to make an opinion about are shit the nerf, he are free to express his toughts, ok Mr. perfection, continue being so perfect.


"depressed about the nerf"
and you know how many is depressed about the over powered meta, for years? Every fucking time I team up mapping there is always a COC player spamming whatever spells that make me think self-cast should not exist.

and now am I free to express my "elite" toughts, good sir?



-_-
It's not about the nerfs, it's about the builds people enjoy to play.

I didn't play CoC discharge because it was OP, but because I loved it from the first time I played it and it let me do most of content. It is also very expensive.
let's see how much you nerfed the builds, which i liked and playd



i rly hate your decision about the vacuum ( ghost busting ) you could atleast make it 100.... but 50 it's a joke and it already cost so much ( currency and time ) or just remove the mod nobody it will make torment mods on zana ...




Spark slightly nerf ( pierce )
coc nerf, probably nobody can use it anymore, because its jsut bad lol

i can cast a spell every 200ms why would i use a trigger gem with 500 ms?






so nerfed 3 out of my 3 builds <3
30 Shores with Double Pack / Breach / Max Sextants https://www.pathofexile.com/forum/view-thread/2006424/page/1
First Selfmade Build as Sparker ( MF ) https://www.pathofexile.com/forum/view-thread/1637690
1 Million Tool Tip Dps Sparker https://www.pathofexile.com/forum/view-thread/1761162

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Active Skill Gem Balance:

Frost Walls created by you or your allies are now no longer considered enemies for the purposes of projectile collision detection (your projectiles will not collide with your own Frost Wall). This intentionally fixes the exploit case where a player stacks many Frost Walls around a boss and uses a skill like Piercing Lightning Arrow to trigger an excessive amount of hits.


TY GGG :/ just why?
Check my [3.0] [STARTER] [MINER] FROSTBolt KING - ATZ/uLAB /Guardians/Vaal Temple # CI/LIFE-MOM # ### pathofexile.com/forum/view-thread/1903979
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DJKiller666 wrote:
Cast on Crit + Spell + Attack that triggers it = cast time of 0.5s
Spell + Spell echo + Faster casting = cast time of around 0.20s - 0.3s

So it is better to selfcast rather than use CoC :)
I am one of those who have GPU problems with nearby players using CoC to spam spells. But this is far more than it would be suitable. They could cast like 30 spells per second, which was obviously a problem. But now, it's down on only 2 spells, which is way too little for CoC to be efficient, even with the increased damage. 200 ms cooldown would be less bad.
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monkuar wrote:


No my point is they are wasting their time fixing this "engine". Genius. You cannot fix this current engine. They are wasting their time with the performance improvements and money. It will not last in the long run. It's time to let it go and move to a new engine, stop applying band-aid fixes that do nothing.


oh dear, let us be realistic. Moving to a completely new engine is not going to happen.

and, from https://www.pathofexile.com/forum/view-thread/1715146

with multithreading and Particle Effect Optimisations, the fps increases from 23 to 103, how is that "do nothing"?

-_-
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Eshu wrote:
Just th eusual GGG style "I dont have a fucking clue what I am doing but I hit it with the nerf hammer as hard as I can" - and nerfs are not about bringing stuff into line but obliteration of skills or items...

Lets see - mjölner builds were okay - not even tremenduously op not in the line of EQ or blade vortex - EQ got a smaller aftershock damage as a nerf while mjölner builds:

Lost reliable charge refill from juggernaut
Got a 35% damage nerf when triggered
mjölner no longer triggers all spells
mjölner triggers have half a second delay...

ANY one of these would have been cripling but no. you needed to add 4 parallel nerfs at once...
Seriously... Fuck you guys.. I regret getting a supporter pack... You can always surprise me how far you can go into utterly brainless nerfs.


It is incinerate all over again - lets remove a skill gem from the game... why not all of them? the game would certainly be more challenging with only autoattacks... -.-
The difference is that incinerate was at least FOTM and relatively strong when it got nerfed first... Then of cours ggg monkeys decided to backwards nerf all chaos conversion items hitting again an already nerfed incinerate.

Again - I don't care about meaningful nerfs - but when a stronger skill gets a small nerf and a weaker one gets 4 big ones that is retarded...


+1

F U GGG

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