Lab is [Removed by Support]- some answers and feedback

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morbo wrote:
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gibbousmoon wrote:
You claim that the Lab's difficulty is the root of all complaints? Show me this thread that focuses on the Lab's difficulty being its chief flaw.

Ofc no one would admit that what really bothers them is that the Lab can't be easeily facerolled, like the rest of the (quest) content. It's easier to invent a bunch of silly excuses (Lab is "unrewarding", Lab is "work", etc..) as cover up.

Some go even further: claiming that the Lab is "faceroll", but somehow still an insurmountable obstacle :). If it was "faceroll", you'd just spend that 1-hour it takes to complete all quest Labs without dying and move on to the content you prefer. Instead you created this little cult and harras the whole forum with your Lab shitposts.

Another indicator is the wish to "remove Asc points from Lab" and place them somewhere easier to obtain (quest progress, shortened Izaro fight, etc..).




Don't prove him wrong or he'll start another fresh new lab thread and make it the 239th.
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Fruz wrote:

You mean the boss fights that people are just skipping ?


Skipped or not - they are part of the "rest of the content"...

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Fruz wrote:

Btw, the guy pretends to have 4500 ES regen ... I would like to see that in action, at full EC he has what .... 20% ES regenerated per second, maybe 11% ?
He is not even occultist.
one could ad 4% from consecrated ground ( which is kind of a joke on traps, since it is static ).
20% ES regenerated per second = need need 20k+ ES to reach that 4500 ES regenerated per second.
I'm not saying that it's impossible ( even though I am reaaally doubting ), the guy gives no explanation or anything about how, there is no video either.

Or he means under Vaal discipline, idk.


This is clearly about regeneration, not about recharge (which includes Vaal discipline).
I have not researched this extensively. But I have looked at the tree and some of the posts.

11 endurance charges + 2x Kaoms Way + 0.2 regen per charge already give 11% regen (*).
In addition there are ~10% hard life regen on the tree. And more are possible. Using the life --> ES unique jewel more may even make sense - but I did not analyze it sufficiently.
Furthermore one can use Stone Golem and Vitality.
In sum this would give ~24% ES regen per second.

(*) Note that build in the link does not currently use 2x Kaoms Way.
No wonder it's lost, it's in the middle of the jungle!
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morbo wrote:
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gibbousmoon wrote:
You claim that the Lab's difficulty is the root of all complaints? Show me this thread that focuses on the Lab's difficulty being its chief flaw.

Ofc no one would admit that what really bothers them is that the Lab can't be easeily facerolled, like the rest of the (quest) content. It's easier to invent a bunch of silly excuses (Lab is "unrewarding", Lab is "work", etc..) as cover up.

Some go even further: claiming that the Lab is "faceroll", but somehow still an insurmountable obstacle :). If it was "faceroll", you'd just spend that 1-hour it takes to complete all quest Labs without dying and move on to the content you prefer. Instead you created this little cult and harras the whole forum with your Lab shitposts.

Another indicator is the wish to "remove Asc points from Lab" and place them somewhere easier to obtain (quest progress, shortened Izaro fight, etc..).


Here's a really revolutionary idea for you to consider.

Let's say--just for the sake of argument, mind you--let's say that perhaps people are TELLING THE TRUTH when they say how they feel about the Lab.

Yeah, I know, crazy, right? Fucking madness, this idea of mine.

But come along with me on this crazy, insane train of wild ideas. Assume that people aren't lying to you and watch how discussions suddenly, magically, become more productive.

What do you say? Do you think you can handle that? I know I'm asking a lot here.
Wash your hands, Exile!
Last edited by gibbousmoon#4656 on Aug 27, 2016, 12:04:02 PM
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gibbousmoon wrote:


Here's a really revolutionary idea for you to consider.

Let's say--just for the sake of argument, mind you--let's say that perhaps people are TELLING THE TRUTH when they say how they feel about the Lab.

Yeah, I know, crazy, right? Fucking madness, this idea of mine.

But come along with me on this crazy, insane train of wild ideas. Assume that people aren't lying to you and watch how discussions suddenly, magically, become more productive.

What do you say? Do you think you can handle that? I know I'm asking a lot here.



Then for the sake of argument, realize that only 1% of POE players are active on the forum, so don't act like you're the majority of the POE population, when you come here you only speak for yourself... not everyone else.

I'm pretty sure GGG have enough data about the numbers of players before and after ascendancy, and how much the lab is being runned out. The fact that the lab remain unchanged after all this time is prolly because it is popular.

Also, for the sake of argument. Make a 239th thread about the very same topic doesn't make you right or give you more credit, you're just spamming.
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gibbousmoon wrote:
*we live in a world of moomins*

Too much faith man !

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Zrevnur wrote:
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Fruz wrote:

You mean the boss fights that people are just skipping ?


Skipped or not - they are part of the "rest of the content"...

So what ? people are not fighting them probably because they don't want to do that difficult content.
And it's understandable, considering all the one shot mechanisms and the poor balance with melees regarding this.


He could use vitality, I forgot about that, but it still does not end up being 4500 ES / sec.
I did not find a unique jewel that would be very useful for ES regeneration.
Stone golem is flat regeneration, and I do not see vitality equipped.

SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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gibbousmoon wrote:
Assume that people aren't lying to you and watch how discussions suddenly, magically, become more productive.

Wouldn't matter, my opinion would still be the same - no changes to Lab, regarding Ascension. Any alternate ways of Ascending would need to be extremely un-appealing, to not make the existence of all quest Labs pointless.
When night falls
She cloaks the world
In impenetrable darkness
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Fruz wrote:
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gibbousmoon wrote:
*we live in a world of moomins*

Too much faith man !



Hahaha maybe you're right.

It WAS an extremely radical idea, I must admit.

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diablofdb wrote:
Also, for the sake of argument. Make a 239th thread about the very same topic doesn't make you right or give you more credit, you're just spamming.


You keep going on about me making some new thread.

WTF are you talking about?
Wash your hands, Exile!
Last edited by gibbousmoon#4656 on Aug 27, 2016, 12:22:13 PM
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Fruz wrote:
He could use vitality, I forgot about that, but it still does not end up being 4500 ES / sec.
I did not find a unique jewel that would be very useful for ES regeneration.
Stone golem is flat regeneration, and I do not see vitality equipped.

I didn't spend too much time looking, but it seems he has 11.1% regen, 1% regen for taunted enemies, and .6 regen per probably 8 end charges. Which is 15.9% with endurance charges and 16.9% with taunted enemies.

But I think what you're missing is the 40% increased recovery rate from the chest, which I think applies to the regen.
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com
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mark1030 wrote:
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Fruz wrote:
He could use vitality, I forgot about that, but it still does not end up being 4500 ES / sec.
I did not find a unique jewel that would be very useful for ES regeneration.
Stone golem is flat regeneration, and I do not see vitality equipped.

I didn't spend too much time looking, but it seems he has 11.1% regen, 1% regen for taunted enemies, and .6 regen per probably 8 end charges. Which is 15.9% with endurance charges and 16.9% with taunted enemies.

But I think what you're missing is the 40% increased recovery rate from the chest, which I think applies to the regen.

I think that recovery rate should apply to recharge, not regeneration, right ?

It would make sense that he picked this chest then.
But even then, 20%*1.4 makes 28%, not enough to reach 4500 ES/s ....
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Aug 27, 2016, 12:35:17 PM
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Fruz wrote:

...


I may have misunderstood your earlier post. My previous reply was based on that (probable misunderstanding).

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Fruz wrote:

I did not find a unique jewel that would be very useful for ES regeneration.


http://pathofexile.gamepedia.com/Energy_From_Within
It does not directly give life regeneration. But it makes life + life regeneration passives on the tree move useful.

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Fruz wrote:

Stone golem is flat regeneration, and I do not see vitality equipped.


Stone golem: I dont see your point. Regenerating 1% from stone golem is no worse than 1% from a %based source.
Vitality: Maybe I was unclear. I was "extrapolating" from the build. IE: It is possible to add Vitality - whether the build currently uses it or not.

No wonder it's lost, it's in the middle of the jungle!

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