Lab is [Removed by Support]- some answers and feedback

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Nykken wrote:
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Turtledove wrote:
The main issue I have with the labyrinth is that it is a different gameplay from the rest of PoE.
What part of it is different? I assume you mean the traps.
To me, traps don't seem very different from dodging telegraphed spells from bosses. You don't facetank a smash or something like Piety's spin and you aren't supposed to facetank a circular saw.


Yes, for many people trap game play is significantly different from arpg style play. Note that a few traps do not make trap gameplay. When you have screens of nothing but traps then that is trap gameplay. If the focus is on killing monsters then it is arpg gameplay. So for example, the traps in the third encounter with Izaro does not change it to trap gameplay. Instead it is a fun arpg encounter.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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goetzjam wrote:


I think his time is a bit off depending on when you want to do the lab. But as for without knowing the daily layout, that shits up in like 15-20 min after the reset, maybe an hour at most, if your playtime is so limited you cant wait until the information is shared, you have other issues to consider.



With "layout details" I did not mean the stuff posted on Reddit (etc). I assumed access to that. It was not properly clear. The point however remains that the first run is almost always not as fast as later runs due to not having seen these layout details.

So if I look at this: https://www.pathofexile.com/labyrinth/Hardcore%20Prophecy/4/1472083200
Many of those entries are mature builds played by players with lab running experience. These people usually do multiple runs per day. So these are just the best out of often several runs a day. Even most experienced lab runner players playing a lab runner build do not manage the 7.5 minutes on their best run.

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PleiadesBlackstar wrote:
is taking like 4 maybe 5 hours (6 if we include trials in the calculation for slow/new people) tops to get all your points really that terrible when most of us will easily admit to spending at least 2 hours a day on this game per league?


Whether this is so or not: I dont think it warrants the 30 minutes exaggeration...
No wonder it's lost, it's in the middle of the jungle!
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Turtledove wrote:
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Nykken wrote:
"
Turtledove wrote:
The main issue I have with the labyrinth is that it is a different gameplay from the rest of PoE.
What part of it is different? I assume you mean the traps.
To me, traps don't seem very different from dodging telegraphed spells from bosses. You don't facetank a smash or something like Piety's spin and you aren't supposed to facetank a circular saw.


Yes, for many people trap game play is significantly different from arpg style play. Note that a few traps do not make trap gameplay. When you have screens of nothing but traps then that is trap gameplay. If the focus is on killing monsters then it is arpg gameplay. So for example, the traps in the third encounter with Izaro does not change it to trap gameplay. Instead it is a fun arpg encounter.
But it's exactly the same as dodging a boss attack. You see a telegraph, you click on a safe location, you don't take the damage.
ign: Quepha
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Nykken wrote:
But it's exactly the same as dodging a boss attack. You see a telegraph, you click on a safe location, you don't take the damage.


Perhaps for you but trap gameplay is boring, irritating, tedious and not at all fun to me. There's also the problem that many HC players have which is that the traps have significantly different damage characteristics from monster damage. Which is probably the reason that HC populations have decreased significantly. (Note, I don't play HC so I'm going by what others have reported.) Of course goetzjam has claimed that Pryokar is the only HC person that has complained about traps. But that is actually a rather ridiculous thing to argue. I suspect that far more HC players have complained or quit because of traps than SC players.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
Stop spreading rumors. Hardcore populations "probably dropped significantly" when they stopped making separate leagues for hardcore.

Using the word "tedious" is part of the reason it's hard to take you seriously. Tedious? Really? When you say tedious for something that only consumes a very small percentage of your playtime seems insincere.
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com
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Last edited by Entropic_Fire#0222 on Oct 26, 2016, 10:25:30 PM
The announcement you've all been waiting for:

Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
Last edited by dudiobugtron#4663 on Aug 25, 2016, 5:21:17 PM
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dudiobugtron wrote:
The announcement you've all been waiting for:



You either put too much effort into posting this, or too little effort. I can't decide which.
"It's all clearer now
And I hear her now
And I'm nearer to
The Salvation Code"
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PleiadesBlackstar wrote:
You either put too much effort into posting this, or too little effort. I can't decide which.

Just take the average ;)
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
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Turtledove wrote:
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Nykken wrote:
But it's exactly the same as dodging a boss attack. You see a telegraph, you click on a safe location, you don't take the damage.


Perhaps for you but trap gameplay is boring, irritating, tedious and not at all fun to me. There's also the problem that many HC players have which is that the traps have significantly different damage characteristics from monster damage. Which is probably the reason that HC populations have decreased significantly. (Note, I don't play HC so I'm going by what others have reported.) Of course goetzjam has claimed that Pryokar is the only HC person that has complained about traps. But that is actually a rather ridiculous thing to argue. I suspect that far more HC players have complained or quit because of traps than SC players.
Some monsters have significantly different damage characteristics from other monsters. Should Chaos damage be removed so that ES builds don't have to go out of their way for a solution to that problem? Should damage types in general be removed so players don't have to worry about getting the right resistances for different parts of the game?

You don't like Lab so you think GGG should simply take it out of being a necessary part to building a character... A lot of players don't really like running Normal and Cruel every time they want to make a new character, should GGG simply give players a level 55 character to reduce the time cost of making a new character?
ign: Quepha
Last edited by Nykken#5643 on Aug 25, 2016, 7:06:59 PM

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