Few words about Atlas, new league, nerf exp, prophecy, Melee, etc.

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MortalKombat3 wrote:
Cyclone is very different from EQ.
EQ has huge AoE (up to screen-wide), so it cant be considered "true melee" skill.
Cyclone, on other hand, has very small AoE, so it deserves to be called "true melee" skill.

You can build really big Cyclones and I could even claim that's the way to go about it right now, but it wasn't really the point. Cyclone was strong and popular, EQ is strong and popular, neither really helped melee as a whole in the long run.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
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Mannoth wrote:
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Perq wrote:
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TreeOfDead wrote:

Atlas of Worlds
Melee, as we saw in trailer and vids, will be utterly extremely bad: NO DPS, NO DEFENSE, NO CLEAR SPEED in same time, as always. If you not believe me, check trailer or vids from company that PR new expansion. Melee will be more dead then it now.


Yeah, this is why we see so many EQ Juggs and Slayers all around. Because melee is so dead.

What.

Honestly, I can't be bothered to read the rest, as you seem to not be playing the same game as I am... :V


So what are you exactly implying?
That Earthquake is a standard for melee playstyle?

Or that the third gameplay archetype (archer, caster, melee) is balanced because a single or two ascendancy classes have a strong mechanism for survival or damage?

Because if so, both points are absurd. Melee combat is most certainly not Earthquake/Lacerate/Spectral Throw/Sunder etc, nor is it ok to call melee fine because a single ascendancy class might make it not suck compared to ranged classes.

At this point in the game you can make almost any bow/caster build work but the same cannot be said for melee by a long shot. So either melee is grossly underpowered or the other 2 archetypes are grossly overpowered, which is it?


No. Of course not. But this does not mean that EQ ISN'T viable. I, too, don't like it, and I think melee shouldn't work like this, but at the same time I can't find myself saying that melee sucks (as long as you consider EQ melee, which I wouldn't, personally).

I'd love to see EQ go away into oblivion, and more REAL melee builds be viable.

BUT, still, read some OP's sentences and you know what to expect. :v
Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge.
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@Perq
To be honest, when an entire archetype is held viable by standard of 2-5 skills (maybe?) it is fair to say it's rather dead compared to the other 2 archetypes which can work with just about any skill (with a small amount of non viable skills).

I remember some stats from a hardcore some time ago (Think it was Talisman?) where there was I think a single melee player in the top 100 players, playing Molten Strike for single target and Frost Blades for normal clearing (Because earthquake / sunder came in Perandus).
Think that rather puts things in perspective the state of how good melee is in this game.

At least in Diablo 2 there was some high points of playing melee:
1. Melee characters were tied to classes that could augment their defences / life more than ranged users
2. Melee weapons had significant damage boosts compared to ranged
3. Things like crushing blow worked twice stronger on melee characters

At one point in it's lifetime melee in PoE had at least higher damage output than ranged builds but even then it wasn't obscene amounts and it was still more risk than reward.

We are at a point where the correct way to play melee is by converting yourself into a semi ranged character or a melee totem character, so you can leverage the good sides of melee (stronger weapons) with the good sides of ranged characters (safety / kiting) or that of casters (cast on crit so you can scale damage with spells rather than weapons and just use the benefit of fast weapons).
[2.2] The Vampire - Tanky 2H Axe Slayer Duelist - /view-thread/1611662
Last edited by Mannoth#4185 on Aug 22, 2016, 10:08:50 AM
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raics wrote:
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MortalKombat3 wrote:
Cyclone is very different from EQ.
EQ has huge AoE (up to screen-wide), so it cant be considered "true melee" skill.
Cyclone, on other hand, has very small AoE, so it deserves to be called "true melee" skill.

You can build really big Cyclones and I could even claim that's the way to go about it right now, but it wasn't really the point. Cyclone was strong and popular, EQ is strong and popular, neither really helped melee as a whole in the long run.


Build with two 3x white sockets prismatic eclipses? All AoE nodes in the tree+Carcass Jack+Slayer? And what damage will have after that? And HP?

The reason, why Cyclone was strong and popular, is completely different from that, why EQ is strong and popular now.
Cyclone provides a unique ability to hit enemies while moving. THAT was the main reason, why it was good.
EQ just deals absurdly high damage into absurdly high AoE. Even if you cause aftershock every second strike (it's possible with almost every weapon), it's still 200% weapon damage skill, that hits a huge AoE. Damage is so high, that you can easily put in Increased AoE gem and dont use Concentrated Effect. With that gem and few AoE passives, EQ can hit almost whole screen, and damage is still huge.
And in recent league, new OP melee skill was added - Ancestral Warchief. It's a totem, that adds 18% more damage and deals more damage than single-target skills. Not to mention you can have 2 or even 3 totems, if you invest into them.

IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
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MortalKombat3 wrote:
The reason, why Cyclone was strong and popular, is completely different from that, why EQ is strong and popular now.

Like I said already, absolutely unimportant for my point.

On that Cyclone thing, you wouldn't use prismatics these days, a rare 2h axe with +2 range craft or Disfavour will give you a big enough radius on a right setup. I had Prismatics in 1.1 when we couldn't craft yet and Disfavour was still way too expensive, you're right - the damage wasn't quite up there at the time, though I suppose crit ele prismatics would be fairly decent now.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on Aug 22, 2016, 5:02:58 PM
I like this comment.

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Nerf EXP

Prophecy was so bored and bad, that i decided to try leveling to 100 after nerf exp.
How was it? It was tiresome, dull and very time wasting. Oh and expensive! I should mention something that most already knew


oh ya talk about it here i am still lvl 93, because it was so boring doing groge/plateau map.

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Red maps should not gave more exp, i think problem with reward and how fix it i think theres few ways:
- 1 make map mods on red tier maps increased stats like quantity and pack size with much higher chance to spawn strongboxes and torm spirit, then on white and yellow maps.
- 2 make red maps much bigger (x3 time) so time and fun used by players would make sense and maps will be rewarded by itself.
Any of there would help red maps become more rewarded and fun.


and thx too T10 + map being as useless as they are right now. i personally run them with 300 item MF, but i can tell u even with corrupt map, the loot is not really worth it. I dont really see any point to farm, or even use them ,for anything other than for those : achivement.


By going MF im loosing so many clearing speed. and the reward is somehow meh. compare to other who can clear the map in under 2 minute.

and that is why i think our market for chaos is as it is right now. most ppl will only run T12+ map once get 1 item that they need. and chaos roll it is the best option.

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RNG
My rng sucks. 80+ nemesis maps, 2+ stash with chance gave no HH and no sky; no T1 prophecy, no T1 unique, no Exalteds drop, vaaled x15 empower 3 lvl in perandus and no 4 lvl, now i vaal 64 empower 3 lvl and only ONE 4 lvl, no goods for me. I know that GGG reduced my rng by 90% for some reason, well i get that signal and ready for last try before leave game, if same shit happens in new league then it will be faster to me to leave PoE.
If i will has same rng in next league i will just drop PoE. Tired playing the game, that good but ruin my experience and fun by shittiest rng i have ever seen in my life. It become more stressful then interested and fun. If game give so many signal as my shit rng (no goods at all) then its not worth time.
Just decided to type it, even if its late.




personally; i have wanted a char that could find any item on the game. so i went full MF gear. as this is my first season i dont really know if it was good or bad. with 6 ex drop so far. and yes a few good unique drop. but still i was especting more. i must say very little for a 300 MF build, corrupted , sacrifice, map T13 under. u name it i tried it all.
i would had expected more. and the map was alot slower , and more dangereous. and still no mirror to be seen, or i will say really wow that really worth it.

it would be good to hear some comment about this.

And thank to that now I hit a bit of stone !!

HOW TO GET TO 100 ???

since after all this game is about LVL100 no ?


so what is the end game of the game ??

well most ppl now should just have realise that and are doing now : all build char for gorge/plateau map. and that all !!!!
if your char can't finish gorge in under 2 minute then is garbage !!!

because that the only method that u can get to LVL100 withind the season time.

oh ya wait. dont even montion the XK map that u have to do.
I know is a grinding game. but really ???


because really what the point to get lvl 100 because even after that u will still be doing the same stuff... do another XK gorge/plateau run the faster the better.

if GGG think that making a game that resolv around finishing a map under 2 minute is thier objective. i will say damn shame of an end game contant. that almost make me wonder why did i even bother.


thx for the good thread.








Last edited by malicex1#0719 on Aug 24, 2016, 9:41:11 AM
Isn't it still easier to get to 100 than it was 2 years ago? I really dont' see an issue. The high cap was designed as a stretch goal, not an expectation of players.

No Exp should not have more range for parties. You just want to clear a map in 60 seconds.

I forgive all server issues at expansion launch. There have been few games i played where this did not happen on release. Its expected.

You complain alot.

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