Few words about Atlas, new league, nerf exp, prophecy, Melee, etc.
" You can build really big Cyclones and I could even claim that's the way to go about it right now, but it wasn't really the point. Cyclone was strong and popular, EQ is strong and popular, neither really helped melee as a whole in the long run. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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" No. Of course not. But this does not mean that EQ ISN'T viable. I, too, don't like it, and I think melee shouldn't work like this, but at the same time I can't find myself saying that melee sucks (as long as you consider EQ melee, which I wouldn't, personally). I'd love to see EQ go away into oblivion, and more REAL melee builds be viable. BUT, still, read some OP's sentences and you know what to expect. :v Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge. https://joeduncan123.imgur.com https://joeduncan1234.imgur.com | |
@Perq
To be honest, when an entire archetype is held viable by standard of 2-5 skills (maybe?) it is fair to say it's rather dead compared to the other 2 archetypes which can work with just about any skill (with a small amount of non viable skills). I remember some stats from a hardcore some time ago (Think it was Talisman?) where there was I think a single melee player in the top 100 players, playing Molten Strike for single target and Frost Blades for normal clearing (Because earthquake / sunder came in Perandus). Think that rather puts things in perspective the state of how good melee is in this game. At least in Diablo 2 there was some high points of playing melee: 1. Melee characters were tied to classes that could augment their defences / life more than ranged users 2. Melee weapons had significant damage boosts compared to ranged 3. Things like crushing blow worked twice stronger on melee characters At one point in it's lifetime melee in PoE had at least higher damage output than ranged builds but even then it wasn't obscene amounts and it was still more risk than reward. We are at a point where the correct way to play melee is by converting yourself into a semi ranged character or a melee totem character, so you can leverage the good sides of melee (stronger weapons) with the good sides of ranged characters (safety / kiting) or that of casters (cast on crit so you can scale damage with spells rather than weapons and just use the benefit of fast weapons). [2.2] The Vampire - Tanky 2H Axe Slayer Duelist - /view-thread/1611662 Last edited by Mannoth#4185 on Aug 22, 2016, 10:08:50 AM
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" Build with two 3x white sockets prismatic eclipses? All AoE nodes in the tree+Carcass Jack+Slayer? And what damage will have after that? And HP? The reason, why Cyclone was strong and popular, is completely different from that, why EQ is strong and popular now. Cyclone provides a unique ability to hit enemies while moving. THAT was the main reason, why it was good. EQ just deals absurdly high damage into absurdly high AoE. Even if you cause aftershock every second strike (it's possible with almost every weapon), it's still 200% weapon damage skill, that hits a huge AoE. Damage is so high, that you can easily put in Increased AoE gem and dont use Concentrated Effect. With that gem and few AoE passives, EQ can hit almost whole screen, and damage is still huge. And in recent league, new OP melee skill was added - Ancestral Warchief. It's a totem, that adds 18% more damage and deals more damage than single-target skills. Not to mention you can have 2 or even 3 totems, if you invest into them. IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504 There is no knowledge That is not power |
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" Like I said already, absolutely unimportant for my point. On that Cyclone thing, you wouldn't use prismatics these days, a rare 2h axe with +2 range craft or Disfavour will give you a big enough radius on a right setup. I had Prismatics in 1.1 when we couldn't craft yet and Disfavour was still way too expensive, you're right - the damage wasn't quite up there at the time, though I suppose crit ele prismatics would be fairly decent now. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on Aug 22, 2016, 5:02:58 PM
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I like this comment.
" oh ya talk about it here i am still lvl 93, because it was so boring doing groge/plateau map. " and thx too T10 + map being as useless as they are right now. i personally run them with 300 item MF, but i can tell u even with corrupt map, the loot is not really worth it. I dont really see any point to farm, or even use them ,for anything other than for those : achivement. By going MF im loosing so many clearing speed. and the reward is somehow meh. compare to other who can clear the map in under 2 minute. and that is why i think our market for chaos is as it is right now. most ppl will only run T12+ map once get 1 item that they need. and chaos roll it is the best option. " personally; i have wanted a char that could find any item on the game. so i went full MF gear. as this is my first season i dont really know if it was good or bad. with 6 ex drop so far. and yes a few good unique drop. but still i was especting more. i must say very little for a 300 MF build, corrupted , sacrifice, map T13 under. u name it i tried it all. i would had expected more. and the map was alot slower , and more dangereous. and still no mirror to be seen, or i will say really wow that really worth it. it would be good to hear some comment about this. And thank to that now I hit a bit of stone !! HOW TO GET TO 100 ??? since after all this game is about LVL100 no ? so what is the end game of the game ?? well most ppl now should just have realise that and are doing now : all build char for gorge/plateau map. and that all !!!! if your char can't finish gorge in under 2 minute then is garbage !!! because that the only method that u can get to LVL100 withind the season time. oh ya wait. dont even montion the XK map that u have to do. I know is a grinding game. but really ??? because really what the point to get lvl 100 because even after that u will still be doing the same stuff... do another XK gorge/plateau run the faster the better. if GGG think that making a game that resolv around finishing a map under 2 minute is thier objective. i will say damn shame of an end game contant. that almost make me wonder why did i even bother. thx for the good thread. Last edited by malicex1#0719 on Aug 24, 2016, 9:41:11 AM
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Isn't it still easier to get to 100 than it was 2 years ago? I really dont' see an issue. The high cap was designed as a stretch goal, not an expectation of players.
No Exp should not have more range for parties. You just want to clear a map in 60 seconds. I forgive all server issues at expansion launch. There have been few games i played where this did not happen on release. Its expected. You complain alot. |
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