Few words about Atlas, new league, nerf exp, prophecy, Melee, etc.
" There are a lot of different way to make it great, also mechanic of bleed really outdated and bad (IMO) compared to ignite and poison mechanic. Players take HUGE damage from bleeding bcs we has low defense, small life pool and always forced to move/dodge by mechanic and monster bleed really scary to us, while to monsters our bleed not so scary and dangerous as to us. I can see imbalance with our defense and damage. Still melee has no support gems, no unique defense (like dodge) and no big benefits for being close (melee) to monsters, while caster, mines, coc, etc get everything at the same time and more options to choose. Settlers master craft service Settlers My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch Settlers veiled crafting all service all crafts mods Settlers SC master craft service Settlers SC craft mod! Veiled crafting Service Settlers craft PM: TreeOfDead |
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" It feels not significant because people one shot mobs anyway .... But bleeding is nothing but trivial, especially if you can knockback or frost wall, or if you can just run to the next pack while the mob dies. There are many cases were people with correct or good defense can take a lot of damage from bleeding by the way. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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" Yeah, this is why we see so many EQ Juggs and Slayers all around. Because melee is so dead. What. Honestly, I can't be bothered to read the rest, as you seem to not be playing the same game as I am... :V Real knowledge is to know the extent of one's ignorance. Ignorance more frequently begets confidence than does knowledge. Last edited by Perq#4049 on Aug 22, 2016, 3:16:37 AM
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" So what are you exactly implying? That Earthquake is a standard for melee playstyle? Or that the third gameplay archetype (archer, caster, melee) is balanced because a single or two ascendancy classes have a strong mechanism for survival or damage? Because if so, both points are absurd. Melee combat is most certainly not Earthquake/Lacerate/Spectral Throw/Sunder etc, nor is it ok to call melee fine because a single ascendancy class might make it not suck compared to ranged classes. At this point in the game you can make almost any bow/caster build work but the same cannot be said for melee by a long shot. So either melee is grossly underpowered or the other 2 archetypes are grossly overpowered, which is it? [2.2] The Vampire - Tanky 2H Axe Slayer Duelist - /view-thread/1611662 Last edited by Mannoth#4185 on Aug 22, 2016, 4:14:51 AM
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" Remember when Cyclone was just almost as good as caster (but much worse then coc or miner)? At that time when Cyclone was just decent to play there where some fanatics who create 1000 thread and ask GGG to nerf ASAP Cyclone to help melee, so GGG did it and melee was never played. Now we got ONE new gem get called EQ and 2 class to play it and same fanatics ask GGG to nerf EQ to help melee, AGAIN! Cycle continued as fanatics never learn. They really think coc, blade vortex, bladefall, vortex, etc broken builds should not be nerfed, BUT 6 linked EQ should be nerfed, that only half as good as 2 chaos blade vortex build or 3 linked 1 lvl bladefall build. Fanatics never learn... Settlers master craft service Settlers My IGN TreeOfDead https://www.pathofexile.com/forum/view-thread/2037371 Vouch Settlers veiled crafting all service all crafts mods Settlers SC master craft service Settlers SC craft mod! Veiled crafting Service Settlers craft PM: TreeOfDead Last edited by TreeOfDead#4438 on Aug 22, 2016, 8:04:58 AM
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" You do not seem to see that powercreep rendered melee completely useless, because the dps advantage that they use to have in most cases became completely meaningless ... and led to fake melee skills ...... skills where you clean almost the whole screen in one "melee" attack. Awesome design ! ( if you do not see this at all, then you lack some game balance design elements imho ) And who the fuck said that bladefall or coc should not be nerfed ? what the hell? SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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" How exactly was Cyclone helping melee? Certainly no more than EQ is helping it now, having one melee skill that's good won't help its case, as long as there's a high power option available melee won't actually get better as a playstyle. I say have everything at Cleave level, I suppose only that will really drive it home for everyone. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on Aug 22, 2016, 8:25:27 AM
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" Cyclone is very different from EQ. EQ has huge AoE (up to screen-wide), so it cant be considered "true melee" skill. Cyclone, on other hand, has very small AoE, so it deserves to be called "true melee" skill. IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504 There is no knowledge That is not power |
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" You can build really big Cyclones and I could even claim that's the way to go about it right now, but it wasn't really the point. Cyclone was strong and popular, EQ is strong and popular, neither really helped melee as a whole in the long run. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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" No. Of course not. But this does not mean that EQ ISN'T viable. I, too, don't like it, and I think melee shouldn't work like this, but at the same time I can't find myself saying that melee sucks (as long as you consider EQ melee, which I wouldn't, personally). I'd love to see EQ go away into oblivion, and more REAL melee builds be viable. BUT, still, read some OP's sentences and you know what to expect. :v Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge. |