Labyrinth for rework! Make POE great again!
We must stand up to radical game design with courage and not cower in fear. We love our game and must make it great again! (Screens full of traps in an arpg is radical game design. If you can't even say radical game design then you aren't going to be able to defeat it.)
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired! Last edited by Turtledove#4014 on Aug 31, 2016, 8:39:07 AM
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Let me tell you the story of the snake.
On her way to work one morning, down the path along side the lake. A tender-hearted woman saw a poor, half-frozen snake. His pretty coloured skin had been all frosted with the dew. “Oh well,” she cried, “I’ll take you in and I’ll take care of you.” “Take me in, oh tender woman. Take me in, for heaven’s sake. Take me in, oh tender woman,” sighed the vicious snake. She wrapped him all cosy in a curvature of silk. And then laid him by her fireside with some honey and some milk. Now she hurried home from work that night and soon as she arrived, She found that pretty snake she’d taken in and revived. “Take me in, oh tender woman. Take me in, for heaven’s sake. Take me in, oh tender woman,” sighed the vicious snake. Now she clutched him to her bosom. “You’re so beautiful,” she cried. “But if I hadn’t brought you in by now you would have died.” She stroked his pretty skin again and then she kissed and held him tight. Instead of saying, “thank you,” that snake build a trap-ridden labyrinth in her house and watched her die. |
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That was pretty bad IMsilver. You can do better than that.
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" Then snake exclaimed, "I call it ARPG style game play!" Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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" you are 100% right! We have to do much better! And so does GGG and Chris Wilson! Only with unity can we defeat the threat of radical game design! |
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" This is anything but feedback aat this point, the thread would be better off locked. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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IMSilver is calling for a total and complete shutdown of new game ideas entering POE until GGG's leaders can figure out what is going on! We have no choice! We have no choice. According to forum research, there is a great hatred against radical game design and labyrinth-like ideas in the POE community. That's unacceptable! We are being divided by our own leaders! In today's global gaming market, we cannot risk having a divided community! We must get together and stop the spread of radical game design before it's too late! It's destroyed other games and soon it will be us! Stop RADICAL GAME DESIGN and Make POE Great Again!
Last edited by IMSilver#3016 on Sep 1, 2016, 9:03:49 PM
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" The Lord's Labyrinth awaits you.
Choose wisely, strike quickly. Thrust completely. And may you find the ending that you deserve. |
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Lol are you guys gonna keep needlessly bumping the lab threads till patch 2.5 now that no changes were announced for 2.4?
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Well, another patch, another 3 months of the lab. It is time for the lab haters to move on to another game. The lab , in it's present incarnation, is a part of the game. Either ignore it and play the parts of the game you enjoy, or go elsewhere.
It's time for you to either accept or go. |
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