Labyrinth for rework! Make POE great again!
" Its not that hard because GGG isn't allowed to make challenging content anymore. izzaro in normal\cruel nerfed to irrelevance act 4 malachai, was nerfed multiple times i think, similar story with cruel So while you may find it too easy, some still find it too difficult. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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but lab is 90%+ IDENTICAL to regular gameplay
identical. you kill mobs that cannot harm you without really giving a damn about the mods, mobs, drops nor anything else. this is what POE turned into maybe the traps are the catalyst that sparks the rage in some - but the sad brutal truth is that POE is very, very shallow game gameplaywise. and lab shows that. the theorycrafting and myriad ways of blowing mobs away is a strong point - but the entire combat and enemies are prettttty bad. most maps could be replaced with long narrow corridors full of angry.. wooden boxes with painted faces. from the practical point of view - most players wouldnt have noticed a difference. maybe traps are bad with latency, maybe some are just too lazy to try and get better, maybe they are not well done - but traps are minor part of the lab - part that is there precisely to weed out the laziest of the laziest (As having to take care of this part of the playerbase costs a lot - holding a hand.. care bears.. you know, the stuff that this kind of people needs) people complain about lab killing some builds - but this is precisely why the lab is in the game - to show that you cannot be THAT sloppy and cannot play THAT crap character. and despite what some say - these gates are still wide open (+ there is always the POE-way of doing stuff: just buy the carry). the pathetic outcry about 'oh this is impossible with X Y and Z' comes from people with zero personal experience - anyone who chains labs know that they spew BS. people that never ascended suddenly know what builds are best.. and no, there is no chance for chess in POE. because that truly is out of place. but traps - despite some angry shouts there and there - fit perfectly: you manage your resources and maintain situational awareness. if the game wasnt so easy as it is now - noone would have complained. we would all be used to dodging, balancing resources, movement etc. precisely what traps are all about. but we are used to 1shoting and auto-wining. btw - people complain about lab's one shot (izaro) but somehow i cannot hear people complaining about Pale Council and the 'spark nuke of doom' that (if not prepared and there is nothing that can prepare you for THAT DAMAGE) 1shots people without even letting them know what have killed them. maybe it is because people can zerg the Pale Council? |
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" Well ..... yeah .... pretty much actually. We will see what will GGG's stance in 2.4.0, if they start really going back into the harder-interesting side of the balance, or if they go back to the easy-assisted side after having made a small misstep in the lab on the way. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz#6137 on Jul 21, 2016, 2:39:09 PM
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Lab is annoying. Not difficult. GGG pulled the rug from beneath our feet and gave frogger without a joystick control.
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" People always say keyboard+mouse beats controller for gameplay anyway. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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" Yes. That's why you see frogger with keyboard+mouse. |
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" Sidtherat really is a good guy. (serious statement not sarcastic) I expect him to apologize for his false accusation. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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" Well precise movement isn't really needed for frogger, it does it by blocks, so can't really compare the two. But yeah its always solid to bring frogger into the arguement, you know instead of addressing the lab itself, its best to say hey it requires movement to not die, just like frogger, they clearly must be the same thing! https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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" So is PvP. Guess they should gate core character development behind that, too. |
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" That would be more in line with the lore than the current Labyrinth. In order to ascend one must defeat 10,000 characters in a row, then those 10,000 characters that were beaten would never be able to ascend. With the current labyrinth almost everyone eventually ascends. That really doesn't make much sense. Only one in 10,000 makes more sense according to the lore. This would be more than 90% identical to regular gameplay. It doesn't sound like fun but we all know that the lore is the pinnacle of what is important in a game. [/sarcasm] Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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