Labyrinth for rework! Make POE great again!

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suszterpatt wrote:
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Xtorma wrote:
You guys are getting desperate. Learn the lab, it's not hard.

That's not really the point here.

For one, the lab is a vast divergence from PoE's original gameplay experience. You can't fault people for disliking it, because it's patently not what they signed up for when they started playing the game pre-2.2. If in the next expansion GGG decided to gate quest progression in Act 5 behind repeatedly beating the computer at chess, would you care how easy the chess AI is?

Second, I actually don't mind movement puzzles in games, but even I think the lab is pretty underwhelming. It's more tedious than anything else, partly because it's not that hard. It's pretty standard GGG fare: lots of the same mildly boring content with a oneshot mechanic at the end. It's a chore you complete to get ascendancy points, or to farm loot-enchants if you're so inclined, but it's not fun in itself.


Its not that hard because GGG isn't allowed to make challenging content anymore.

izzaro in normal\cruel nerfed to irrelevance
act 4 malachai, was nerfed multiple times i think, similar story with cruel


So while you may find it too easy, some still find it too difficult.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
but lab is 90%+ IDENTICAL to regular gameplay

identical. you kill mobs that cannot harm you without really giving a damn about the mods, mobs, drops nor anything else. this is what POE turned into

maybe the traps are the catalyst that sparks the rage in some - but the sad brutal truth is that POE is very, very shallow game gameplaywise. and lab shows that. the theorycrafting and myriad ways of blowing mobs away is a strong point - but the entire combat and enemies are prettttty bad. most maps could be replaced with long narrow corridors full of angry.. wooden boxes with painted faces. from the practical point of view - most players wouldnt have noticed a difference.



maybe traps are bad with latency, maybe some are just too lazy to try and get better, maybe they are not well done - but traps are minor part of the lab - part that is there precisely to weed out the laziest of the laziest (As having to take care of this part of the playerbase costs a lot - holding a hand.. care bears.. you know, the stuff that this kind of people needs)

people complain about lab killing some builds - but this is precisely why the lab is in the game - to show that you cannot be THAT sloppy and cannot play THAT crap character. and despite what some say - these gates are still wide open (+ there is always the POE-way of doing stuff: just buy the carry). the pathetic outcry about 'oh this is impossible with X Y and Z' comes from people with zero personal experience - anyone who chains labs know that they spew BS. people that never ascended suddenly know what builds are best..

and no, there is no chance for chess in POE. because that truly is out of place. but traps - despite some angry shouts there and there - fit perfectly: you manage your resources and maintain situational awareness. if the game wasnt so easy as it is now - noone would have complained. we would all be used to dodging, balancing resources, movement etc. precisely what traps are all about. but we are used to 1shoting and auto-wining.

btw - people complain about lab's one shot (izaro) but somehow i cannot hear people complaining about Pale Council and the 'spark nuke of doom' that (if not prepared and there is nothing that can prepare you for THAT DAMAGE) 1shots people without even letting them know what have killed them. maybe it is because people can zerg the Pale Council?

"
sidtherat wrote:
but lab is 90%+ IDENTICAL to regular gameplay

identical. you kill mobs that cannot harm you without really giving a damn about the mods, mobs, drops nor anything else. this is what POE turned into

maybe the traps are the catalyst that sparks the rage in some - but the sad brutal truth is that POE is very, very shallow game gameplaywise. and lab shows that. the theorycrafting and myriad ways of blowing mobs away is a strong point - but the entire combat and enemies are prettttty bad. most maps could be replaced with long narrow corridors full of angry.. wooden boxes with painted faces. from the practical point of view - most players wouldnt have noticed a difference.



maybe traps are bad with latency, maybe some are just too lazy to try and get better, maybe they are not well done - but traps are minor part of the lab - part that is there precisely to weed out the laziest of the laziest (As having to take care of this part of the playerbase costs a lot - holding a hand.. care bears.. you know, the stuff that this kind of people needs)

people complain about lab killing some builds - but this is precisely why the lab is in the game - to show that you cannot be THAT sloppy and cannot play THAT crap character. and despite what some say - these gates are still wide open (+ there is always the POE-way of doing stuff: just buy the carry). the pathetic outcry about 'oh this is impossible with X Y and Z' comes from people with zero personal experience - anyone who chains labs know that they spew BS. people that never ascended suddenly know what builds are best..

and no, there is no chance for chess in POE. because that truly is out of place. but traps - despite some angry shouts there and there - fit perfectly: you manage your resources and maintain situational awareness. if the game wasnt so easy as it is now - noone would have complained. we would all be used to dodging, balancing resources, movement etc. precisely what traps are all about. but we are used to 1shoting and auto-wining.

btw - people complain about lab's one shot (izaro) but somehow i cannot hear people complaining about Pale Council and the 'spark nuke of doom' that (if not prepared and there is nothing that can prepare you for THAT DAMAGE) 1shots people without even letting them know what have killed them. maybe it is because people can zerg the Pale Council?


Well ..... yeah .... pretty much actually.
We will see what will GGG's stance in 2.4.0, if they start really going back into the harder-interesting side of the balance, or if they go back to the easy-assisted side after having made a small misstep in the lab on the way.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Jul 21, 2016, 2:39:09 PM
Lab is annoying. Not difficult. GGG pulled the rug from beneath our feet and gave frogger without a joystick control.
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Casual_Ascent wrote:
Lab is annoying. Not difficult. GGG pulled the rug from beneath our feet and gave frogger without a joystick control.


People always say keyboard+mouse beats controller for gameplay anyway.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
"
goetzjam wrote:
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Casual_Ascent wrote:
Lab is annoying. Not difficult. GGG pulled the rug from beneath our feet and gave frogger without a joystick control.


People always say keyboard+mouse beats controller for gameplay anyway.


Yes. That's why you see frogger with keyboard+mouse.
"
Siochan wrote:
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sidtherat wrote:


last time youve claimed that you no longer play. so which one of these two is a lie?


I haven't played since half-way through Pend. league. Lab is simple, get a high life regen RF build, have quicksilver, turn off RF to cheese through traps and simply run through lava pits, turn on RF for DPS on Izz. Lab is a completely boring joke. No lies here.

P.S. I hear this league is a complete bore so don't feel bad I'm missing it. If only they had spent more dev time to make it interesting instead of all of that dev time spent on something else...


Sidtherat really is a good guy. (serious statement not sarcastic) I expect him to apologize for his false accusation.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
"
Casual_Ascent wrote:
"
goetzjam wrote:
"
Casual_Ascent wrote:
Lab is annoying. Not difficult. GGG pulled the rug from beneath our feet and gave frogger without a joystick control.


People always say keyboard+mouse beats controller for gameplay anyway.


Yes. That's why you see frogger with keyboard+mouse.


Well precise movement isn't really needed for frogger, it does it by blocks, so can't really compare the two.


But yeah its always solid to bring frogger into the arguement, you know instead of addressing the lab itself, its best to say hey it requires movement to not die, just like frogger, they clearly must be the same thing!
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
"
sidtherat wrote:
but lab is 90%+ IDENTICAL to regular gameplay


So is PvP. Guess they should gate core character development behind that, too.
"
Siochan wrote:
"
sidtherat wrote:
but lab is 90%+ IDENTICAL to regular gameplay


So is PvP. Guess they should gate core character development behind that, too.


That would be more in line with the lore than the current Labyrinth. In order to ascend one must defeat 10,000 characters in a row, then those 10,000 characters that were beaten would never be able to ascend. With the current labyrinth almost everyone eventually ascends. That really doesn't make much sense. Only one in 10,000 makes more sense according to the lore. This would be more than 90% identical to regular gameplay. It doesn't sound like fun but we all know that the lore is the pinnacle of what is important in a game. [/sarcasm]
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!

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