Over 430 threads discussing labyrinth problems with over 1040 posters in support DONE!!!!!

Well, the biggest problem with the Labyrinth, in my opinion, was that it encouraged you to skip as much of it as possible. Exploration was actively discouraged by its reward structure.

Any content which discourages engagement is badly designed content.

I know a lot of people disagreed with my position that it was the biggest problem, and many disagreed that it was a problem at all, but GGG apparently did not. Have you explored the Labyrinth lately? It's a lot more fun than it ever was to just wander randomly around and see what you find.
Wash your hands, Exile!
The psychological burden that the traps place on me makes it so that i can't bear to explore the lab more than i have to. My only reward, when inside the lab, feels like being the end of it and the horrible mario design.

I would explore the shit out of lab if there were switches that disable the traps.

Spoiler
Don't be surprised if you find a lego in your slipper tomorrow gibbous. MUAHAHHAHAHAHA
I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready.
Last edited by Pyrokar#6587 on Jan 22, 2018, 12:21:04 AM
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gibbousmoon wrote:
Well, the biggest problem with the Labyrinth, in my opinion, was that it encouraged you to skip as much of it as possible. Exploration was actively discouraged by its reward structure.

Any content which discourages engagement is badly designed content.

I know a lot of people disagreed with my position that it was the biggest problem, and many disagreed that it was a problem at all, but GGG apparently did not. Have you explored the Labyrinth lately? It's a lot more fun than it ever was to just wander randomly around and see what you find.


The context here is that when leveling I frequently clear almost all monsters and in maps always clear almost all monsters.

Actually I did clear most of the labyrinth in a run yesterday as I decided to get all the dark shrines. I agree that it did make it more fun. More accurately, it made it less loathsome. The problem for me though is that regular PoE game play is much more fun and doing a complete exploration of labyrinth just increases the risk of a death and having to do the whole loathsome thing all over again. If checkpoints were added though it would improve the whole experience by reducing potential frustration.

In summary, I agree that labyrinth discourages exploration and that this is a problem but not the biggest problem for me.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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gibbousmoon wrote:
Once they are removed (or an alternative introduced), you can be fairly certain the Lab will not see many more improvements, because people who hate it will simply avoid it, so the bad publicity will cease.

We know nothing yet, so there is no point guessing.
But even in your scenario lab-haters will avoid lab at all cost anyway, and lab-lovers will farm it anyway.
Anyway, I am very curious what hides behind this
"War's over, soldier. You just don't know it yet. Everybody lost."
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Nishrek wrote:
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gibbousmoon wrote:
Once they are removed (or an alternative introduced), you can be fairly certain the Lab will not see many more improvements, because people who hate it will simply avoid it, so the bad publicity will cease.

We know nothing yet, so there is no point guessing.
But even in your scenario lab-haters will avoid lab at all cost anyway, and lab-lovers will farm it anyway.
Anyway, I am very curious what hides behind this


Very curious, release 3.2 is only a couple months or so away. Whatever they have planned has already been decided and should be completing development and going into testing, I'll guess.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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Nishrek wrote:
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gibbousmoon wrote:
Once they are removed (or an alternative introduced), you can be fairly certain the Lab will not see many more improvements, because people who hate it will simply avoid it, so the bad publicity will cease.

We know nothing yet, so there is no point guessing.
But even in your scenario lab-haters will avoid lab at all cost anyway, and lab-lovers will farm it anyway.
Anyway, I am very curious what hides behind this
They were wholly transparent last time about planned changes to lab and they received a firehose of criticisms about lab from easily over a hundred posters (just in the thread announcing changes, not counting other posts in other forums). With the kind of optics that develop every time they make a lab-related announcement, perhaps GGG has decided that when it comes to providing information about upcoming changes to lab, "less is more".

Given the time frame and all the competing priorities, my guess is that they're making another easy-to-implement set of incremental changes and hoping that this time the consistent drumbeat of dislike and hate about lab that they keep hearing will largely disappear. But, my sense is that if there are anything other than major changes to how ascendancy works, then it's pretty much a given that they'll get another round of fierce criticism from a lot of players who continue to be disappointed that character progression has been gated behind the current mini-game.
Now that prestige classes will finally leave lab in 4.0, will GGG get it right this time or will they find new ways to repeat old mistakes?
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EnjoyTheJourney wrote:
,,, a lot of players who continue to be disappointed that character progression has been gated behind the current challenge mini-game.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
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goetzjam wrote:
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EnjoyTheJourney wrote:
,,, a lot of players who continue to be disappointed that character progression has been gated behind the current challenge mini-game.


Years later, some people still trot out the same strawman.

"Stop lying; I know why you REALLY don't like this content. You don't like it because it is a challenge."
Wash your hands, Exile!
Hi guys. It's been ages! Is the labyrinth still garbage?
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The_Reporter wrote:
Hi guys. It's been ages! Is the labyrinth still garbage?


yes, the labyrinth is still garbage. Release 3.0 reduced the loathsome content significantly. (minimizing trials and shortening the first 2 labs)

Nice to hear from you. Forums are about the same. Chris Wilson did mention in a recent interview

"So, what we're going to do, in regard to revamping old content, is interleave it with the schedule. Obviously, we're going to target the most important stuff first, but there are so many things where we're working at the moment that are targeted to go alongside leagues, so the next league includes some revamping of old content. For example, we promised an Ascendancy rework. The Ascendancy rework done in the next league is extensive, far more so than we've promised. There's a lot of work there, and people are going to love it." https://www.reddit.com/r/pathofexile/comments/7qc08a/chris_wilson_interview_with_zizaran_jan_13_2018/

So, it might be worth checking back in after release 3.2 comes out in March or April?
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!

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