Over 430 threads discussing labyrinth problems with over 1040 posters in support DONE!!!!!
" I absolutely agree. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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That wording sounds suspiciously like they are introducing an alternative method to getting the points.
That would make many of you happy, I'm sure, but me not so much, because I have a dirty secret: I've been glad that they are locked in the Labyrinth, because that has increased the bad publicity surrounding the Lab and compelled GGG to improve it. Once they are removed (or an alternative introduced), you can be fairly certain the Lab will not see many more improvements, because people who hate it will simply avoid it, so the bad publicity will cease. ...And I suppose that's not a bad ending to this story. But we'll see! Wash your hands, Exile!
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" Traitor! Get him lab haters! I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready. Last edited by Pyrokar#6587 on Jan 21, 2018, 11:51:19 PM
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" Well, from my own selfish personal point of view, I too would like to see them make labyrinth fun to play. From the GGG point of view though, I see that as a rather risky proposition. The risk is that if they change labyrinth too much then people that enjoy the labyrinth game play will get upset. That would potentially create a whole new issue. If you listen to the latest very long Chris Wilson interview, which is linked above, this was a theme that Chris mentioned more than once. Note that this was not in the context of ascendancy or labyrinth but with different examples. On a tangent, Chris also mentioned that GGG reads this forum and are inclined to address problems brought up here. He said that problems raised here are frequently good and valid but that the solutions proposed here were frequently bad and invalid. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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Well, the biggest problem with the Labyrinth, in my opinion, was that it encouraged you to skip as much of it as possible. Exploration was actively discouraged by its reward structure.
Any content which discourages engagement is badly designed content. I know a lot of people disagreed with my position that it was the biggest problem, and many disagreed that it was a problem at all, but GGG apparently did not. Have you explored the Labyrinth lately? It's a lot more fun than it ever was to just wander randomly around and see what you find. Wash your hands, Exile!
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The psychological burden that the traps place on me makes it so that i can't bear to explore the lab more than i have to. My only reward, when inside the lab, feels like being the end of it and the horrible mario design.
I would explore the shit out of lab if there were switches that disable the traps.
Spoiler
Don't be surprised if you find a lego in your slipper tomorrow gibbous. MUAHAHHAHAHAHA
I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready. Last edited by Pyrokar#6587 on Jan 22, 2018, 12:21:04 AM
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" The context here is that when leveling I frequently clear almost all monsters and in maps always clear almost all monsters. Actually I did clear most of the labyrinth in a run yesterday as I decided to get all the dark shrines. I agree that it did make it more fun. More accurately, it made it less loathsome. The problem for me though is that regular PoE game play is much more fun and doing a complete exploration of labyrinth just increases the risk of a death and having to do the whole loathsome thing all over again. If checkpoints were added though it would improve the whole experience by reducing potential frustration. In summary, I agree that labyrinth discourages exploration and that this is a problem but not the biggest problem for me. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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" We know nothing yet, so there is no point guessing. But even in your scenario lab-haters will avoid lab at all cost anyway, and lab-lovers will farm it anyway. Anyway, I am very curious what hides behind this "War's over, soldier. You just don't know it yet. Everybody lost."
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" Very curious, release 3.2 is only a couple months or so away. Whatever they have planned has already been decided and should be completing development and going into testing, I'll guess. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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"They were wholly transparent last time about planned changes to lab and they received a firehose of criticisms about lab from easily over a hundred posters (just in the thread announcing changes, not counting other posts in other forums). With the kind of optics that develop every time they make a lab-related announcement, perhaps GGG has decided that when it comes to providing information about upcoming changes to lab, "less is more". Given the time frame and all the competing priorities, my guess is that they're making another easy-to-implement set of incremental changes and hoping that this time the consistent drumbeat of dislike and hate about lab that they keep hearing will largely disappear. But, my sense is that if there are anything other than major changes to how ascendancy works, then it's pretty much a given that they'll get another round of fierce criticism from a lot of players who continue to be disappointed that character progression has been gated behind the current mini-game. Now that prestige classes will finally leave lab in 4.0, will GGG get it right this time or will they find new ways to repeat old mistakes?
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