Over 430 threads discussing labyrinth problems with over 1040 posters in support DONE!!!!!




No you wouldn't. Believe me when I say you'd hide like the coward you are.
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The_Reporter wrote:



No you wouldn't. Believe me when I say you'd hide like the coward you are.


Says the person posting on an alt account, that STILL has his profile set to private.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
Last edited by goetzjam#3084 on Jan 25, 2017, 9:34:06 AM
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goetzjam wrote:
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The_Reporter wrote:



No you wouldn't. Believe me when I say you'd hide like the coward you are.


Says the person posting on an alt account, that STILL has his profile set to private.


For the final time, this is NOT an alt. It is my ONLY.

Now, piss off
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The_Reporter wrote:

For the final time, this is NOT an alt. It is my ONLY.

Now, piss off


Internet trolls are just trying to cause consternation in others. They are worthless and best ignored.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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Turtledove wrote:
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The_Reporter wrote:

For the final time, this is NOT an alt. It is my ONLY.

Now, piss off


Internet trolls are just trying to cause consternation in others. They are worthless and best ignored.


Well, we found something we can agree on, Turtle. There is hope yet. :)
Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more.

'Cause it's a bitter sweet symphony this league.
Try to make maps meet, you're a slave to the meta, then you leave.
"
Turtledove wrote:

I claimed he wasn't an alt account created to pad the list. If you disagree with that then I guess you're one of the paranoid folks that think only a handful of people are behind the 700 accounts listed in the list? You should seek help.

ah sorry, i thought the claim was that there weren't any alt accounts in the list or something like that. haven't paid that close attention
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The_Reporter wrote:



No you wouldn't. Believe me when I say you'd hide like the coward you are.

You really don't seem to be ashamed of anything.

At least it's somewhat entertaining I guess heh.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
On the big Labyrinth thread was this post.
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Slouper wrote:
I just came back to POE from the beta. Found a lot of amazing content but.. labyrinth.
As I see across this forums, youtube comments and reddit, 95% of people hate, it's not fun, its tedious. But 5% 'loudmouths omg rofltnoobs its so easy for me' people will always defend it. Sight.


Hi Slouper, than you for voicing your opinion on the labyrinth. I've added you to the list at number 709. As the list grows longer our voices grow stronger.

Guild:
The Dream

Joined:
Feb 2, 2013

Last Visited:
Jan 25, 2017

Total Forum Posts:
3 (0 posts per day)

Two of Slouper's posts were made prior to release of the horrible labyrinth.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
tldr: critic on the enchant randomness - possible solution given in text: make the head enchant buyable within the labs divine font to save endless runs.

since beta player here (after beta i took over my brothers account).

i play randomly since that time and can understand people demanding
it to be hard to get all the asc. rewards and i m fine with it being
hard... i really dont like lab pretty much nevertheless i find it rewarding
to master it for the asc.points.

BUT...

the enchants randomness is isane !

i think what would help would be following:
once you're at the divine font you shall be able to buy another try
on the font with ...lets say... orb of chances / alteration or something similar.

this wouldnt make the lab so annoying as this randomness of the enchant is really
FRUSTRATING and TIME CONSUMING without demanding real skill.

its mindless running through the lab (depending on the setup 5-15min) for a
chance of 1/388 to get your HEAD-enchant ! 1/388 !!!

thats 0,25% !!!

in time this is 64,67 HOURS if you manage it in an average of 10min. !

tho this is just not worth it !


just my 2cent
cheers

edit: your awkward discussion about alts being in the list check if Staazvaind
is in the list and count us as one voice in case you are being picky on this.
nevertheless i talked about this matter with my brother who has the very same opinion tho.
that list doesnt matter fo me anyway, as i raise my voice on my own anyway.

tldr: critic on the enchant randomness - possible solution given in text: make the head enchant buyable within the labs divine font to save endless runs.


edit2: dont get me wrong ! i enjoy this game occasionally ! i login play at least one character up every new league and payed for this game more than i have payed for other games like e.g. BF4 or D3 (running my own bf4 clan-server tho !). i love the concept of f2p and pay 4 cosmetics so much that i tell everyone i get into the game to honor it with some money too. but bad game-design like the head-enchant-randomness a really not helping.
Last edited by nopoint666#7870 on Jan 30, 2017, 1:10:25 PM
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Serafim_94 wrote:
Well, I can't say I mind traps that much - they are doable and not too painful (especially with ES based char lol :P). I also don't find its length the problem - for single run, Labyrinth is just big enough for my liking. My main issues are:

1) Retarded "no-exit" system. Died? Off you go again. Your friend died? Both start from scratch. Inventory is full? Too bad, sunshine. Disconnected? Oh, we are so sorry. Take that spare "fuck you" we have.

2)Izaro mechanics. Yes, it partially falls under category of "git gud", but still - some of them are much easier to execute than others. If you get something killable - you are golden. Got bomb statues? Get cancer from jumping all around arena trying to control them. Got charges? Get rekt. Better luck next day.

3)Izaro himself is absolutely broken. I don't mean to say he is especially difficult - he is just broken. I can take 4 of the very same attacks and live, but fifth will one-shot me from full HP/ES. I can dodge him no problem - until suddenly he sends attack that doesn't get any form of pre-cast for me to even identify it's coming. His green barrage can casually fly around - and next time suddenly all projectiles will hit me with perfect precision AT THE SAME TIME. What the fuck, Izaro? I could swear sometimes he launches multiple attacks at the very same moment.

4) The fact that he is NOT an endgame boss. I'd be fine with him being some endgame challenge - but he is not. He is required to progress through game. To level up. Yet he gives every other progression boss run for their money. Why should I fucking min-max my gear and milk it for 100 more shield to maybe survive to simply face him? Nightmare Malachai - supposed biggest boss of chapters - never gave as much trouble as Izaro does. I can kill him on level easily. Izaro? Not unless I cheese him with minions or totems. Why? Where is logic in that?


I'm replying here in order to try to not make the thread that this was originally posted in go off-topic.

Hi Serafim_94, thank you for voicing your opinion. I've added you to the list as number 711. Note that I'm adding you to the list because of point 1. I'm not claiming there's no validity to points 2 through 3, it's just that I consider Izaro issues typical problems seen with bosses added to the game. While your first point is unique to Labyrinth. See the OP of this thread for the list criteria.

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YoyoTanya wrote:
The Labyrinth it self is not a bad idea.
It gave a fresh experience and excitement to me on the first time I do it.
And that first time only.

By repeat it again and again and again on a higher difficulty (with an insane boss on top of that) make this experience gone south real fast.
Especially when you die, you need to start it all over again.

Just thinking about I need to do this again in next league make me want to give up on playing already.

I think a bit of nerf to this content will make it a lot more player-friendly.

Such as, allow people to re-spawn in it after they die. This will made it much much less tedious.
Or just merge all area in cruelty, merciless, uber to a single area. Like a map with Izaro as a boss at the end of the map. So, people don't need to run pass those six or seven chained area to reach Izaro every time they do the Labyrinth.

Like I said, The Labyrinth it self is not a bad idea.
But if you need to repeat it four time for every character you create. That's a different story.


Number 712
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
Last edited by Turtledove#4014 on Feb 6, 2017, 9:07:43 AM

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