Over 430 threads discussing labyrinth problems with over 1040 posters in support DONE!!!!!

"
JohnIrenicus wrote:
I really do not know how can anyone think that one portal for game changing points is a good idea.
DC and desync are good enough reasons why this is a no go... combine desync with traps its even better idea ... not even gonna bother discussing
Even the all mighty Uber Atziri that is less influenced by desync has 6 portals ....

The NR.1 reason why I die in uber lab are traps combined with desync lost several offerings due to DC and its really experience ruin.
I ran like 10 offerings in few days and 3 of them ended with DC and 4 ended with trap desync deaths ...



John, thank you for voicing your valuable feedback and suggestions. I've added you to the list at number 705. As the list grows longer our voices grow stronger.

Here's the JohnIrenicus profile summary.

Joined:
Jan 25, 2014

Last Visited:
Jan 22, 2017

Total Forum Posts:
60 (0.05 posts per day)

His account was created prior and the vast majority of his posts were made prior to the introduction of Labyrinth. I assert that JohnIrenicus is not an alt-account.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
"
JohnIrenicus wrote:
I really do not know how can anyone think that one portal for game changing points is a good idea.
DC and desync are good enough reasons why this is a no go... combine desync with traps its even better idea ... not even gonna bother discussing
Even the all mighty Uber Atziri that is less influenced by desync has 6 portals ....

The NR.1 reason why I die in uber lab are traps combined with desync lost several offerings due to DC and its really experience ruin.
I ran like 10 offerings in few days and 3 of them ended with DC and 4 ended with trap desync deaths ...



Thousands of people do the lab every day with 1 portal.

The lab was designed with the 1 portal balance in mind, the rest of the game, not so much.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
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gibbousmoon wrote:
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goetzjam wrote:
In terms of it being more prevalent, I have a challenge. How about the people that post about the lab on a daily bases stop doing so and see how many new people post. For 1 week or whatever.


I will if you will. A week from the time you confirm that you will post nothing about the lab or in lab threads. Do you think you can handle that?

I know I can, but I kind of doubt you can. I think you're (ironically) MORE invested in this than those you accuse. Prove me wrong and accept your own challenge.


We need "bigger" players onboard, such as OP and everyone else we know that post about the lab.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
Wow! Didn't even make it a day ;)
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goetzjam wrote:
"
JohnIrenicus wrote:
I really do not know how can anyone think that one portal for game changing points is a good idea.
DC and desync are good enough reasons why this is a no go... combine desync with traps its even better idea ... not even gonna bother discussing
Even the all mighty Uber Atziri that is less influenced by desync has 6 portals ....

The NR.1 reason why I die in uber lab are traps combined with desync lost several offerings due to DC and its really experience ruin.
I ran like 10 offerings in few days and 3 of them ended with DC and 4 ended with trap desync deaths ...



Thousands of people do the lab every day with 1 portal.

The lab was designed with the 1 portal balance in mind, the rest of the game, not so much.


Lots of people also die, realize there are no more portals and realize this content is no fun and quit too.
Simply make lab not required for ascendancy points. You have 3 difficulty levels, just make them rewards for completing each and leave the last for uber. That last batch of points are not needed for most builds.

If Labs are so great they should be able to stand on their own and not require forcing players into using them. Heck, I will even enjoy them if I have the right build but other builds I just dread doing them.
I don't really care about the Ascendancy Points, I just run Uber Lab once and then avoid it like the plague. But right now I need a specific boot enchant that's really important for the build I'm planning (none on the market with the stats I want). Now that's way better than farming for a specific helmet enchant but it still sucks the soul out of me. I mean, what's the point of playing a game if it's not fun? I wish we could just trade divine font uses.
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Bataille wrote:
I don't really care about the Ascendancy Points, I just run Uber Lab once and then avoid it like the plague. But right now I need a specific boot enchant that's really important for the build I'm planning (none on the market with the stats I want). Now that's way better than farming for a specific helmet enchant but it still sucks the soul out of me. I mean, what's the point of playing a game if it's not fun?


Many have stated or implied that the Labyrinth should be stressful and unpleasant, because it gates such high rewards, Uberlab in particular.

In other words, the reward itself creates the fun. It is a "work for your reward" perspective. I've lost count of the number of times I've seen in these threads a variation of, "Oh, you're too lazy to work? Then you don't get the reward."

And then you'll have people who say "the Uberlab is the most rewarding part of the entire game," in a sort of disingenuous utilization of the dual-meaning of the word "rewarding."

Of course, I couldn't disagree more. (Work for my reward? The fuck? This is a game. If I want to work for a reward I'll get more clients and work for REAL rewards, not virtual ones, thank you very much.) And you seem to disagree as well. But there it is.

It is one important locus of disagreement which informs a great deal of surrounding assumptions. Then we fight and argue about those assumptions, but the truth is, so long as that single premise conflicts, we will never reach consensus on any conclusion.
Wash your hands, Exile!
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RannXeroxx wrote:
Simply make lab not required for ascendancy points. You have 3 difficulty levels, just make them rewards for completing each and leave the last for uber. That last batch of points are not needed for most builds.

If Labs are so great they should be able to stand on their own and not require forcing players into using them. Heck, I will even enjoy them if I have the right build but other builds I just dread doing them.


Hi RannXeroxx, Thank you for you for voicing your opinion. I've added you as number 706 to the list of people that have posted that they feel that Labyrinth should be improved/changed/fixed. As the list grows longer our voice grows stronger.

Here's RannXeroxx's profile account summary. This profile is very typical when compared to other's on the list.

Guild:
happy fun time guild

Joined:
Sep 22, 2014

Last Visited:
Jan 23, 2017

Total Forum Posts:
36 (0.04 posts per day)

It looks that approximately half of those posts were made prior to the release of Labyrinth. Since the account was created and posts were made prior to release of Labyrinth I assert that it is ridiculous to think that this account is an alt-account being used to artificially raise the number of entries on the list. I assert that it is being paranoid or ignorant to make this conclusion after looking at the list and thinking about it a little bit and concluding that a significant percentage on the list are alt-accounts of a handful of individuals.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
I have supported poe and ggg since its release. Remove labyrinth or I will never play again. Ruined an amazing game with some stupid platforming gimmick.

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