Over 430 threads discussing labyrinth problems with over 1040 posters in support DONE!!!!!

I think its quite interesting that GGG decided to showcase the Ascension method in the trailer via the current lab we all know (and love) to me thats an even clearer indication that they aren't going to remove AC from lab.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
your really good at avoiding "concrete" answers, i give you that. your not a politician, are you? :)

"
Turtledove wrote:
Regarding the "pretended" word, I guess here you're quibbling over the use of the word? We can replace that word with "assertions" or something if that makes you more comfortable?

Sorry, you are apparently mixing me up with others. I agree with their conclusions that adding together all difficulty instances and basically multiplying by 3 because there's three instances of aspirants trial per successful labyrinth run was likely purposely misleading for that list of top 10. I would guess that it's more likely motivated by politics internal to GGG rather than trying to really deceive the player base though.


we can quibble over words, if you like :) it doesnt change the fact, that you "asserted" people where doing something, and used that to denounce them as "silly". im still waiting for a proof of that assertions of yours.

and no, im not mixing you up with others. you not only "assert" like others that all instances where added up by ggg, you obvioulsy also go with their "assertion" that it was deliberately done to fix up the stats to imply something that isnt the case. let me quote you, since i cant expect of you to still know what you wrote or read old posts i linked again:

"
Turtledove wrote:
I think what The_Reporter is referring to is earlier in this thread (IIRC) it was pointed out that the trials have all been bunched together for all of the different difficulties whereas the other areas on the list are divided by difficulty, in an apparent "fudging" of the stats to make the Labyrinth even appear in the top ten.
(bolding by me)


your use of the word "apparent" indicates that it should be there for all to see, or not? so did they fix the stats to "fudge" something or not? and if there is no proof of that, then what have you done with your "assertion" they did?


"
Turtledove wrote:
"
Clownkrieger wrote:
...


The motivation is given in the OP of this thread. I call it the "purpose" in the OP rather than the motivation.

"
The purpose of this list is not meant to "tag" anyone into any particular camp. It is meant primarily to demonstrate that many people have things about labyrinth that they think can be improved upon. Unlike the false assertions by some that have argued against any need to fix this problem there are far more than the 5, 10, or 20 that they incorrectly asserted have posted in support of changes. This list blows those silly assertions out of the water.



as emphasy mentioned, many of the problems have been fixed. what stays throughout this thread is your and others dislike of "trap-gameplay". wich is an opinion/personal taste, but no problem of the lab and definetly nothing ggg can fix.
maybe you have issues with my use of the word "motivation"? again, if this is not a democracy and gg tallies no votes to make their decisions, and majority assumptions are nonsense, blather, worthless, irrational, what is the motivation behind/ the sense in collecting a list of people who posted in "support of change" and to repeat that "the list grows longer, our cause gets stronger"-stuff everytime someone new joins in?



"Glattes Eis, ein Paradeis, für den, der gut zu tanzen weiß" - F. Nietzsche
"
Clownkrieger wrote:
your really good at avoiding "concrete" answers, i give you that. your not a politician, are you? :)

"
Turtledove wrote:
Regarding the "pretended" word, I guess here you're quibbling over the use of the word? We can replace that word with "assertions" or something if that makes you more comfortable?

Sorry, you are apparently mixing me up with others. I agree with their conclusions that adding together all difficulty instances and basically multiplying by 3 because there's three instances of aspirants trial per successful labyrinth run was likely purposely misleading for that list of top 10. I would guess that it's more likely motivated by politics internal to GGG rather than trying to really deceive the player base though.


we can quibble over words, if you like :) it doesnt change the fact, that you "asserted" people where doing something, and used that to denounce them as "silly". im still waiting for a proof of that assertions of yours.

and no, im not mixing you up with others. you not only "assert" like others that all instances where added up by ggg, you obvioulsy also go with their "assertion" that it was deliberately done to fix up the stats to imply something that isnt the case. let me quote you, since i cant expect of you to still know what you wrote or read old posts i linked again:

"
Turtledove wrote:
I think what The_Reporter is referring to is earlier in this thread (IIRC) it was pointed out that the trials have all been bunched together for all of the different difficulties whereas the other areas on the list are divided by difficulty, in an apparent "fudging" of the stats to make the Labyrinth even appear in the top ten.
(bolding by me)


your use of the word "apparent" indicates that it should be there for all to see, or not? so did they fix the stats to "fudge" something or not? and if there is no proof of that, then what have you done with your "assertion" they did?


"
Turtledove wrote:
"
Clownkrieger wrote:
...


The motivation is given in the OP of this thread. I call it the "purpose" in the OP rather than the motivation.

"
The purpose of this list is not meant to "tag" anyone into any particular camp. It is meant primarily to demonstrate that many people have things about labyrinth that they think can be improved upon. Unlike the false assertions by some that have argued against any need to fix this problem there are far more than the 5, 10, or 20 that they incorrectly asserted have posted in support of changes. This list blows those silly assertions out of the water.



as emphasy mentioned, many of the problems have been fixed. what stays throughout this thread is your and others dislike of "trap-gameplay". wich is an opinion/personal taste, but no problem of the lab and definetly nothing ggg can fix.
maybe you have issues with my use of the word "motivation"? again, if this is not a democracy and gg tallies no votes to make their decisions, and majority assumptions are nonsense, blather, worthless, irrational, what is the motivation behind/ the sense in collecting a list of people who posted in "support of change" and to repeat that "the list grows longer, our cause gets stronger"-stuff everytime someone new joins in?





When content is not fun or consistent then its a problem.


Technically adding content requiring you to type out the entire national anthem in less than 20 seconds would not be bugged content. But it would still be able to be complained about and still suck.
"
Clownkrieger wrote:
"
Turtledove wrote:
I think what The_Reporter is referring to is earlier in this thread (IIRC) it was pointed out that the trials have all been bunched together for all of the different difficulties whereas the other areas on the list are divided by difficulty, in an apparent "fudging" of the stats to make the Labyrinth even appear in the top ten.
(bolding by me)


your use of the word "apparent" indicates that it should be there for all to see, or not? so did they fix the stats to "fudge" something or not? and if there is no proof of that, then what have you done with your "assertion" they did?



I was trying to explain what The_Reporters point of view was. Apparent means that it sure looks like GGG combined all difficulties and multiplied by three in order to get the number of instances up so that it appear on the list. If you have problems with that then I can't help you?
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
fun stuff:

check the console trailer, check the bit when the character ascends, inspect it closely.

what can you see? because i can see an ascension altar and labyrinth involved in getting ascendancy classes

it can ofc all be changed and core mechanic turned upside down but i wouldnt hold my breath

ps. that console thing.. i just wonder how many long time supporters ceased to be ones today. it makes sense from the business perspective to drop few old time whales and fish for new plankton with 4$ stash tabs a pop.. but this kind of business tends to fail more frequently than not
"
Turtledove wrote:
I was trying to explain what The_Reporters point of view was. Apparent means that it sure looks like GGG combined all difficulties and multiplied by three in order to get the number of instances up so that it appear on the list. If you have problems with that then I can't help you?


now come on, "apparent" clearly relates to the "fudging". nice try to dodge again. but you made it clear now that you still think they manipulated stats intentionally. thanks for that. i have no problems with that ;)

still no answers to my other questions.
"Glattes Eis, ein Paradeis, für den, der gut zu tanzen weiß" - F. Nietzsche
"
sidtherat wrote:
fun stuff:

check the console trailer, check the bit when the character ascends, inspect it closely.

what can you see? because i can see an ascension altar and labyrinth involved in getting ascendancy classes

it can ofc all be changed and core mechanic turned upside down but i wouldnt hold my breath

ps. that console thing.. i just wonder how many long time supporters ceased to be ones today. it makes sense from the business perspective to drop few old time whales and fish for new plankton with 4$ stash tabs a pop.. but this kind of business tends to fail more frequently than not


You realize how much GGG has grown over the last few years?

They didn't have have a tenth of the people when they started working on the game, that they do today.
Even if half the team starts working on XBOX, which they won't by the way, it would still be loads better/faster development than it used to be in beta. Not to mention the experience they have gained over the years and the improvements to the engine that make things much easier to implement.

Also, if Chris thinks it's a good investment to go to consoles, it might turn every dollar spent on it into ten back into the PC side of things. That's how an investment works, you have to spend money to make money, and that involves risks and making different choices every now and then.

Why would anyone even consider stopping support for the game? This does and will not negatively impact the game at all. You'll see. Growth is good for all of us, especially when it's managed by a fair and transparent company like GGG.
Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more.

'Cause it's a bitter sweet symphony this league.
Try to make maps meet, you're a slave to the meta, then you leave.
Just went through the first few pages of this thread and I was reminded of something quite funny that still hasn't changed.

Fun Fact:
This thread is included in the list.

"
Many threads that have discussed problems with labyrinth https://www.pathofexile.com/forum/view-thread/1702621


He won't add threads discussing Izaro or enchants but spam and threads discussing threads discussing problems with the laby are free game. lmao!

But there is no numbers padding going on here. Seems legit. xD

"
Clownkrieger wrote:

still no answers to my other questions.

Yeah, it's probably best to give up trying to engage that one. You'll just end up going in circles and make absolutely no progress in any kind of discussion.
Just a lowly standard player. May RNGesus be with you.
fair and transparent? maybe saints even?

or maybe a company just like any other that still somehow floats the saints/do no wrongs? consoles were in the works for ~2years. why reveal only now? because transparency would hurt them. PC players wouldnt have jad supported knowing console is funded. fair? mystery boxes say hi. transparent and fair? garena merge with total disregard to alt art owners/racers. transparent? selling byproducts of console.developments as 'major improvements' (dx11, melee namelock etc)? the list is pretty damn long with stuff like trade upgrades (surely all we have gotten was p2trade tabs..) races custom leagues and all the long list of promised, cashed in, forgotten features

if you believe that console market does not affect PC version (as in dumbing the game down for at least 1.5 years) i have a bridge for sale. first owner. located between NY and Jersey.


oh and let me know how are the unique founders feeling while still waiting for their items to be put into the game. im sure they feel the transparency oozing. qyite a feeling for 1k a pop.

my take on it is simple: stuff like singe target skills are crap because ggg knows full well these wont be usable with console. same.stuff with channeling skills. they make little sense on PC. but are pretty spot on on consoles. the AOEfication of the game is a necessity with how clunky controler can be with this type of game.
"
sidtherat wrote:
fair and transparent? maybe saints even?

or maybe a company just like any other that still somehow floats the saints/do no wrongs? consoles were in the works for ~2years. why reveal only now? because transparency would hurt them. PC players wouldnt have jad supported knowing console is funded. fair? mystery boxes say hi. transparent and fair? garena merge with total disregard to alt art owners/racers. transparent? selling byproducts of console.developments as 'major improvements' (dx11, melee namelock etc)? the list is pretty damn long with stuff like trade upgrades (surely all we have gotten was p2trade tabs..) races custom leagues and all the long list of promised, cashed in, forgotten features

if you believe that console market does not affect PC version (as in dumbing the game down for at least 1.5 years) i have a bridge for sale. first owner. located between NY and Jersey.


oh and let me know how are the unique founders feeling while still waiting for their items to be put into the game. im sure they feel the transparency oozing. qyite a feeling for 1k a pop.

my take on it is simple: stuff like singe target skills are crap because ggg knows full well these wont be usable with console. same.stuff with channeling skills. they make little sense on PC. but are pretty spot on on consoles. the AOEfication of the game is a necessity with how clunky controler can be with this type of game.
face it, console players would spend way more on a game than pc players, i'm surprised the game wasn't ported for both ps4 and xbone when they released

edit:
https://stari.co/articles/pc-vs-console-10-good-reasons-to-choose-a-pc
look at point #3 & #4, pc players are cheapskates :P
Last edited by KiKurASiruSaSH#6767 on Jan 19, 2017, 3:38:08 PM

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