Prophecy Challenge Statistics
" What's so hard doing them in HC exactly? 36/40 was the easiest ever. | |
game=dead
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Im confused right now, Chris can you help me? Is the 1.4% majority or vocal minority? Weird statements in the past had me believe that the 50%<23% is that still true? 1.4%>31.2%? 9k>17k?
Also when are you planning on adding more rewards on endgame Labyrinth (or every lab in that case)? As they are now they barely outperform red maps regarding 75+ map sustain and ilvl84 items, and only by a small amount everything else. I say we gather even more rewards there besides all those, what about past league specific uniques and the occasional cadiro available only in the treasure room? And ofcourse lets add another 2 ascendancy points in there, having them anywhere else is definately the wrong choice. Last but not least the enchantment worktable should allow for infinite re-rolls until you hit the one you want. All those together will raise lab's popularity even more, dont you think? Seems that the labyrinth is too fun to pass right now, and rewards have nothing to do with it ofcourse, neither does the fact that 3 of the challenges are specific to lab only and other 3-4 have parts/goals inside the lab too. The same 3 challenges i miss for a shot at 40/40 i might add, but dont worry it has nothing to do with the content im just ok with 36/40. Keep adding more arcade mini-games its very popular with the kids these days. Speaking of which, what about the rhoa racing grounds? When are you gonna implement a racer mini-game inside poe? It could offer you a chance to implement pve and pvp and pvevp all in once. Ofcourse character development tools should be put in the end so that you give players a reason to like the content else we might end up like that stupid pvp that offered only fun and joy and race-seaon-like rewards
Spoiler
Thats all i believe, great decisions this year, every single one is better than the previous. Innovative and creative as always, and dont hear those who say that everything is a bad copy paste of the original prince of persian and part of indiana jones and frogger, they are jealous of your vision and stubborness(of course a good thing). Hope the endgame changes you are so hyped about are mandatory "optional" side content that gate character development and customization and have carrots at the end of the stick as big as Atziri's tits (which btw, is a fitting place to put some passive points there too, dont you think?). Seems i went a bit offtopic, but its only natural there are not enough words to express the awesomeness of your recent content updates. Im starting to understand why the white knights are so in love with you, you should hire more. [/end] Prophecy might not be a good league material but its definately a good example of content fit for the core game, you can completely ignore it or actively chase it, its totally up to the player (in contrast with some certain content..) Keep up the good work, we players understand that you try your best. Just please dont forget how you started and what made your game popular, what hooked people to support you. Many of us (by many i mean 5 people) wouldnt even be here if the game was at this stage when we first begun (ofcourse others werent there back then, and only joined recently due to the specific stage and content). Hope you can do the big step and continue caring for the community as a whole, we certainly care for you but cant show it when you dish us like that. Regards. Inundated with cockroaches, I am
https://www.pathofexile.com/forum/view-thread/1609216 - labyrinth rework ideas/suggestions | |
only 3 more achievements to go boys/girls
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36 at least /flex^^
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i didnt even check challange list and yet i made few "accidently"
IGN: UbogiMurarz
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" As much as I agree with this, by the same token, they're running a business as much as they are developing a game. If all the challenges are ridiculously easy to everyone, it loses its appeal, player retention goes down, as do MTX sales, game dies. So yeah, so the 1.4%+ (maybe 5% by league's end?) that finish 36+ challenges, you have to realize 5% is a fairly minuscule portion of their revenue (obviously not accounting for the fact that player expenditure distribution is not even). They have to walk the line between being accessible and attracting new players, and retaining the vets. It's not easy to do. All of that said, I still agree with you: they need to have at least two more challenges per league that should really only be attainable by the hardcore (not to mean HC) veterans, and preferably not by going back to the Trade To Win nonsense of previous leagues either, nevermind actually making the game more difficult on the whole. At least in the end-game. Which, by the way, is apparently something en route for 2.4.0 I believe. Q&A from the other day addressed this, if I recall correctly. Jul 27, 2011 - Sept 30, 2018. Last edited by Serleth on Jul 6, 2016, 4:21:46 AM
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" Just no. They are easy in both leagues. Time consuming require some beginners knowledges but nothing really hard here and specialy with the current state of the game where environement is way underpowered regarding gears / tree / ascendant / damage output for each levels / gears availables. Ironically it should be the contrary. Hf :)
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" well if u played HC u would have loved the backtracking of the prophecys, i made about 4k chaos in the first two weeks till the backtracking nerv :D IGN: eLguL
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Yay im part of like 1% :D
https://www.pathofexile.com/forum/view-thread/2651223
YouTube: Demonix Gaming |
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