Enchantements % increased damage and DoTs
Hello! i want to know if the enchants that grant " % increased SKILL damage " are considered generic damage for the entire skill or if it's limited to some the "main component" of the skill?
Dots are usually not considered "secondary effect" and are modified by most damage sources. with incinerate, if it ignites, will the ignite gets 40% increased damage too? One time on the hit then one time on the ignite itself? with flicker strike linked with poison or bleed or fire damage + ignite, will thoses dots be increased by the % increased skill damage? one time on the hit then one time on the dots themself? In short, is it "increased damage done with x skill" or " x skill gets % increased damage for the damage part done with the -skill- itself only" I have a doubt because thoses % increased skill damage do not specify "spell/melee/attack". I will never be good but always I try to improve. Last edited by Geisalt#1772 on Jun 14, 2016, 7:45:48 PM Last bumped on Aug 15, 2016, 1:12:52 PM
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Right, it should work like a generic damage bonus, so it would affect bleed, ignite or whatever.
Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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it's also what i think though i havent experimented it ... it's difficult to test.
So it should but... does it? :P someone has a proof or is sure about it? :c I will never be good but always I try to improve.
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" If you got a blank char it shouldn't be, just stick chance to ignite on incinerate and record it in 60fps with an without the hat. It shouldn't be hard to spot if Ignite is 1,4x or twice as fast. I did that same test some time ago for fireball to prove that it had a bug where conc was scaling damage but not ignite. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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thank you! unfortunately i cannot record in 60 fps but i understand the procedure.
So imma stay with the concept that it works unless proven wrong :p I will never be good but always I try to improve.
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Yeah, I don't think anyone bothered to test it and I don't have a helm with a similar enchant, no big deal even if it doesn't work, it's just 40% increased. On the matter of recording, I can recommend OBS, a pretty awesome free piece of software.
Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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OBS? alright, i will look at it!
Thoses increased seem weak but for a phys/chaos hit poison build, if it works, it's pure gold! I have 9 flicker charges in my build so the flicker enchants gives a total of 81% increased. without this enchant i have 287 poison increased in total. 81 inc is almost 30% of my increasedS! if the poison damage is 100 * 3.87 = 387... +0.81 increased gives 467 21% "more" poison damage in this case, for an enchant!, without considering it's effect on the hit damage. Very efficient and interresting scaling for a build with a lot of % increased hit damage searching for a way to scale it's dot damage afterward. I will never be good but always I try to improve. Last edited by Geisalt#1772 on Jun 15, 2016, 7:16:20 AM
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Incinerate and Flameblast have an innate skill-specific Damage multiplier, and that does not carry over to Ignite/Bleed/Poison. Increased Skill Damage would work with (for example) Vortex's damage over time because that is Vortex dealing Damage, not Ignite dealing Damage.
Last edited by Vipermagi#0984 on Jun 15, 2016, 7:34:34 AM
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Right, testing it would be the surest bet. I'm thinking it probably works as a generic damage bonus applied to the skill if it meets a condition but it might work the other way too.
Actually, just thought of a good way to test it without that helm, I'll give it a try later. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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" I'm sorry vipermagi but i dont understand why the skill mult of a skill has an effect on the enchantements. Do you suggest that "increased skill% damage" apply to the skill mult only? are you referring to thoses "Deals X % of Base Attack Damage" and "Deals x-x Fire Damage" ? You are talking about spells, is it also the case for attacks or any form of skill that hit? But it's very strange to have a very exclusive % increased for the skill used and not for the "after effects" done/triggered by the skill itself. The base skill mult of the skills do not work on dots (which are based on damage done on hit), so if it's an increased added to this calculation only, it will not work. This hypothesis makes sense. If it works like this i believe it's a first in PoE I need to test in game too :/ I will never be good but always I try to improve. Last edited by Geisalt#1772 on Jun 15, 2016, 8:32:29 AM
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