Mechanical Questions Thread

Is it intended for death to supersede bleed application?

Bleed effect is not applied to mobs on their last hit or being one-shotted.

I mean it makes sense because if their hp reaches 0 there won't be anything to bleed but for instances where you happen to crit or once shot mobs then these mechanic become useless

Flesh-eater
Haemophilia
Gratuitous Violence Gladiator passive
Uul-Netol's Embrace

Really disappointing in instances where you are in a boss fight and these mechanics won't trigger because you one shot or kill the mobs before bleeding manages to apply or would have been applied on the last hit.

Ice bite triggers on mobs that are one shotted. If those mobs can still be frozen should bleed also work the same way?

What are your thoughts on this?
Last edited by sagacite#2912 on May 8, 2017, 12:04:21 AM
Hey guys, what's going on? Where is the answer to my question, it is VERY important:
I have a question if I connect the BV + IQ gem, and if I kill the monsters by an explosion from the wand obliteration, will IQ work?
What is the exact interaction between Herald of Ash and linking it to Elemental Focus?
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Question regarding drillneck.

Drillneck states that projectile damage is increased by 50% of an arrow pierce chance. My question is, does this stop at arrow pierce chance being 100%? I know an arrow would never need to have more then 100% pierce chance, however if you can get this number up to 200% and still get the 50% on the 200% then it is worthwhile to go over the 100% pierce chance (imo).

I am fairly new though, just messing around thinking about a build and was wondering how this interacts. If it just stops at 100% and drillneck can only add 50% increased damage at most then that is good to know.

Thanks.
"
Prozzak93 wrote:
Question regarding drillneck.

Drillneck states that projectile damage is increased by 50% of an arrow pierce chance. My question is, does this stop at arrow pierce chance being 100%? I know an arrow would never need to have more then 100% pierce chance, however if you can get this number up to 200% and still get the 50% on the 200% then it is worthwhile to go over the 100% pierce chance (imo).

I am fairly new though, just messing around thinking about a build and was wondering how this interacts. If it just stops at 100% and drillneck can only add 50% increased damage at most then that is good to know.

Thanks.


Mark_GGG answered this earlier in this thread. Your chance to pierce can never be higher than 100%.
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Popas13 wrote:
My turn. Thanks ahead of time for the help. My question is...

If I am Ancestral Bond, and have a glove enchantment "of reflection when hit", does my doppelganger do damage?
Im using a build with Lightning Strike

For amplify well my Lightning damage on enemies, is better i use the aura Wrath or Blasphemy + Conductivity?

Note: i can't use both cause im already with Herald of Thunder.
Last edited by Higorvilpon#2443 on May 9, 2017, 8:05:25 PM
So with the dead eye ascendancy powerful precision and far shot, how does that interact with chain and fork? Is it everytime a projectile chains/forks that it's now considered a new projectile, and thus resets the numerical values for pierce and more damage from far shot?
Sry for the double post.

But i have another question.

The nodes on tree that says Elemental Damage With Weapons, increase damage of projectiles of my Lightning Strike, or this damage just goes to my initial hit (melee hit)?



"
adghar wrote:

The practical answer would probably be, spell damage, cast speed, +level of socketed gems, x% increased fire/ice damage as applicable, and anything that says "spell" or "global."


Thank you for your reply.

I'm having difficulty increasing my critical strike chance. I'm really confused.

I have a rare Coiled Staff that has a 20% increased critical strike chance mod that I added to it by crafting in my hideout. In one of the blue sockets I have put an Ice Nova skill gem that has a 6% critical strike chance.

When I take that Ice Nova skill gem out of the Coiled Staff and put it into a Crescent Staff, which has an 80% increased global critical strike chance, the critical strike chance for the Ice Nova skill goes down, not up.

What am I doing wrong?
How do I get my Ice Nova to critical strike more often?

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