Mechanical Questions Thread

For Esh's visage shield http://pathofexile.gamepedia.com/Esh%27s_Visage, when it says 'Reflect Shocks applied to you to all Nearby Enemies', what is the radius of 'nearby' ?
For Whispering Ice, when I socket CWC it supports Icestorm, but doesn't support the channeling skill i socket with it. Any ideas why this isn't working?
"
Undying_Flame wrote:
For Whispering Ice, when I socket CWC it supports Icestorm, but doesn't support the channeling skill i socket with it. Any ideas why this isn't working?


With your character set to private, it's hard to say for sure what's going on - but most likely, it's the fact that CwC WI builds actually have to have the sockets linked in order to "work." All the Support gems go directly to the Icestorm active skill, but they need the item to have links in order to affect any other active Skill, which would be the channeling skill you socket with it.
Need game info? Check out the Wiki at: https://www.poewiki.net/

Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347
I am a new player. After I read all the mechanical post, things seem more complicated to me.
I am interested in Voltaxic build.

So if I use Lightning Arrow (which have 50% physical damage converted to lightning damage) also use 'Physical to Lightning Damage Support' (which also 50% physical damage converted to lightning damage). Beside pursue more physical damage/Lightning damage or maybe chaos damage modifier and node, is it ok to get projectile damage too ?

Do the projectile damage also benefit to lightning damage output ?


Edit: After re-read mechanical thread once again,
Is it correct if i assumed projectile damage is another term of physical damage but exclusively only for bow (and wand )? And thus it will add to the whole physical damage portion ?
Last edited by TeddieJohan#4273 on May 6, 2017, 7:49:10 AM
Winter Burial + Impact Slayer Ascendancy = Melee Splash Double Whammy?

Well, as the title say in regards to Glacial Hammer

With IMPACT single target attacks have SPLASH damage at 50% of main target damage.

Winter burial jewel allows cold damage splash at 100% of main damage

Do they BOTH work at the same time?

It would mean I smack an enemy on the head and my weapon does 100% cold splash damage and 50% attack damage splash damage?

Or does one take precedence over the other, basically making one or the other more or less useless?
when beyond monsters spawn do they have chance to drop the area specific div cards or they can drop only beyond specific, if they can drop only beyond specific are the beyond cards taking the slot of area specific cards?
What happens to mobs hp if one of two players in party permamently leaves the map? It's important, because I need to edit wiki on that matter.
Why bother finding a Mirror of Kalandra if it can be [Removed by Support]
Killing the Elder or Shaper while following someone's build is like finding a street using google maps - such an achievement!
Hi all

Can help on this doubt.

I'm Flame Totem Ascendant, so this "10% chance to gain Power charge on hit" of assassin side, works on Flame Totems?




And the Deadeye side, all projectile bonus works on projectile bonus of my flame totems?
More specifically on this "Skills fire an additional projectile"

Hi. I have a question about weapons.

I'm playing a Templar summoner that focuses on freezing mobs. I'm using a staff.
I never swing my weapon. I use it to cast a heavily supported ice nova.

What stats on a weapon matter if you never swing it?
"
Higorvilpon wrote:

I'm Flame Totem Ascendant, so this "10% chance to gain Power charge on hit" of assassin side, works on Flame Totems?


And the Deadeye side, all projectile bonus works on projectile bonus of my flame totems?
More specifically on this "Skills fire an additional projectile"


Here is how the game developers have explained it to us in the past: Totems use your character's offensive stats, and only your character's offensive stats.

Thus, for the Assassin side, the practical answer is "No." When your Totem Hits enemies on full life and attempts to gain a power charge, it will fail to gain a power charge and nothing will happen because it is only allowed to use your character's power charges, not its own. You can still benefit from this stat if you use a Skill whose effect originates from your character (Flame Totem doesn't do this; no Totems do this), such as Orb of Storms, Ice Spear, and so on to gain a Power Charge for your character; when your character has Power Charges, it and its Totems will have increased critical strike chance.

While on the Deadeye side, the practical answer is "Yes." Additional projectiles is an offensive stat that is simply granted to you in this case, so it is also granted to Totems. Of course, the Attacks have chance to cause Bleeding part won't help you, because Flame Totem is not an Attack.

"
Skra113 wrote:
Hi. I have a question about weapons.

I'm playing a Templar summoner that focuses on freezing mobs. I'm using a staff.
I never swing my weapon. I use it to cast a heavily supported ice nova.

What stats on a weapon matter if you never swing it?


This is a deceptively complex question to answer. In a phrase, the answer is "applicable global stats." Weapons have a certain set of base stats that are inherent to their existence, i.e. they show up on all white (Normal-rarity) versions of the item category of "weapon," and the developers have told us that any modifier that can apply to one of those base stats will apply to those base stats, thus being a "local" modifier. Attacks use your Weapon base-type stats, while Spells do not, as you probably suspected. Anything that does not apply to those base stats are "global." This includes modifiers that explicitly state "global" and conditional modifiers, presumably because white weapons can't check conditions of things.

The practical answer would probably be, spell damage, cast speed, +level of socketed gems, x% increased fire/ice damage as applicable, and anything that says "spell" or "global." Everything else (assuming I didn't forget anything) would be useless to you. Most notable of what doesn't help you is "Adds x-y Lightning/Fire/Ice/Physical Damage." These add to a weapon's hit damage. If it says the same thing but "to Spells" at the end, then it will benefit your Spells, naturally.
Need game info? Check out the Wiki at: https://www.poewiki.net/

Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347

Report Forum Post

Report Account:

Report Type

Additional Info