Mechanical Questions Thread

Does projectile weakness directly affect the poison damage caused by projectile attacks, or does it only affect the initial hit?
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KoKid wrote:
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NewHuman wrote:
Cyclone + Bloodlust + Noxious(Assassin Node) = 30% chance to cause bleeding? or cannot cause bleeding?


Bloodlust will get priority here and therefore the combo you are displaying will not work


I tought same with you.
but now it's working in game. then is it bug?
IGN : I_am_not_NHbank
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NewHuman wrote:
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KoKid wrote:
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NewHuman wrote:
Cyclone + Bloodlust + Noxious(Assassin Node) = 30% chance to cause bleeding? or cannot cause bleeding?


Bloodlust will get priority here and therefore the combo you are displaying will not work


I tought same with you.
but now it's working in game. then is it bug?


You might still be causing Bleeding from Riposte, Reckoning, or Vengeance
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Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347
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adghar wrote:

You might still be causing Bleeding from Riposte, Reckoning, or Vengeance


maybe you are right..
2 friends says me it's working..
but I tested it myself with gladiator. It couldn't cause bleeding..
IGN : I_am_not_NHbank
Hi,

1. Can Essence drain be reflected in any way?
2. If yes is the reflected dmg the same type as the initial dmg (if i only do chaos dmg will the reflected dmg be only chaos dmg as well)?
Last edited by gring0bg#6007 on Oct 10, 2016, 7:12:18 AM
About flasks,
I don't know if i'm missing something, but, my character: MaawkAAAAAAAAAAAAAA is current bugged someway whenever i use my flask ''Avenger's Eternal Life Flask of Heat'', it says: Immunity to freeze and Remove freeze efects, that's not working with my char, both the buff icons and the Freeze removal, that is screwing me up doing end game maps, opening strongboxes, etc.

Anyone might able to help me?
This world is an illusion, exile!
Totems for life!
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gring0bg wrote:
Hi,

1. Can Essence drain be reflected in any way?
2. If yes is the reflected dmg the same type as the initial dmg (if i only do chaos dmg will the reflected dmg be only chaos dmg as well)?


1: No
2: If you wand/dagger/sceptre has the mods "add x-x '''elemental'' damage to spells', this is the damage that will reflected back to you
This world is an illusion, exile!
Totems for life!
The Brass Dome has the unique mod "Take no Extra Damage from Critical Strikes" Does that include player attacks that are reflected back?
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GetRekt wrote:
The Brass Dome has the unique mod "Take no Extra Damage from Critical Strikes" Does that include player attacks that are reflected back?


It makes no difference. Reflect damage is calculated after all the relevant multipliers are factored in (i.e. it's based on damage actually dealt), and reflect damage is generally not scaled outgoing, so they can't critically strike in the first place. Thus, there is no extra damage from critical strikes to reduce, unless you mean the original critical strike, which the receiving-damage calculation has no access to.

I'm too lazy to look up the relevant dev posts at the moment, but it might be a fun challenge if you're still skeptical.
Need game info? Check out the Wiki at: https://www.poewiki.net/

Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347
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Yamajac wrote:
Does projectile weakness directly affect the poison damage caused by projectile attacks, or does it only affect the initial hit?


Projectile weakness only ever affects hits. It's a modifier to damage taken, which is different from a modifier to damage. DoT cannot be affected by damage taken modifiers that care about the source.

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