Mechanical Questions Thread
Hello,
I was wondering if its possible to have all 3 flask rolls (duration,charge gain, -charge use) on a belt at one time, since there all suffixes. There are 0 listed in any league on poetrade, which made me think it may not be possible as they share a roll slot or something to that extent, would appreciate a response, Regards, Lighty LightyGaming.com
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My stone golem currently gives my minions just over 12k health and I noticed that they seem to die fairly quick given that number. Also on my character tab under Misc it doesn't show up as my minions max health being altered unlike the normal "Minion Life Modifier" which is there. Am I doing something wrong?
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Stone Golem has 12k Life - it doesn't grant 12k Life to all your Minions.
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Cyclone + Bloodlust + Noxious(Assassin Node) = 30% chance to cause bleeding? or cannot cause bleeding?
I sent e-mail about this, but reply says post it here. I need your answer! thank you. IGN : I_am_not_NHbank
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I went through the GGG replies with ctrl+f and found nothing about this, so I assume this hasn't been asked before...
The Occultist's Malediction notable says that you gain 4% of non-chaos damage as chaos damage for every curse on an enemy you kill: does this imply that totems getting kills on your behalf will not allow you to gain the damage bonus? I ask because have an idea for a multi-curse dual-totem occultist, and I want to be sure the mechanics will work as I envision them before getting too far into leveling. Quand tu souris, je jouis
D'la joie d'sourire aussi |
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" Correct, on-kill effect have been proven to not work with totems unless it is specified in the description. |
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" Bloodlust will get priority here and therefore the combo you are displaying will not work |
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" For some reasons, ''Increased charges gained'' and ''reduced charges used'' cannot be on a belt at the same time. Last edited by KevT90#3108 on Oct 10, 2016, 12:59:48 AM
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" 1- The hit that applies the curse won't benefit from the debuff bonus applied on the mob. 2- Before 3- Considering the different numeric values of damage types, they should roll independently Last edited by KevT90#3108 on Oct 10, 2016, 1:02:17 AM
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" Yes. Increased flask effects always increase the numerical effect of the flask effect. Flask Effects include the primary over-time effect of drinking a flask, and any "while flask in effect" bonuses from flask mods. |
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