[2.6] The Curse Whisperer - Tri-Curse CI Whispering Ice Elementalist - Viable for Everything

If you had a +1 Curse Astramentis would the best thing to do would be ditching doedre's damning for something like a shavronnes revelation in the right ring or a le huep maybe?
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FrooostyTheBlowman wrote:
If you had a +1 Curse Astramentis would the best thing to do would be ditching doedre's damning for something like a shavronnes revelation in the right ring or a le huep maybe?

If you have a +1 Astra, the best thing to do is replace Doedre's Damning with another Perandus Signet.
Sorry if this was asked before, but how are you getting 6.31 second skill duration on icestorm in standard? Thank you
Underrated stats: Basic human decency, small quantum of respect, microportion of compassion
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onomastikon wrote:
Sorry if this was asked before, but how are you getting 6.31 second skill duration on icestorm in standard? Thank you

Over 1900 int + Potency of will.
Last edited by Windgaming#5308 on May 16, 2017, 4:13:17 PM
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kirjami wrote:
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Black_Gun wrote:
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ImbaSouLz wrote:
Hi i love your guide :) but approximately how much does this build costs on legacy softcore? Is 90 c enough to get started with this build?


yes, its enough to get started, but just barely. 70c for an astramentis, 1-5c for the staff (try to get as high %inc int on it as possible!), a few chaos for some basic ES gear. this will easily be enough for smooth dried lake and white map farming. with the currency you farm along the way, you will be able to fundthe push into yellow maps.


to get started, just skip Astramentis. Leveling to 85 and up to tier 11 maps is easy enough without. But get the jewels, esp. the "Brute Force Solution" one.


I concur with skipping Astramentis until it's easily affordable to you. Arguably you should spend the chaos on good chest, glove, belt, and boot pieces, plus getting a rare amulet with +str, +int, +dex. There's a +53 dex +70 str +73 int amulet for sale at 1c for example.
In your standard witch (Prophecy), I see you put an additional Fertile Mind in the jewel wheel near the Scion (directly behind Harrier). I was under the (mistaken) impression that Fertile Mind (and Brute Force) affect all nodes which its radius touches; on my tree, the Fertile Mind near Vaal Pact touches all of my dexterity nodelets, just brushing the one near Harrier.
Since you obviously know what you are doing, I infer that I must be mistaken and the dex node directly underneath Harrier is not converted by Fertile near VP.
Thus two questions:

#1. You invest three points to change that one dex node into intelligence with your second Fertile plus the 12% increassed spell damage; this surprises me. Couldn't you simply take 3 more random intelligence nodelets (north end of witch tree)? (Or slotting a different jewel, like a Turmoil or another of those godly 4-stat jewels over which I drool.) I would have thought this would be better for us. Obviously, you do not think so or you wouldn't have done it, so I would like to hear your reasoning.
#2. Before I saw you slot the second Fertile, I (mistakenly) believed that Brute Force left only 4 strength nodes unaffected (one right before US, three near AK). Am I wrong? Is the strength node 2 below Catalyse and 3 above AK not affected? There's nothing to be done about that, right?

Thanks much
Underrated stats: Basic human decency, small quantum of respect, microportion of compassion
Last edited by onomastikon#6270 on May 17, 2017, 5:42:31 AM
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onomastikon wrote:
In your standard witch (Prophecy), I see you put an additional Fertile Mind in the jewel wheel near the Scion (directly behind Harrier). I was under the (mistaken) impression that Fertile Mind (and Brute Force) affect all nodes which its radius touches; on my tree, the Fertile Mind near Vaal Pact touches all of my dexterity nodelets, just brushing the one near Harrier.
Since you obviously know what you are doing, I infer that I must be mistaken and the dex node directly underneath Harrier is not converted by Fertile near VP.
Thus two questions:

#1. You invest three points to change that one dex node into intelligence with your second Fertile plus the 12% increassed spell damage; this surprises me. Couldn't you simply take 3 more random intelligence nodelets (north end of witch tree)? (Or slotting a different jewel, like a Turmoil or another of those godly 4-stat jewels over which I drool.) I would have thought this would be better for us. Obviously, you do not think so or you wouldn't have done it, so I would like to hear your reasoning.
#2. Before I saw you slot the second Fertile, I (mistakenly) believed that Brute Force left only 4 strength nodes unaffected (one right before US, three near AK). Am I wrong? Is the strength node 2 below Catalyse and 3 above AK not affected? There's nothing to be done about that, right?

Thanks much

The same node can be converted more than once. The node between the two Fertile Minds is converted by both of them and gives 20 Int. It's mentioned at the end of the leveling guide.

There are 4 Str nodes that are not converted (3 near AK and 1 near US). That's why I say that Unwavering Stance costs 5 points.
Last edited by Kelvynn#6607 on May 17, 2017, 12:37:26 PM
any thoughts on the ES changes? I think this build could deal with the nerfs to the raw ES numbers. we could, for example, just sacrifice some few damage to gain 50-100% increased ES from the tree to compensate. but vaal pact outright not working with ES anymore is just destroying this build. the usual leech cap of 20% of your life or ES per second is just utter trash and far from cutting it. so we either have to deal with not having instant leech anymore, or go for some sort of life variation of this build that loses a ton of damage because life nodes are so goddamn inefficient and lose the "defensive double dipping" that our int was pushing our ES.

so IMHO this build is so severely gutted by the VP nerf that its not worth playing anymore, at least not in the current form.

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the best I could come up with for now is a life based MoM berserker version:
https://www.pathofexile.com/passive-skill-tree/AAAABAECAAPuBAcEswceCPQOSA5cD6sRlha_FukW8xhqGjgc3B0UHb4fAiGQIvQkNySLJScmPCaVJy8o-io4L50y0TOHNZI2xTlSOtg64TwFPC09X0GHRUdFfkWdSU9JUUyzTeNQQlF0UlNTUlVLVcZWSFgHXUld8l8qX9Bh4mZUZ5tqQ2r6bAttGXuMf8aCm4LHg1-DzIPbhMWFMoV7jDaO6Y8aj0aQVZMnlS6XLZeVl_SYV5o7muCboZu1n9-hL6IAoi6io6ZXppmnCK4-r423PriTvKq86r6KvwjAVMBmwzrEFcT2xq7QH9Wm2CTYveoQ6-Tr7uw47TzvfO_r8NXyRfhf-ej-Cv6P

with kaoms heart, good gear on all other slots and lvl 100, this build reaches 6.5k life, plus tons of mana for MoM. note that a life based berseker doesnt need to reserve mana for discipline or blasphemy - warlords mark. also note that all the int we're stacking pushes the base mana and thus, via MoM, our ehp pool. so... factoring in MoM, this build would have the equivalent of 6500/0.7 = 9285 life, with instant leech. its a berserker, so due to the ascendancy, we take 10% more damage, reducing the ehp to about 8.5k life. since the build will have 100% of damage leeched as life in any "stress situation", it doesnt have to use the life leech gem, which allows to insert another damage gem, probably controlled destruction. the 40% more damage from the ascendancy usually make up for the loss in increased damage from the elementalist ascendancy, and the addition of controlled destruction should make up for the loss of damage on the tree above (less damage and int nodes!) losing mastermind of discord's additional fire pen can be somewhat compensated by using the wise oak flask. (having mastermind plus fire pen plus wise oak was kinda overkill anyway).

so my life berserker version should end up at roughly the same damage, be even more leechy then what we're used to, but have somewhat less ehp. (capped at 8.5-9k max, whereas this build previously could reach 11k in the form of ES.) on the other hand, keep in mind that we can get some armour or evasion with this setup.

the upside of all this is that the gear should become quite a bit cheaper, except possibly for the kaoms chest.
Last edited by Black_Gun#7476 on May 17, 2017, 11:41:28 PM
RIP WI :'(
So... Now that wi is gonna be completely gutted there are gonna be no more viable cheap builds that can carry 5 man lab since we are back to the getting 1 shot mechanics of izaro even on the finest days where he hits like paper so guess i'm over with this game as our amazing 4.5-5k health hp that we are gonna have as none ci is gonna be complete crap.

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