[2.6] The Curse Whisperer - Tri-Curse CI Whispering Ice Elementalist - Viable for Everything

What do you think of this belt in terms of use? I feel like it could be above Auxium or at least a contender for 2nd best.

Last edited by Bioness#7668 on Apr 11, 2017, 11:47:21 PM
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Tegraze wrote:
Hey nice guide btw, idk if it's been asked before, but why not take the (3 points) Explosive Impact node for 45% inc fire damage? instead of extra sockets (those for izaro's turmoil for example), or why not use it at least for leveling?
Cheers!

The least useful of the things to take at the very last levels give you 40 Int for 3 points. 40 Int is better than 45% inc damage at those last levels because by then you likely have all the %increased Int items. Things before that (up to lv 92) give you 13-15 Int per point spent, or better.

Spending 3 points to take 45% inc dmg while leveling will delay completing the build by 3 levels. DPS during leveling isn't lacking.

However, there is a question of how much do we really need Amplify and Blast Radius after the AoE changes in 2.6. Explosive Impact may be worth taking instead of one of those things (or even both). But the difference won't be anything major. I don't feel like experimenting a lot right now because 3.0 is coming soon, and the build works just fine as it is.

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Bioness wrote:
What do you think of this belt in terms of use? I feel like it could be above Auxium or at least a contender for 2nd best.


It's useless to this build. It has no Int. We don't need phasing for anything. 36% total resists = 1 res mod, you can get a lot more on a Crystal belt. Auxium offers a lot more ES and good chill/freeze protection, it's OK as a temporary item until you craft a decent belt. But this one is worse than a cheap tri-res belt that you might use while leveling to Diamond Skin.
Last edited by Kelvynn#6607 on Apr 12, 2017, 2:24:17 AM
I just want to start out by saying thank you, i have really enjoyed this build thus far.It was a great build to start a new league in and getting it actually playable didn't take that much effort. It's actually one of my best characters to date, I just finally got to level 92. i have only had trouble with a few things on this build.

To the question above about the explosive impact, Exactly which jewel sockets or passive would you drop to get that 3 node cluster? i really don't see any viable choices to drop..You could respec the first jewel slot above witch start for 2 passives and hit the explosive impact by level 93.
But that would only fetch me an extra 8% area effect and 2% damage with a loss of 10 intel(dmg/es) and 2% freeze/ignite

If you have insane Resist gear you can drop the 3 resist passives by marauder and hit it by 92 as well.The explosive impact does look like a decent cluster, but i feel like i would probably go for Foresight for increased ES anyway as my gear is not perfect.
/EDIT i haven't tested it but dropping blast radius for explosive impact does seem like a decent option. Lose 10% inc AOE for 15% inc dmg (will also buff scorching ray?)

Finding Good resist Es gear with intel is my biggest struggle right now and i am having trouble removing my current gear to make the transition to adding Temp chains. Which absolutely has to happen. Tier 15 is pretty rippy.

sad part is a i have a few ex to spend in each slot on resist gear and cant find anything worth while.. even looked for less es than are curently on them
Also i want to point out that your jewel placement photo kinda fucked me up with that fertile mind pas the 2x spell dmg nodes. When i speced these it felt really insignificant but then i see on your tree you dont even have it? Thanks again!

I tried crafting the crystal belt, didn't turn out great. Conclusion is i can run the 50 int ring and dodres with capped res as long as i keep the tri res belt on. (loss of 121 intel)
Current setup:

Last edited by Rnew1990#5171 on Apr 12, 2017, 3:33:22 AM
I just wish to post a warning that this build is not much Boss fighter, and it hardly handing the late Atlas bosses.

Some of them is a big no-no for this build, even for the special kind of this build which having 12k ES.
With the "1h 6L wipe" the PoE turns to a joke now.
There is no sane reason for one to play it any further.
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SonicPLD2 wrote:
I just wish to post a warning that this build is not much Boss fighter, and it hardly handing the late Atlas bosses.

Some of them is a big no-no for this build, even for the special kind of this build which having 12k ES.


what the actual fuck are you talking about LOL.

I have literally face tanked almost every boss with pretty nasty mods except corrupted lair map.. that dude fucks me up for some reason
Last edited by Rnew1990#5171 on Apr 12, 2017, 3:31:40 AM
Well, I can see why that guy thinks that this build is bad at boss fighting. I have the problems with guardians just because I don't have enough experince with them. Well, minotaur is a joke, jjust avoid his digging move. For chimera - I have a problems on clouds phase, but I got a nasty gem (not vaal discipline), and it helps me dealing with that. Atm I have problems with hydra (stupid mob don't want to stand still and take damage as a big boy) and phoenix (ffs, -max rez curse is a nasty thing). Any tips on them?

Oh, and btw, Kelvinn. If this build will not survive 3.0 - will you rehash it to fit there? I really like the playstyle, never was fond of speed clearing, and this build makes me happy a lot.
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Kelvynn wrote:
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CakeOK wrote:
Why these boots are pretty weak? Because of low ES or because of only 1 resist and only 46 Int?

Yes. I consider T1 Int (51-55) the main stat, it can justify having only 1 res mod, less than 30% ms or modest ES. But if you don't have T1 Int then the rest of the mods should give you more.


tbh I would prefer 5% ms or 20-30 base ES over 5int anyday of the week...

when I have the choice between boots with 170ES, 45 res and t2 int, and boots with 150ES, 45 res and t1 int, I'd always take the first ones...

t2 int can always be divined up to 49 or 50 int. the 5-6ish int difference to a t1 int roll just doesnt make too much of a difference in the end. ofc, having at least t2 int rolls on all armory pieces is a must.

btw is anyone else also having the impression that buying int es boots is a particular pain this season? even last league when howa builds were also around, I didnt have that much trouble finding a suitable pair of boots for a reasonable price. this season, I can find 30ms 150ish ES boots with 40-60 res and t2 int for around 6 ex, but anything above that, even the same stats but with 170 es, is 10ex++ territory all of a sudden. 200+ es boots with similar stats go for upwards of 30ex...
I wonder if there are any alternative skills that I can use instead of scorching ray as sometime my potatoe machine derps out and mess up the channelling. can I use fireball or other fire skills as well with this build just to switch things up a bit?
thanks!
Last edited by Nooobie765#1746 on Apr 12, 2017, 8:11:18 AM
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Nooobie765 wrote:
I wonder if there are any alternative skills that I can use instead of scorching ray as sometime my potatoe machine derps out and mess up the channelling. can I use fireball or other fire skills as well with this build just to switch things up a bit?
thanks!


you need to use a channeling skill to work with "cast while channeling". ;)
scorching ray is by far the best suited of the channeling skills for this purpose, but you can also try blight, wither, flameblast or incinerate. maybe your machine likes those better.

but you'll lose the reduced fire res that SR provides, so it'll be a downgrade.
would incinerate with gmp good since the coverage is massive?! :D

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