[2.6] The Curse Whisperer - Tri-Curse CI Whispering Ice Elementalist - Viable for Everything
" 1.) int is the mainstat of this build. it provides skill base damage, damage scaling, skill duration, energy shield, max mana and mana regen. 20 int is not a waste. yes, one can take foresight, but its usually not a good idea once the build is completed/comes together around level 92. if you are starting out and have bad gear, foresight might help, but I would consider it a temporary fix, not a final solution. 2.) essence surge is useless. this build leeches back its ES. if you have to rely on the ES recharge, you are in deep trouble and have probably misplayed your icestormer to get into this situation. 3.) afaik you continue to leech from them. usually, this skill has no issues with "allies cannot die"-mobs. just locate the boss with the immortality aura, cast an icestorm on it, done. 4.) impossible to answer since this question is heavily gear-dependent. take faith and steel as well as arcane focus. and possibly foresight if you must. I strongly recommend to not take any further %increased ES nodes. keep in mind that 500 int = 100% inc ES. this build easily reaches 1500 int, which corresponds to 300% increased ES from the int alone. this means that for this particular build, %inc ES nodes have an unusally low marginal utility. 5.) not at all. I'm not even sure this would work, but even if it does, the effect would be negligible. icestorm has many small hits, so that we never have considerable overkill damage. even if herald of ash works from the mechanical side of things, it would still do pratically nothing. " you must have the elementalist ascendancy node "liege of the primordial" to be able to summon two golems at once. Last edited by Black_Gun#7476 on Mar 17, 2017, 3:10:49 AM
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Thanks for the answers.
Just another quick question, what is the recommended ES before fighting Dominus and Malachai in cruel and merciless(a kind of gear check before fighting to ensure no One Shot deaths take place)? Also, why leap slam? I kind of prefer to use lightning warp as teleport skill of choice(and otherwise flamedash). Also, fortify not being a support, do we need to cast it or does it get self cast on leap slam? Is there any flask that gives the same effect as 'Panicked Life' in case of emergencies? How else do we know when we are going to lose and back out/run away to avoid death. Also...we dont stack armour, and eliminate evasion. So, we take full dmg of phy. hits. Isnt that bad? Last edited by atarekaze#6587 on Mar 17, 2017, 3:57:12 AM
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" Well, I use 2 +10 int nodes to get Foresight. Considering that is 2% spell dmg and 4% increased ES(screw the mana, we have enough to get by anyway), isnt it better to get 20% increased ES which is quite a considerable boost for the same? Also, how does int and skill duration relate? |
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" icestorm gains 0.15s base duration for every 100 int. with 1.5k int, thats 2.25s additional base duration. which is then multiplicatively scaled by the nodes in the potency of will cluster. |
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Ok, I got to lv 92 and did the Shaper some more. It feels a lot more comfortable now.
New video: Uber Izaro, Uber Atziri, The Shaper in 2.6 I haven't felt any difference between 2.5 and 2.6 until reaching the Shaper. Perhaps Uber Atziri was dying a little slower than before, but it didn't matter. T16 bosses went even easier than before, thanks to this new awesome flask (20% fire pen!): Because PoI is used for the Shaper, I bring a Ruby flask and pop it together with the Wise Oak to get fire res on top. However, the Shaper fight is where the nerf to CE becomes noticeable. Each phase takes a little longer, and it's a little harder to outleech his damage plus the vortexes plus the clone in the final part. At lv 89 the char felt too weak. At lv 92 it felt like lv 89 before the nerf. Basically, this nerf equals 1 jewel. So at lv 95 (the next jewel) it should be pretty easy again. Physical mitigation flasks take care of the Slam two times per phase, and before 2.6 it very rarely took more than 2 Slams per phase. But now a 3rd Slam is not so rare anymore, and that one you have to dodge. It's not a huge deal in the 1st or 2nd part (and in the video I actually messed up my flasks in the 2nd part and had to dodge it), but if you get 3 Slams in the final part - that's trouble, because while you dodge it the Clone will show up and you'll need to dodge him too, and it gets complicated. I'm considering using 2 Granites without Basalt, it may be enough with 8k+ ES (with both flasks active you get hit for only 5.5k). If that works, it will be enough for 4 Slams, and the problem is solved. Last edited by Kelvynn#6607 on Mar 17, 2017, 6:14:42 AM
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" You are not supposed to eat Dominus' and Malachai's 1-shot Slam attacks. Ever. Dominus you might survive, depending on your Lightning resist. Malachai will 1-shot you with any gear you can possibly have at those levels. Without eating their 1-shots, something like 2k ES for Cruel A4 is fine, as well as Merc Dominus. I haven't done Merc Malachai with this build before upgrading to the endgame gear. There is no reason to do anything in Act 4 after freeing Deshret before you level to 70 and wear the good stuff. But 3-4k ES should be fine, I think. Last edited by Kelvynn#6607 on Mar 17, 2017, 5:51:56 AM
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Im starting this build, like what class Is actually the best to run with witch, scion, templar or maruader?
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Heya, is it normal to have 5600 avg. damage with Pendulum and Sulphur flask up at lvl 87? I'm quite certain there must be something wrong with my gear, your tooltip is much higher.
The only thing I'm lacking is a Jewel I got for resists. |
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Am i blind / missing something or do you not over cap res for ele weakness maps?
All those unique make it hard to get enough resist. |
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" How much int do you have? The 5600 avg dmg is it with golems + pendulum and sulphur flask? My avg dmg with all that is 7300 |
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