Content Update 2.3.0 Patch Notes

Yeah, I'm a little butt hurt about my Voltaxic getting nerfed. Mainly because I've had it for YEARS and the reason I so enjoyed this game was because of the legacy mechanic. The fact that items would be OP and then get nerfed, but you were good if you had it before hand was so interesting and unique. Guess that only applies to items that don't really NEED nerfs? Idk... I don't see much of a point in nerfing items in a PVE game anyways.
prophecy in 3 hours hype hype hype. \

edit:

god damn. no f--ing love for trappers at all. All these fixes and yet i thought trappers/miners were gonna get better crap and this is what we get. GGG you're seriously becoming less and less than what is expected.
Last edited by Obzs on Jun 3, 2016, 12:37:59 PM
All i can say is that I see an awful lot of people that complain about something that is FREE. Dont like the changes, gtfo no one is forcing you to play, plenty of other LOUSY free games out there. I love the sense of entitlement some people get...

Anyhow, see you fools in Prophecy!
I do not kill with my gun; I kill with my heart.
He who kills with his gun has forgotten the face of his father.
Twiddles Thumbs. :D
Quite sad to read:
The experience penalty for higher levels is now slightly higher. The penalty starts taking effect a few levels earlier than it previously did.

Iv had seriously hard time finding maps higher than 8 - they simply never drop. In general at 87 a single death can cost you more than 2-3 T8 map runs already -_-.
Why did this line disappear in the patch notes (I'm talking about the patch notes when installing the patch) ?

"
In maps, the count of monsters remaining is now shown when you press tab to see map information.
Did someone just cheat the clock and moved it back another 2h?
;p
"
Wiesl_1404 wrote:
- no change to double dipping poison and burning damage
- no nerfs to Cast on Crit and/or Discharge
- no nerfs to Lightning Arrow
- no nerfs to piercing Frostwall mechanics with skills with secondary AoE effect which creats a shotgunning scenario to trivialize endgame content (for example: Kinetic Blast, Lightning Arrow, Iceshot)

GGG sry, but i am disappointed in this decissions and the general direction the game is going in terms of endgame balancing in gerneral. With not ajusting this issue you created the same old boring meta for another 3 months. CoC Discharge is ruling since 1.3 (more than a year ago!!!), LA is ruling since chaos buffs and especially since Ascendancy came out.
You even buffed Elemental Proliferation up to a value where it can be abused. with Slayer you basically can go up to the "old broken eleprolif status" like it was in 1.3 (you can reach the same radius) while doing even more damage than it ever was possible in 1.3 - how you can not recognize that issue?
But the biggest fail of all imho is this: You even buffed poison even more - you where already able to oneshot Ueber Atziri with poison with a Vaal Lightning Trap --> now you won't even need that anymore to do that... i am speechless.


I have never witnessed a balance team which had been so incompetent about such obvious broken stuff in any other online game i have ever played. Why arn't you able to figure this out yourself? Sry, but i don't believe any longer that anyone on your balance team actually plays the game on an endgame level (past lvl 85) except GGG_Neon - you guys over there are completly out of touch what is going on right now!
Why are you not fixing obvivous flaws? One could just think you want to destroy your own game on purpose!



CoC Discharge fix would be so easy; you would not even have to touch the CoC support gem for it - just give Discharge a 1sec cooldown and be done with it! it would fix so much things at the same time. Also discuss about how to adress CoC in the future.

Decouple poison and burning damage from modifiers like projectile damage, trap damage and mine damage. Is this really that much of an effort to do?

Set Frostwall to "cannot be pierced" temporarly for a hotfix for now and discuss with your team how you gonna ajust this problem/inbalance in the future.



I personaly can not understand what actually is hard to do/impossible to do about this justified nerfs. 90% of the ajustments/nerfs released by your balance team over the last half year where just horrible done and lead to the following results:

- first scenario: completly destroying a skill or a mechanic
- second scenario: the nerf doing absolutly nothing/had no effect on the game at all

GGG, you make nobody happy if you are going on with this policy - show us that you really care about the health of your game.



If nothing changes within the next 2 days i can see myself playing prophecy for 1 week maximum - not because the game is not great and i am not excited for the new content; no, it's because of boredom and the overwhelming amount of unbalanced stuff in this game which trivializes content and destroys the fresh economy and ruins the ingame experience over all for a large part of players out there who actually enjoy somthing called "challange".

100 % agree
Theres no balance team here... Financial whales that play that builds run this game. Look at MELEE condition at this moment... so sad
Coffee....check, smokes...check, geeksnacks ....check, OH BTW >>>>KUDOS to the TEAM and Thanks !!!!
"
lonok wrote:
All i can say is that I see an awful lot of people that complain about something that is FREE. Dont like the changes, gtfo no one is forcing you to play, plenty of other LOUSY free games out there. I love the sense of entitlement some people get...

Anyhow, see you fools in Prophecy!


Most of the people you see complaining have forum banners showing that they indeed have sunk quite a bit of money into this game.

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