Content Update 2.3.0 Patch Notes
Oh Goodie! More Cards I will NEVER find a complete set of! :/
I have walked through the Valley of Death & emerged the Shadow of Evil
The Gene Pool needs chlorine Humanity is the worst STD Mother Nature ever contracted | |
Make more items more useless, let the game waste more time of players, so they will be more tired of it, its so glorious…
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" What about the fortify support gem ? ? And where is this in the patch notes ? ? |
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Don't quite understand why people are complaining about stuff like poison not being nerfed.
Why don't you be happy and just use poison? Realistically even if they did nerf everything you define as "op" there will just be a new "op". If the Average is 100 units and person X has 150 units nerfing him to 100 will just make the guy with 140 units the next best. Would you rather that every single build do the same exact thing? That's not possible in a game where you can build your own character so specific and that will never happen. Instead of crying for nerfs just use what is there for you to utilize. I would rather play a game where it's possible for a normal player to potentially kill Uber Atziri than one where everything is nerfed so much that nothing does damage and you have to have god-tier gear in order to have a chance at killing Uber. At the moment, only the most funneled and active players can kill uber within the first couple weeks still so it's quite competitive. But at least later on in the league after the Farm-Uber-To-Make-Bank wave has been rode, normal people who don't have the resources of 10 clan-mates funneled to them can still have a decent shot because the build is capable of doing good damage without ridiculous gear. Those people using OP builds don't hit level 95+ before you because their build is op. They do it because they A. Play more than you B. Play more efficiently than you C. Are better than you Edit: If you actually look at all the various things people call "op". You'd realize that there isn't some 1 amazing build that is obviously better, there's actually a handful of things different people call "op". To me, that's true balance. You can pick multiple general builds-paths and still have a very effective character. Last edited by Baaklau on Jun 3, 2016, 2:35:03 AM
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So no change to the already too long list of helm enchantments?
Just add more, and pay no heed to the immense number of repeat shit enchantments? Great Game Mechanic GGG | |
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Last edited by Entropic_Fire on Oct 26, 2016, 8:02:13 PM
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Do you have to download this separately ? When ascendancy came out i thought i had it already but I had to download a different launcher and was late. I have the current version of ascendancy and nothing else.
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" Last edited by Dark_Kobal on Jun 3, 2016, 9:47:42 AM
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Chris maybe you check again the microtransaction system because i have buyed 2 stash tabs but the second one never got it and yes i cant proove that because the system log says that was added to my inventory but was not and support cant do nothing about, if i was a normal guy with money would not be a problem that, but for me sometimes 10€ is money for surviving and cant spend much money like normal people if you can get the point.
I dont drink, smooke weed or take drugs i spend money when i can to play. I know no one give a sh1t about my problem but here it my message to trying get some attention sorry for no thread subject. 🅰🅻🅸🅽 ::: ! ♥ PoE ツ 👌 ::: Last edited by 4lin on Jun 3, 2016, 11:22:34 AM
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" So despite my pointing out that traps/mines can't be placed in tight areas, such as narrow docks/piers/caves/hallways, et cetera, traps/mines get another downgrade?! " Was this really that hard to carry over for said mine/trap issues? A trapper is COMPLETELY defenseless in narrow environmental situations, and yet you guys ignore the trouble while helping casters (arc needs no target) and now more archer "fixes". Why not apply this to traps/mines?!?!?! Last edited by Nursamedicus on Jun 3, 2016, 11:23:27 AM
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