Why Poe is becoming PAY TO WIN GAME - free discusion

pay for convenience rather than pay2win
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trueblue82 wrote:
pay for convenience rather than pay2win


And the convenience runs out quite quickly because people are to lazy to sort their "p2w" tabs, especially after merges....the more you spend the more time you waste looking for things or sifting through dump tabs.
Ancestral Bond. It's a thing that does stuff. -Vipermagi

He who controls the pants controls the galaxy. - Rick & Morty S3E1
If im to play standard i consider currency tab PTW no question about it.

In more day to day if you consider playing the game in their vision i consider map stas tab got relay high on PTW as number of maps and chasing elder is just unrepresented unless you have weary wiling friends and guild.

If crafting and selling is how you play game well then every stash tab is consider more then advantage no matter the convenience factor.

This new tabs soak so mach that people dont even realize how mach free space they got from them, i bet 1000h test squad never tested this...
Well for rest of conclusions i say we got plenty of garbage this last two years to add to problem.
I have plenty of experience off what i can do and how to do it, i just cant imagine new people ever pass lvl 60 and stay with 4 tabs, decision making processes is far more deeper then having couple of 70 characters and watching ZD.
Last edited by nEVER_BoRN on Mar 26, 2018, 10:55:06 AM
This argument is the single worst piece of garbage posted in this forum. And there is a lot of garbage to compare it to, especially of late.

That is all.
No one has yet to define 'win'.
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Shagsbeard wrote:
No one has yet to define 'win'.


Same as in any game. You pay real money and get an advantage, any advantage at all, over someone who didn't pay real money. In the case of WoW, pay $60 and get an instant almost max level character. Pretty easy concept. Luckily Path of Exile has none of this, or a lot of us probably wouldn't be here
For people who have only 4 stashs tabs, there is always the possibility to join a guild, just for the stash.
But, yes, that implies to have friends to play with.
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Shagsbeard wrote:
No one has yet to define 'win'.


That special feeling you get when you spend stupid amounts of money on a free game to look "cool" and you feel better then everyone who isn't sparkly for five minutes. Then you realize you could only afford that because you have no time to play compared to the guy who just hit 80 10 hours into the league and you are in act 3 going to bed with the two hours you got to play that day.

Really though the only thing to win in this game is a race, and for most people that would be first 100, no amount of tabs will make you a better player or make you faster at killing especially when all the top pushers work on teams anyway.
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1st Lvl 100: Incursion League
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It's not pay to win at all. Once you have a few tabs (which you could consider a support fee for the game if you like it), there is not at this time possibility to get more advantages than any other players with mtx. Getting a few tabs may help, but having 50+ won't make you top-10 player...
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Imaginaerum wrote:
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Shagsbeard wrote:
No one has yet to define 'win'.


Same as in any game. You pay real money and get an advantage, any advantage at all, over someone who didn't pay real money. In the case of WoW, pay $60 and get an instant almost max level character. Pretty easy concept. Luckily Path of Exile has none of this, or a lot of us probably wouldn't be here


From what I saw in the MMO I left, instant max level characters weren't really all that advantageous - it just meant plenty of people who never learned to play their character properly - on top of the people who leveled the old-fashioned way and still never learned to play.
Yep, totally over league play.

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