When Chris says that lab haters are a minority, how right is he?

Chris is lying.
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And1111 wrote:
Chris is lying.


/\ nice conspiracy theory. Lab is awesome. I love tossing enchantments onto random uniques and good craftable gear.
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ventiman wrote:
Who might thought that in a gear and progress game ppl will dislike when they are forced to play an area where the only usfull stats are runspeed and lifereg


Way to go

Remove the points from the lab and the lab will die and if you have to force ppl to play something they dont enjoy ...its a major design flaw

Lost 3 guys in perandus one well geared lowlife i now have anxiety to play lab at all...i dont play videogames to get anxiety i play to relax


Major concept design error and iam happy how this will turn out it has pvp 2.0 all written over it
Btw

All that softcore boasting is hillarious git gud dude play godmode like us leet ppl dieing to get progress...and be proud of it....really hard to understand


What useful strat runspeed and lifereg are you talking about ... I got only two instant 50% flasks ,1 speed flask with freeze and charge fix and boots with speed other than that there is the tactic of not right clicking into the moving traps.
And for perandus hc I lost 6 chars until I made it to maps ...in lab I died twice ,once to izaro on merci because i wasn't ready and once to a fucking burning floor trap+skeletons applying burn and no flasks left to heal through it.
Besides if you say remove the points from lab ...why bother going to lab when you can do end game builds without ascendancy ? God forbid you are going to waste 20-40 minutes on lab to get your ascendancy points that are going to help you....those minutes are maps XP!! HRFDOCORE@!!
jk ,i am barely 48 level in prophecy ,prob going to hit 80-85 level by end of it.
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ventiman wrote:

Remove the points from the lab and the lab will die and if you have to force ppl to play something they dont enjoy ...its a major design flaw
Remove experience gain from maps and maps will die and if you have to force people to play maps to reach high levels it's a major design flaw. There will always be some "mandatory" things to go through to make your character stronger.
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com
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Nizreb915 wrote:
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And1111 wrote:
Chris is lying.


/\ nice conspiracy theory. Lab is awesome. I love tossing enchantments onto random uniques and good craftable gear.


Yeah,i guess dodging traps and playing frogger is funny in shitcore.
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And1111 wrote:
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Nizreb915 wrote:
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And1111 wrote:
Chris is lying.


/\ nice conspiracy theory. Lab is awesome. I love tossing enchantments onto random uniques and good craftable gear.


Yeah,i guess dodging traps and playing frogger is funny in shitcore.
And only doing content you aren't afraid of dying to proves you're hardcore?
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com
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mark1030 wrote:
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And1111 wrote:


Yeah,i guess dodging traps and playing frogger is funny in shitcore.
And only doing content you aren't afraid of dying to proves you're hardcore?


I can die pretty much all the time in t12+maps if i'm not careful,i dont need frogger and traps.HC is about game knowledge and risk/reward thing,not playing frogger and dodging shitty traps which can kill char that can handle hardest map mods/content in seconds,it's just lazy/bad design.
Last edited by And1111#6139 on Jun 7, 2016, 9:18:07 AM
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And1111 wrote:
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mark1030 wrote:
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And1111 wrote:


Yeah,i guess dodging traps and playing frogger is funny in shitcore.
And only doing content you aren't afraid of dying to proves you're hardcore?


I can die pretty much all the time in t12+maps if i'm not careful,i dont need frogger and traps.HC is about game knowledge and risk/reward thing,not playing frogger and dodging shitty traps which can kill char that can handle hardest map mods/content in seconds,it's just lazy/bad design.


Nothing about the design is lazy or bad. The traps are an encounter, a challenge the player and the character need to overcome. The Labyrinth is also about game knowledge, you learn the traps and their layouts and how to avoid them. They're really not even that difficult. It sounds to me like you're upset about your inability to cope with the changes to the game and are rationalizing your failure as being a fault of the game, rather than a fault within yourself. If you accept that you are making mistakes and seek to improve, you will find the Labyrinth is just as surmountable as any other challenge the game presents you with.

I quite enjoy the lab. It's a true dungeon, the namesake of the genre (dungeon crawler) that gave rise to "ARPGs" in general.
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Tykero wrote:

Nothing about the design is lazy or bad. The traps are an encounter, a challenge the player and the character need to overcome. The Labyrinth is also about game knowledge, you learn the traps and their layouts and how to avoid them. They're really not even that difficult. It sounds to me like you're upset about your inability to cope with the changes to the game and are rationalizing your failure as being a fault of the game, rather than a fault within yourself. If you accept that you are making mistakes and seek to improve, you will find the Labyrinth is just as surmountable as any other challenge the game presents you with.

I quite enjoy the lab. It's a true dungeon, the namesake of the genre (dungeon crawler) that gave rise to "ARPGs" in general.


I have never died in lab.Fully ascended 5 chars in perandus HC.I hate design which can kill you in second no matter how defensivly strong your char is.Like i said,i understand that traps can be fun in shitcore,but trust me,nobody in HC think traps are fun or enjoyable experinece.And after all whineing about lab and traps for 3 months ggg decided to put traps behind maps and one more lab.
Last edited by And1111#6139 on Jun 7, 2016, 11:19:39 AM
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And1111 wrote:
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Tykero wrote:

Nothing about the design is lazy or bad. The traps are an encounter, a challenge the player and the character need to overcome. The Labyrinth is also about game knowledge, you learn the traps and their layouts and how to avoid them. They're really not even that difficult. It sounds to me like you're upset about your inability to cope with the changes to the game and are rationalizing your failure as being a fault of the game, rather than a fault within yourself. If you accept that you are making mistakes and seek to improve, you will find the Labyrinth is just as surmountable as any other challenge the game presents you with.

I quite enjoy the lab. It's a true dungeon, the namesake of the genre (dungeon crawler) that gave rise to "ARPGs" in general.


I have never died in lab.Fully ascended 5 chars in perandus HC.I hate design which can kill you in second no matter how defensivly strong your char is.Like i said,i understand that traps can be fun in shitcore,but trust me,nobody in HC think traps are fun or enjoyable experinece.And after all whineing about lab and traps for 3 months ggg decided to put traps behind maps and one more lab.


I don't think you can safely speak for everyone in HC. Perhaps you should play "shitcore" if you're not having fun in hard mode.

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