Skill Reveal - Lacerate
I dont see the blast rain comparison...
GGG listens to its fans!!! Thank you!
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whats the best way to make melee viable? make it ranged melee, of course!
lol. |
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" +1 Back to The Melee (Reaving Insight): view-thread/1240462
Fusion Skill Engineering: view-thread/1095291 |
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" Nop, it's only the announcement/spoiler of the next league. Back to The Melee (Reaving Insight): view-thread/1240462
Fusion Skill Engineering: view-thread/1095291 |
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WTB Whirling blades MTX $$$$$$$$$
In order to get rid of clearspeed meta cap global movement speed at 100% but make all skills instant so everything feels great.
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What's the point of releasing a new skill when it's not different enough from older skills?
I mean, you could have just reworked double strike -> since nobody uses it and the theme is the EXACT SAME. Just seems stupid to have a skill called double strike: you hit twice. And then have a skill called lacerate: you hit twice. But, wait wait, it has abit of AoE now. Mind = blown |
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" Agree it sounds weird |
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If you'e going to call it Lacerate then maybe give it some sort of bleed chance? -looks at other posts- Yup, several other people seem to be having the same thought.
That would make it at least a little more distinct from Cleave and Reave. Not much, but something to build around a bit especially considering the bleed stuff in Duelist. Speaking of, does GGG have any news on making bleeds more interesting? Obviously having them stack like poisons do would be a very bad idea until the double-dipping can be fixed, but what about something like having a melee attack instantly add one of the bleed's damage ticks to it then lower the bleed's time itself by that tick? |
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HOw is this a lacerate? I was totally expecting some sort of bleeding mechanic, not a wind slash. WHy not call it wind slash?
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So why would anyone want to use this when Blast Rain can do the same thing, only better, from far away?
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