An Interview with our Level Design Department

Thanks for that! I really appreciate these behind-the-scenes posts! :)
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Kroughfire wrote:
Great info, and interesting to get a peek into the world of game creation.

Also, huuuuge Pirates of the Burning Sea shout out; loved that game.


Oh can't believe I missed that part; was a gigantic fan too. Played that game religiously back in the day haha, was so stunned nothing else was similar to it.
Respect all the hard work, but don't like the traps. I'm one of those "ain't got time for this" and would rather just walk past the traps. I like how Izaro fight works, but not a fan of having to go though a hundred traps to get to him. I mean I hated the idea from the first announcement of Ascendancy, tried to give it a chance, I don't like it.

Wish traps weren't a thing you added, only thing I really can't agree with about Ascendancy. Like the Classes, like the Izaro mechanics... Traps just don't fit in my opinion, I make tanky characters but I don't care about avoiding traps, I build to survive monster encounters, not to avoid traps.
IGN: Lil_Crimson
>"It was also a bit tricky to make it so that players wouldn't just want to skip through the whole trap section thinking "ain't nobody got time for this", we had to make sure it was worth going through and not just a simple speed bumps section."

This is exactly how I play all labyrinth runs lol
Hardcore
"Significantly more animated environment features is definitely something I'd love to see"

Yes please, animated environment never gets old as opposed to realistic looking environment which looks foolish as graphics in other games improve. You could begin with reworking and adding animation to some of the older maps like the upper and lower prison.
oh, Maurice Moss from THE IT CROWD shaved his head and works for GGG now, cool.
“Human decency is not derived from religion. It precedes it.”
― Christopher Hitchens
My QoL List: https://www.pathofexile.com/forum/view-thread/3279646
Thanks for organising these interviews with GGG staff, Bex. It was a good read. It's always good to learn more about the variety of roles and the people in the office.
IGN: deefa • Guild: <ACE> Alpha Crucis Exiles - poeurl.com/wpA • Discord: deefa#3298
Bring on some mountain / snow terrain! And a snow based hideout, so I don't have to use cob webs to simulate it :)
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snowglider wrote:
Bring on some mountain / snow terrain! And a snow based hideout, so I don't have to use cob webs to simulate it :)


+1 for snow!
For an Emperor to be just, an Emperor must be patient.
Thank you so much for doing this interview. Great to get some insight into the development of PoE :)

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