An Interview with our Level Design Department
LOL, spend more time on the cancer lab! Think it's about time to bow out of this crap pile
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Will we be seeing more Unique item 3D Art in the near future?
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cool
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"Well, we already have swamps, jungle, desert and lava, so yeah, snow must be the next thing. And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
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At some point, all these nice designs goes to shit. Why?
Because only things that are important are - can i get stable game performance? - what numbers do i need to kill stuff and survive? - what does drop from things i kill? Level design or monster design is lost in the process once you get to the point when you oneshot things and you move through levels fast enough. I represent only myself, my own thought and believes. I am individual, not a representative of the community. I am not speaking on behalf of someone else and I don't get offended by things that have nothing to do with me. 3.13 was the golden age. Last edited by Marxone#0650 on Apr 27, 2016, 1:55:54 AM
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" I have to second that very much. Very interesting interview, looking forward to the new innovations! <3 |
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ok... now make some linear maps
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" Uh huh. Props for being an entitled little shit who thinks he should get to have anything he wants thanks to his bank balance. Further props for being the dickhead who thinks he knows what an entire community of people think. But since you evidently have the money, why not just hire some developers and act as venture capitalist so they can make you the game you (and, apparently, most other people) want. What? You don't have THAT kinda money? Then you ain't rich enough, bro. Or you have better things to do? Then quit whining cos you evidently don't care enough anyway. You also have better things to do than flinging cheap vitriol. Like, say, some constructive feedback. Or just playing another game. |
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" We have linear maps. Strand, Gorge, etc. You just have to pay a bit of a premium (they're still pretty cheap, though) to get them cos lots of people want them. If they add more linear maps, that won't change The non-linear Act areas, meanwhile, are that way in order to keep with their theme. And anyway, you only need to pass through each of them once per difficulty anyway. |
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awesome engagement with the community, regardless of bickering in the comments
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