[2.4 VIDEO] #1 Pathfinder PHC - Blade Vortex flask build. Uber atziri video. Easy lvling

Posting to try this out, cool build.
IGN - xNoClass
I have a question about your flasks, in you post you say :
"Ruby or Basalt?
Well i play with them both, i change them depending on what map i'm about to do. I have the ruby flask for -max resistance since that will bring all 3 resistances at 83."
can you link the flask? and how can a ruby push all your res up to 83?
Also do you use any other flasks for diffrent maps/bosses? I immagine you have to use some knid of curse immune flask for some bosses.
ty for the guide btw really well done.
BTW, while this isn't the life-based variant, for those that have any doubts about the potential of a BV pathfinder:

Spoiler




Leaving this here basically as a thank you for inspiring my own variant. I had a blast playing her. Next league will want to do it again ^_^.

Edit: one other thing...veteran bowyer or nature's boon? 8% reduced ele damage and 20% chance for "LULZ FREE VINKTAR!" just seems pretty good especially because 10% increased flask charges on the way there instead of 10% increased attack damage.

Granted, penetrating 10% of ele resistances is pretty damn good as well considering hatred + conversion Vinktar. Decisions decisions.
Last edited by IlyaK1986#4225 on May 26, 2016, 10:20:19 PM
"
ArtaxDWhite wrote:
I have a question about your flasks, in you post you say :
"Ruby or Basalt?
Well i play with them both, i change them depending on what map i'm about to do. I have the ruby flask for -max resistance since that will bring all 3 resistances at 83."
can you link the flask? and how can a ruby push all your res up to 83?
Also do you use any other flasks for diffrent maps/bosses? I immagine you have to use some knid of curse immune flask for some bosses.
ty for the guide btw really well done.


Bogok doesn't use curse immune flasks. They're not really "needed", for bosses you pretty much stack 50 blades and kill them off in a few seconds.

Be very careful with -max, I also use my Ruby there but I'm pretty sure it's not gonna be enough.

I died at 97 to a volatile in -max, and when mapping in T14's yesterday I noticed (without -max) some Volatiles dropped me down to 2K hp. Pretty sure in -12 or -15 maps they will kill you anyway.
BV Pathfinder will broke the game with that new nodes

This season I played with this build (maybe minor changes) and what I have achieved? I note I played only in solo mode and on Hardcore (softcore sucks :P ).

My 2 pretty juicy PHC solo gameplay achievements:
- 1st time I killed Uber Atziri on HC mode;
- cleaned T15 twinned maps (Core Boss Included).

My thoughts:

- 1st - so... . Flasks stands up for 10 seconds. We running like perma 83% all res (doesn't matter map have - res). What more could you want???

- 2nd - estimate chance to evade attacks was 32% (unbuffed). Now when we have "Immune to Elemental Status Ailments during Flask Effect" I can throw away let me say my "Immunity to Shock during Flask Effect" and choose something like 100% increased Evasion or 100 increased armour effect. Our defence goes up...

- 3rd - "8% reduced Elemental Damage taken" - lol ... like I sayed our perma 83% or even higher elemental resistance are buffed with that nodes :D :D .

- 4th - "40% increased Elemental Damage during Flask Effect" - really??? We deals toooon of elemental damage because we use Hatred game (cold), added fire (fire), using Vinktar (Lightning) and ToH (Cold). I also swap for Phys Reflect maps my Controlled Destruction gem for Physical to Lightning so we deal a toooons of damage and they Buff us again by 40% :D :D :D :D

- 5th - "20% chance to Freeze, Shock and Ignite during Flask Effect" - like I sayed our Flasks are up for 10 seconds... . We deal a lot of cold/lightning/fire damage. My crit chance without Cont. Destr. was 35%. With Cont. Destruct. was 30%. Pretty high special that we can have like 1-50 stacks. So even without that 20% chance to freeze we have pretty high chance to freeze/shock and ignite. Another huuuuge buff.

Summarizing... . Imagine guys... . If I was able to do in last season with that build (like I sayed minor changes) Twiined Malahai and Uber Atziri... what we can do now if our offence and defence gains huge buffs.

Idk maybe GGG want Buff Pathfinder because not many people play with that class but If that new tree is real then this build will broke the game...
Last edited by Unk_Particle#4226 on May 27, 2016, 10:21:19 AM
Welp, just got to 97 at the end of SC Perandus, playing super casually.
Thanks again for the build post.
I will be running pretty much the same build in the upcoming Prophecy league.
Hope to see you all there!
"
Unk_Particle wrote:
BV Pathfinder will broke the game with that new nodes

This season I played with this build (maybe minor changes) and what I have achieved? I note I played only in solo mode and on Hardcore (softcore sucks :P ).

My 2 pretty juicy PHC solo gameplay achievements:
- 1st time I killed Uber Atziri on HC mode;
- cleaned T15 twinned maps (Core Boss Included).

My thoughts:

- 1st - so... . Flasks stands up for 10 seconds. We running like perma 83% all res (doesn't matter map have - res). What more could you want???

- 2nd - estimate chance to evade attacks was 32% (unbuffed). Now when we have "Immune to Elemental Status Ailments during Flask Effect" I can throw away let me say my "Immunity to Shock during Flask Effect" and choose something like 100% increased Evasion or 100 increased armour effect. Our defence goes up...

- 3rd - "8% reduced Elemental Damage taken" - lol ... like I sayed our perma 83% or even higher elemental resistance are buffed with that nodes :D :D .

- 4th - "40% increased Elemental Damage during Flask Effect" - really??? We deals toooon of elemental damage because we use Hatred game (cold), added fire (fire), using Vinktar (Lightning) and ToH (Cold). I also swap for Phys Reflect maps my Controlled Destruction gem for Physical to Lightning so we deal a toooons of damage and they Buff us again by 40% :D :D :D :D

- 5th - "20% chance to Freeze, Shock and Ignite during Flask Effect" - like I sayed our Flasks are up for 10 seconds... . We deal a lot of cold/lightning/fire damage. My crit chance without Cont. Destr. was 35%. With Cont. Destruct. was 30%. Pretty high special that we can have like 1-50 stacks. So even without that 20% chance to freeze we have pretty high chance to freeze/shock and ignite. Another huuuuge buff.

Summarizing... . Imagine guys... . If I was able to do in last season with that build (like I sayed minor changes) Twiined Malahai and Uber Atziri... what we can do now if our offence and defence gains huge buffs.

Idk maybe GGG want Buff Pathfinder because not many people play with that class but If that new tree is real then this build will broke the game...



Also try low life/CI BV once. Enemies melt even faster but you need a lot of currency imo which would be better invested in another build.
"
Unk_Particle wrote:
BV Pathfinder will broke the game with that new nodes

This season I played with this build (maybe minor changes) and what I have achieved? I note I played only in solo mode and on Hardcore (softcore sucks :P ).

My 2 pretty juicy PHC solo gameplay achievements:
- 1st time I killed Uber Atziri on HC mode;
- cleaned T15 twinned maps (Core Boss Included).

My thoughts:

- 1st - so... . Flasks stands up for 10 seconds. We running like perma 83% all res (doesn't matter map have - res). What more could you want???

- 2nd - estimate chance to evade attacks was 32% (unbuffed). Now when we have "Immune to Elemental Status Ailments during Flask Effect" I can throw away let me say my "Immunity to Shock during Flask Effect" and choose something like 100% increased Evasion or 100 increased armour effect. Our defence goes up...

- 3rd - "8% reduced Elemental Damage taken" - lol ... like I sayed our perma 83% or even higher elemental resistance are buffed with that nodes :D :D .

- 4th - "40% increased Elemental Damage during Flask Effect" - really??? We deals toooon of elemental damage because we use Hatred game (cold), added fire (fire), using Vinktar (Lightning) and ToH (Cold). I also swap for Phys Reflect maps my Controlled Destruction gem for Physical to Lightning so we deal a toooons of damage and they Buff us again by 40% :D :D :D :D

- 5th - "20% chance to Freeze, Shock and Ignite during Flask Effect" - like I sayed our Flasks are up for 10 seconds... . We deal a lot of cold/lightning/fire damage. My crit chance without Cont. Destr. was 35%. With Cont. Destruct. was 30%. Pretty high special that we can have like 1-50 stacks. So even without that 20% chance to freeze we have pretty high chance to freeze/shock and ignite. Another huuuuge buff.

Summarizing... . Imagine guys... . If I was able to do in last season with that build (like I sayed minor changes) Twiined Malahai and Uber Atziri... what we can do now if our offence and defence gains huge buffs.

Idk maybe GGG want Buff Pathfinder because not many people play with that class but If that new tree is real then this build will broke the game...



so basically not running master herbalist?

I thought the poison stacking was really amazing for single target (bosses and the like)?

what do you think bogok
"
Unk_Particle wrote:
BV Pathfinder will broke the game with that new nodes

This season I played with this build (maybe minor changes) and what I have achieved? I note I played only in solo mode and on Hardcore (softcore sucks :P ).

My 2 pretty juicy PHC solo gameplay achievements:
- 1st time I killed Uber Atziri on HC mode;
- cleaned T15 twinned maps (Core Boss Included).

My thoughts:

- 1st - so... . Flasks stands up for 10 seconds. We running like perma 83% all res (doesn't matter map have - res). What more could you want???

- 2nd - estimate chance to evade attacks was 32% (unbuffed). Now when we have "Immune to Elemental Status Ailments during Flask Effect" I can throw away let me say my "Immunity to Shock during Flask Effect" and choose something like 100% increased Evasion or 100 increased armour effect. Our defence goes up...

- 3rd - "8% reduced Elemental Damage taken" - lol ... like I sayed our perma 83% or even higher elemental resistance are buffed with that nodes :D :D .

- 4th - "40% increased Elemental Damage during Flask Effect" - really??? We deals toooon of elemental damage because we use Hatred game (cold), added fire (fire), using Vinktar (Lightning) and ToH (Cold). I also swap for Phys Reflect maps my Controlled Destruction gem for Physical to Lightning so we deal a toooons of damage and they Buff us again by 40% :D :D :D :D

- 5th - "20% chance to Freeze, Shock and Ignite during Flask Effect" - like I sayed our Flasks are up for 10 seconds... . We deal a lot of cold/lightning/fire damage. My crit chance without Cont. Destr. was 35%. With Cont. Destruct. was 30%. Pretty high special that we can have like 1-50 stacks. So even without that 20% chance to freeze we have pretty high chance to freeze/shock and ignite. Another huuuuge buff.

Summarizing... . Imagine guys... . If I was able to do in last season with that build (like I sayed minor changes) Twiined Malahai and Uber Atziri... what we can do now if our offence and defence gains huge buffs.

Idk maybe GGG want Buff Pathfinder because not many people play with that class but If that new tree is real then this build will broke the game...


That's completely backwards thinking. The only things that got buffed were the nodes that were utterly pointless to take. Why?

Because Pathfinder is really a 4-point ascendancy, simply because no matter what you're doing with her, you're getting master surgeon. There's really no point to play her otherwise. Let's break things down.

First off, in order to give any consistency to master surgeon, you need a playstyle that simply rapid-fires hits. There are very, very few such builds. Blade Vortex, physical CoC (Bladefall + EK/BV), and possibly LA + pierce + frost wall with a voltaxic. So that leaves us four nodes.

Now, with the above three setups, a free poison link is still easily the next best node to get. Poison scales off of physical, and even if the double dipping from conc effect is removed, it still double dips off of chaos damage scaling, which we get a massive amount of from atziri's promise. Also, the increased DoT property from Master Herbalist might as well be a "more" damage modifier, because there's no other DoT duration picked up from the tree (unless the Scion cluster scale with it).

Now, onto the other nodes:

Nature's Boon: a bunch of cute little effects. The 8% reduced elemental damage is effectively a +2 max resist under normal circumstances, a little closer to 3 under -max 14, and a little above 1 when under resist flask effect. The refills are once in a blue moon that basically helps you when you're trying to hunt down the last mobs on a map you mostly cleared. Lastly, 20% chance not to use flask charges is hilarious, but not exactly something you can build around. The variance is just too high.

In other words, this node is easily the worst one on the tree. Nature's adrenaline at least lets you run at enemies faster, move faster during cyclone (CoC variant), or whirl faster for both Blade Vortex and CoC builds. This basically has no redeeming qualities besides a little more elemental damage resistance. AKA there will be very few times this thing actually makes any amount of difference.

Next, Master Alchemist. Okay, this thing looks good at first, but when you think about it, it isn't. Why? Because whatever elemental damage you do, you're already applying its status effects. So, vinktar, ToH, hatred, added fire? You're applying the status ailments when you crit as it stands. Elemental status immunity during flask usage? Okay, so that opens up what? Here's the thing--Diamond, Basalt, and Silver flasks don't have unique variants. So you're not really getting much more by putting one of them down. Yes, Taste of Hate looks appealing because "OMFG TASTE OF HATE", but we're not getting +10% max res from flasks anymore, and it only converts 20% down from 30%. Without this node, you could put down the atziri's flask in a -max +cold damage map or something if you have it on hand and are paranoid about volatiles. However, you're not just getting an extra flask slot from this, but you ARE paying four ascendancy points to get here, and very much ARE giving up poison. Just not worth it for the top-tier Pathfinder builds.

Essentially, this leaves Veteran Bowyer as the only remaining ascendancy node that's a good pickup. I don't know how the math of this works out exactly, but it looks to be somewhere in the 10% additional damage, no questions asked, and then a very nice flask refill effect while speed clearing with hatred or vinktar running.

So at the end of the day, here's the thing...

The physical pathfinders basically got a vanilla two-point buff that hey, now they can get veteran bowyer, which also has the worst small node for them (+10% physical attack damage does nothing for BV, CoC, or even Voltaxic LA frost wall, should you decide to go that route).

All those buffs essentially were for completely different, elementally-dedicated Pathfinders. Heck, I'm not even sure what sort of build they're dedicated for. Nature's Boon is just garbage, and master alchemist seems redundant on almost any build you can think of.
Can you outleech Academy boss with just Vinktar? I tried to fight him with concentrated effect swapped in but this just forced me to tank all those tornadoes and they killed me in less than 3 seconds. such a pain :(

Maybe I should bring a granite flask next time?

Edit: maybe using concentrated effect was a bad idea. I'll just use increased AOE and keep a distance from him so that I don't get hit by 5+ tornadoes at the same time.
Last edited by ONTO#7411 on May 28, 2016, 8:02:06 AM

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