[2.6] The Curse Whisperer - Tri-Curse CI Whispering Ice EleRaider - Viable for Everything
Well, you cant really blame GGG for not keeping a build like WI in mind when designing new items for the game. Afaik no other build uses stat conversion jewels to buff its main skill's base damage. WI is a total niche build that is simply overlooked by most players. Which is good because this means the gear is cheaper than it should be, given the beastliness of this build. Just imagine a reset where 10% of the entire playerbase is trying to get their hands on a WI staff 3 hours into the league... ;)
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" Looking forward to seeing the witch version of the build. The raider option looks pretty decent too, I'm surprised the dps is so close to one another. Last edited by Bruderhase#3763 on May 30, 2016, 5:05:31 PM
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" You're right, thanks for correcting me. Forgot that shock calculated afterwards multiplicatively. Not entirely sure about the fire pen though, correct me if I'm wrong, but there is now resistance minimum, eg., 25% fire pen will always be deducted from the mobs ress, resulting in 25% more fire damage. Either way, it doesn't really matter and this build is going to stay great! |
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" we are hitting a mob with 0 fire res with a spell that does 100 fire damage. thanks to fire pen, it takes 137 damage. now add 25% additional fire penetration. we now deal 162 fire damage to it. 162/137 = 1.1824, i.e. it corresponds roughly to an 18% "more" multiplier. since almost no notable monster has a higher fire res than 35, it is a good approximation to say that the 25% additional fire pen from the ascendancy node, which we get on top of the regular fire pen gem, will, under normal circumstances, be equivalent to a damage multiplier that ranges between 18 and 25%, depending on the concrete mob. if a map, however, is rolled with the "+80% fire res" mod, those additional 25% become huge. the only downside is that we have to use orb of storms every 10s to keep that effect active, while orb of storms has a much longer cooldown (afaik 16 seconds with passives). so keeping that buff up forces us to use orb of storms more frequently than otherwise needed (somewhere between every 16 and 24 seconds). Last edited by Black_Gun#7476 on May 30, 2016, 8:41:47 PM
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Thank you for this nice guide. I now decided to play in 2.3 Curse Whisperer.
Today I had for breakfest a Vaal Orb and I decided to make some sience (Vaal Orbs do not taste well, I feel a little bit corrupted) :) I tried to make a skill tree also for lvl 94 but based on the Witch skill tree. Please see my result: After this, I compared this skill tree with the skill tree from the guide. Please see the results: Jewel Socket:
Spoiler
Witch has one Jewel Socket less than Scion. But I think this can be compensated by the addtional damage with the Elementarist.
Stats:
Spoiler
Scion: +155 to Strength
Witch: +204 to Strength Scion: +90 to Dexterity Witch: +114 to Dexterity Scion: +555 (+135 via Jewel converstaion) = 690 (+80 via Ascendant) = 770 to Intelligence Witch: +522 (+210 via Jewel converstaion) (+12 Base) = 744 to Intelligence, 26 Int more for Scion! Scion: +895,5 to maximum Mana Witch: +879 to maximum Mana Both: 28% increased maximum Mana Scion: 40% incrased Mana Regerantion Rate Witch: 60% increased Mana Regeneration Rate I did not looked at the Strength and Exterity after the conversation to Intelligence. Scion has a little bit more Mana but little bit less Mana Regeration Rate. I do not think this is really relevant. Cast Speed:
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13% 8% increased Cast Speed
5% 5% (+8% via Elemtalist) increased Attack and Cast Speed Special Bonus Scion: 25% incrased Attack and Cast Speed if you've taken a Savage Hit Recently (can you take a Savage hit if you have 1 Life?) Witch has a 5% higher cast speed than Scion. Is it relevant? Damage:
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Scion: 83%increased Spell Damage
Witch: 61% increased Spell Damage Scion: 18% increased Elemental Damage Witch: 18% (+40% via Elementalist) increased Elemental Damage Scion: 61% increased Cold Damage Witch: 61% (+40% via Golem from Elementalist) increased Cold Damage Scion: 51% (+30% via Golem from Ascendant) increased Fire Damage Witch: 51% (+40% via Golem from Elementalist) increased Fire Damage Scion: 20% incrased damage (by Flame Golem) Witch: 40 % increased damage (by Flame Golem and Elementalist) Both: 50% increased Area Damage Scion: 5% chance to Freeze, Shock and Ignite Witch: 5% (+3 % via Elementalist) chance to Freeze, Shock and Ignite Both: 20% increased Radius of Area Skills Both: 45% increased Skill Effect Duration Special Bonus Scion: Damage Penetrates 5% of Enemy Elemental Resistance Special Bonus Witch: Damage Penetrates 25 % Fire Resistance if you've used a Lightining Skill in the past 10 seconds (can this be covered by casting a Orb of Strom or Ball Lightning). Pendulum of Destruction: every 10 seconds, gain 100 % incrased Elemental Damage and 25% incrased Radius of Area Skills for 4 seconds... For each Element you've benn hit by Damage of Recently, 40% incrased Damage of that Element Energy Shield
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Both: +20 to maximum Energy Shield
Both: 20% increased Energy Shield Recharge Rate Both: 15% more maximum Energy Shield Scion: 111% increased maximum Energy Shield from Intelligence Witch: 104% increased maximum Energy Shield from Intelligence Scion: 87% increased maximum Energy Shield Witch: 72% increased maximum Energy Shield Considering the 26 more Intelligence for the Scion, the amount of Energy Shild is slightly higher for Scion. Resists:
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Scion: +33% to Cold Resistance
Witch: +27% to Cold Resistance Scion: +33% to Fire Resistance Witch: +27% to Fire Resistance Scion: +18% to Lightning Resistance Witch: +12% to Lightning Resistance Scion: 38% to all Elemental Resistances Witch: 35% (+6% via Elementalist) to all Elemental Resistances Special Bonus Scion: 4% reduced Elemental Damage taken but 5% incrased Damage taken Special Bonus Witch: 50% reduced Relfected Elemental Damage taken and 8% reduced Elemental Damage taken (if you have been hit recently by this Element) The Witch build gives at a sum 6% more elemental resist. In addition the Elementalist bonus might help also against packs which provide permanent damage of an specific element. It might be also good against bosses which you can facetank. Curses:
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Both: 15% increased Curse Duration
Both: 10% increased Effect of your Curses There are no differences about the curse efficiency. These are the hard facts. Now I start to calculate and - to be honest - I have no idea if these calculations are correct. Please feel free to correct if I made bullshit. I added all percentage values together to compare them. :) Scion: + 26 Intelligence. This should be something around 26% damage (based on a post ealier) 22% more spell Damage 23% fire Damage (form Izaro's Turmoil) 23% cold Damage (from Izaro's Turmoil) Sum: 94% more Damage Witch: 40% more Elemental Damage 40% more cold Damage from Golem 10% more fire Damage from Golem 20% more damage boost form Fire Golem Sum: 120% more Damage Back to the speical Bonuses: The Scion can get 5% permanet Elemental Resistance Penetration. The Witch needs to cast a lightning Skill to get 25% Fire Penetration. As already mentioned above, I hope this can be covered by a Orb of Strom or Ball Lightning. The Pendulum gives in addition a 100% every 10 secondes for 4 seconds. Theorectially you can count this as 40% Elemental Damage increase seen over time. Therfore the damage should be a little bit higher for the Witch than for the Scion. If we now remove one gem from the staff and replace it with Life Leech, do we still have more damage? 2% Life Leech from the gem is much more (I think something about double) form the Scion Ascendant. My summery: Using this build for a Witch costs us some amount of Energy Shild but we will get 5% less physical damage and 1% less elemental damage. I do not know how much Energy Shild we loose. Perhaps the amount is comperable to the 5% pysikal damage reduction? The damage output using a Witch will be high than using a Scion but we loose 1% Life Leech. If we cover the Life Leech los with a gem, the damage will be a little bit lower? But we will have the double Live Leech. I expect with 2% Life Leech the Witch will be more tankier against curse immune bosses than the Scion even that we loose a amount of Energy Shild and perhaps also some Damage. Please feel free to comment and blame me for my calculations if I made bullshit :) Last edited by Der_Ich#2344 on May 31, 2016, 11:49:10 AM
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dear man..
scion berser is down.. in 2.3 patch 1.5 life leech -> 1% life leech kill recently. I think life leech is likely very important in this build. Do berserk there any other alternative? Or should we continue with the berserker? :( ++++ oh, so sorry. Now checking the your previous answer. raider's a good choice. I think so. And eh just a new curiosity. I want to see your new witch build. Thanks a good guide. Last edited by thexodnd#7642 on Jun 1, 2016, 12:18:49 AM
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I think I will try this build.
Thought about trying it in Prophecy. But I am not sure if it wouldn't be better to try something different for Prophecy and use the Passive Skill reset to Change my Level 64 Elementalist in Std to this build. With 2EX 20C I have in std i can also buy unique items for this build. |
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" You're missing Elemental Overload in the tree :) Also, if you're saying " you're missing the Lightning Walker point. Those two together would mean level 99, which I would not plan my build for. If you would change the pathing to Unwavering Stance to the left route (starting left from Elementalist) you save 3 points at the cost of 36-44 intelligence and 40% mana regeneration. |
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Really going to try this build!
༼ つ ◕_◕ ༽つ NERF ༼ つ ◕_◕ ༽つ NERF ༼ つ ◕_◕ ༽つ NERF ༼ つ ◕_◕ ༽つ
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" Yes, you are right... This costs me two skill points but gives 20 Intelligence more... (dropping a + 10 Strengh node and use two +10 Intelligence nodes) " The Lightning Walker was not used for this build because additional lightning damage bings no benefit. " My target was to grap the 45 % incrased duration. I do not know how important duration is for this build. I wanted to be as comparable as possible. Taking the way left from Elementalist would result in the same Intelligence (because of Jewel conversation). The left way gives +10 (unconvertable) Strenght more but 40% Mana regneration less. I think the 40% Mana regeneraton is more worth or even no difference. Finally I end up with Level 96 for the final tree. Here you can find it again: For leveling I would drop some Jewel slots. But this build will be much harder to level because you reach Vaal Pack and Unwavering Stance very late. I am also thinking about the Skill Gems because of the two golems. I would like to use them with Incrased Minion Life and Increased Minion Resistance. Do we need this? If yes, I do not see a possibility to use Cast on Hit with Immortal Call. I think this will strongly affect the defence. If no, (maybe I misinterpret the Skill "Your Golems are immune to Elemental Damage") it should be no difference from this point of view. P.S.: If anybody wants to make an official Witch build and uses some of my input, feel free. I will not cry for copyrights :-D |
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