Thoughts from a game dev in the industry ...
"Provably both. |
|
Design-wise (i.e., what do mouse-clicks do, and how often can a skill be used) is awesome. The depth of PoE is insane.
Development-wise (no we stay in NZ, do we leverage company assets to attract a more robust investment system, do we develop an in-house engine, do we vastly over-price MTX, do we refuse to allow carrot-on-stick advancement techniques) are atrocious. GGG as a game company, are either trolling their customers, or so far in over their heads that the only way out at this point is ritual seppuku. I pray, that for the long-term survival of the game, they just sell the assets to Tencent, and be done with it. Last edited by Orca_Orcinus#3543 on Mar 30, 2016, 9:33:15 PM
|
|
"There is zero enjoyment in trading... Average player... Smell the coffee"
Dude, that is objectively wrong. Players, in general, love trading. You obviously don't, and that's ok, PoE just isn't the game for you. I could go on and list a hundred games that have trading at their core. All sorts of games, first-person-shooters, space combat games, racing games, card games, RPGs. The genre doesn't matter. Any type of game can have great trading. "Is this an ARPG or a trading simulator?" Both. And that's fuckin' awesome! "Trade is not going to appeal to the people who prefer self sufficiency." True. But they are compensated with the satisfaction of getting through the game with a handicap. Doing self-found builds is a good way of adding challenge when you've mastered playing the game as a trader. "Having no way to influence what kind of stuff..." We shouldn't be able to influence what drops. The divination cards were, I think, a nice compromise: You can farm here, and have a better chance of maybe getting this specific thing, but in such a way that doesn't affect the actual loot drops. I thought div cards were a very smart idea. But PoE is open ended. The game cannot know what you are planning. It cannot anticipate what every player needs. Sure, we could introduce a system where "witches get more caster specific drops"... But what if I'm building an Oros Sacrifice flicker strike witch (Because why not? Lol rofl). The game really would be dropping loot against me. You can't have it both ways. PoE can't be open-ended and loot-smart. "Map drop rates... Variance... Average..." This whole map drop problem could be avoided with: "Ok, now Zana missions will always be on a map that is equal to the highest tier you have fully cleared." Once a day, if they have done the pre-requisite work, everyone gets a single high level map they can't modify. Maybe it'll be crap, maybe it won't. Maybe you'll get lucky and drop good maps while in it, maybe you'll get the the Samual Jackson Shaft. But everyone would get a daily taste of progression without the market being flooded with maps and trivializing the entire high tier mapping system. Again, just what I rexxon. |
|
" They suck because they were balanced as items to be traded (it couldn't have been otherwise being supporter items). Also, what I have proposed doesn't require the game knowing what you need, it's just making some farm spots more likely to give some kind of affixes than others, then letting the player choose. Again, I'm not that sold on the idea, but it's something. " Nah, that would be mere patchwork. Also, flooding the market with maps would be increasing the average, not reducing the variance, so your comment doesn't make any sense from a mathematical standpoint. Add a Forsaken Masters questline https://www.pathofexile.com/forum/view-thread/2297942 Last edited by NeroNoah#1010 on Mar 30, 2016, 10:38:59 PM
|
|
"That's the straw that broke my camel's back. Made a new thread. However, to properly rephrase the question: Is PoE an action role-playing game or a trading game? Well, both. And that's, like, fucking awesome, man. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
|
|
" It's an ARPG with trading, the latter being optional. " Play a build that scales mostly via gem level, use it to find stuff. Then play your end-game build. Like, if you jam out a build that requires Voll's Devotion, Shav's, or Acuity to work properly as your first build, that is your mistake and your problem at the same time. " POE.trade works perfectly fine for uniques, rares miiight be a little more complicated once you get into finding ilvl 84 bases, but even then there's prefix and suffix tables for that. Other than that, buy premium stash tabs, put your item in, price it, wait for a whisper, done... " There is lots to enjoy, even for the average player, problem is, you are biased and (maybe) hate trading, as such your statement is highly opinionated and does NOT, in any way shape or form, represent the thoughts of the "average player", if such a thing exists in the first place. " Trap damage is fine as is, cap your resists, handle your character properly, EZPZ... [quote="ScrotieMcB"]It's just, like, people's opinions, man.
But I cannot respect motherf♪♫♫♪rs calling something a simulator, when it isn't one.[/quote] Mors edited this post first. |
|
" Disagree. With pretty much every single word including "OR". Hell where do I even start? With "can't have both", "hand holding", or maybe with "unique crafting system" most of which ... hm... isn't crafting at all, imo? Seriously man. Wow. Your post left me speechless. Alva: I'm sweating like a hog in heat Shadow: That was fun Last edited by johnKeys#6083 on Mar 31, 2016, 12:38:40 AM
|
|
We all have "loot-bias"...
Some of us think the loot system is fine as is, others think it is not. bwahahahaha.... [quote="ScrotieMcB"]It's just, like, people's opinions, man.
But I cannot respect motherf♪♫♫♪rs calling something a simulator, when it isn't one.[/quote] Mors edited this post first. |
|
" that is what you run, when you play this game properly. No rest for the wicked
|
|
" Where do you even start? Wherever you like, but start somewhere. All you've done is say "I disagree. Here's a list of things I disagree with. I disagree so much Ive been struck dumb." If you want to "agree to disagree" that's ok, but don't be a dick then leave me hangin'. Bro. Carn. Carn bro. |
|