{3.0} Necronomicon / Raise Spectre Monster Info...[The Unofficial Minion Wiki]

Not a bad map to shape either =P. Courtyard can get like 7+ sextants on it.
Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
Hi all, I've been playing minion builds for a few years and just stumbled upon this thread.

My main "project character" in Standard is a LL Necromancer (YagaOfEndor on my profile). Recently I was trying to decide if Added Chaos would be better in my six-linked Undying Evangelists, and I realized it was sort of a hard comparison to make without a tool tip, or even base damage numbers. So with some googling, I stumbled upon poedb.

As many of you know, some of the pages aren't necessarily very helpful, given how they're generated from game data files. For example, why are there two separate versions listed for Delayed Blast (Undying Evangelists' nuke)? I chatted with a guy on reddit, and as it turns out he was the author of a data mining tool for PoE. After some digging around with his tool, I found some neat information about Evangelists that I'll summarize here.

1. Delayed Blast is really fucking weird. Based on the raw data, it has a cast time of 1 second. It appears to have a cooldown of 1.3 seconds, storing up to 3 charges. I knew the tempo of the skill was weird, but this seems to be why. I recall seeing people claim that duration modifiers (e.g. Increased Duration) seemed to affect Proximity Shield but not Delayed Blast. I couldn't find any duration info listed in the data for Delayed Blast, although clearly it has one. I did some limited testing, and the charge system seems to check out.

2. As I mentioned above, there are two values listed for Delayed Blast. One of these (the better one) is identified in the files as "DelayedBlast", with the lesser one being "DelayedBlastSpectre". Implications are obvious there I guess. Based on the raw data, it appears that the range listed on poedb is the value at monster level 82, although I might be mistaken about that.

3. Delayed Blast appears to have a damage effectiveness of 100% as you might expect.

4. The raw data for Delayed Blast shows a Crit Strike Chance of 0%. The Evangelists themselves appear to have 5% crit strike chance as per usual.

5. Delayed Blast does not have a mana cost.


I didn't notice any other cool info, aside from the fact that the league variants of Evangelists (think Perandus Mobs) seem to be functionally identical. There are some tags for the skill i haven't figured out yet, but they seem to be related to the skills targeting mechanics (i.e., is this ground targeted?). I haven't checked out Proximity Shield yet, although I assume there isn't much going on there beyond what you would expect. If I find anything else cool, I'll try and update in this thread.

As an aside, why did I have to go through this? It took hours. Fuck.
Last edited by Doctor_Druid#0789 on Oct 19, 2016, 1:31:21 AM
Well thanks for your time spent lol.

I already suspected that monsters alternate between different versions of their skill. If you look at flame sentinel page for example they alternate between no support, lmp, and fork versions of fireball which is why they do different amounts of dmg for each. You can see this in game as well.

Another interesting mechanic is monsters that lays down traps and spell echo. Spell echo does not work on player made traps but it does for monsters. Weird. With cluster trap you can get like 6 traps out per cast.

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it appears that the range listed on poedb is the value at monster level 82


It can't be confirmed but that clues in that all the values listed are of monster level 82. Maybe.

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The raw data for Delayed Blast shows a Crit Strike Chance of 0%


I guess this confirms that player skill does not share the same crit chance as mob skills. I just assumed everything was 5%, but it looks like some skills can and cannot crit or different crit chance.
Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
Last edited by mattc3303#7526 on Oct 19, 2016, 10:16:48 AM
Proximity Shield has a cool down of 18 seconds apparently. That's 125% increased duration for permanent uptime (minus the cast time).

I checked out Flame Sentinels. Their spells have a 6% chance to crit, no mana cost, and 100% damage effectiveness. They (the fireball spells) have a stat called "spell_maximum_action_distance_+%" which is set to -50. I don't really know what that does, although I imagine it has something to do with the range.
Is there any wat to give minions 125% inc duration tho? Wuld be prity sick to have evangalists whit perma shield up ☺
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Furywrath wrote:
Is there any wat to give minions 125% inc duration tho? Wuld be prity sick to have evangalists whit perma shield up ☺
Not until GGG brings back Selfless Leadership
My supporter items: Victario's Charity and The Forsaken
Last edited by Mokihiki#2900 on Oct 20, 2016, 12:14:28 PM
Flame sentinels do not ignore ground effects. You can see them getting chilled on chilled ground and burning or burning ground.

Maybe this is a bug though.
Huh interesting.

They have been listed on the wiki for a long time as being flying monsters http://pathofexile.gamepedia.com/Flame_Sentinel

I kinda thought they had a similiar effect as SRS and animate weapons

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Animated Weapons are flying monsters, meaning they can fly over small obstacles. Flyers also can't be damaged by ground effects (e.g. burning ground). Flyers can travel over non-flying monsters without blocking their movement.[1]


Maybe this is a bug?
Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
Last edited by mattc3303#7526 on Oct 20, 2016, 4:28:21 PM
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mattc3303 wrote:


Still looking for that elusive http://poedb.tw/us/mon.php?n=Churning+Titan



Found them on Abyss, t15, was able to desecrate them too
I found them in courtyard as well.

They ended up being a lot worse then I thought. Being slow ass golem types that needs to run up to monsters in order to earthquake. The earthquake didn't even seem to do that much. Nothing beats spell casting spectre so far.
Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon

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