{3.0} Necronomicon / Raise Spectre Monster Info...[The Unofficial Minion Wiki]

Voltaic Guardians are also very good. They use arc and their AI is good. I linked them Spectre + Minion Dmg + Chain + Lightning Pen. + Spell Echo + Controlled Destr.

I cleared some 7/8 maps just fine.
The Grapplers are really strong especially against single target once u have a surround going on. Possibly the best boss killers. The ones from Labyrinth solves a lot of the tanky issues. They come with all elemental resist and chaos resist and are level 68. As far as pack clearing other ranged spectre are still better b/c they don't need to waste time positioning in melee range to discharge.

Voltaic Guardians are also pretty good. Their damage still feels on the low side for me.
Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
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mattc3303 wrote:
Voltaic Guardians are also pretty good. Their damage still feels on the low side for me.


http://poedb.tw/us/mon.php?n=Voltaic+Guardian

Arc
Deals 154-462 Lightning Damage
5% chance to Shock


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mattc3303 wrote:
The Grapplers are really strong especially against single target once u have a surround going on. Possibly the best boss killers. The ones from Labyrinth solves a lot of the tanky issues.


http://poedb.tw/us/mon.php?n=Shadow+Lurker

Discharge
Deals 401-1202 Lightning Damage per Power Charge
Deals 570-854 base Fire Damage per Endurance Charge
Deals 466- base Cold Damage per Frenzy Charge
Last edited by Hercanic#3982 on Apr 1, 2016, 11:16:59 PM
Yep.

Monster low end discharge is equivalent to a player's top end discharge number. So much dmg.
Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
Matt, even an experienced player like me could learn some stuff from you.

But you gotta really stop to let your preferences influence your tier list...

Knitted Horrors and Revenants arent the same tier as Flame Sentinels. Flame Sentinels are insane with curses, links, ee etc. They have larger aoe, more dmg against single target as well as mobs as horrors. Way more.
#31 of Rampage League after 7 days played.
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Insomniask wrote:
Matt, even an experienced player like me could learn some stuff from you.

But you gotta really stop to let your preferences influence your tier list...

Knitted Horrors and Revenants arent the same tier as Flame Sentinels. Flame Sentinels are insane with curses, links, ee etc. They have larger aoe, more dmg against single target as well as mobs as horrors. Way more.


I agree with you. Flame sentinel have an insane dmg + survivability.

I also think Revenants are kinda superior to Knitted Horrors. I have tested both for days, and I come to the conclusion that Knitted horrors are better at single target, but Revenants are way better at aoe dmg (depending on the map also).
Entirely my opinion but I think every spectre in the top tier has a good mix of dmg, tankyness, and AI. Some might be more lacking in one of the three categories but you can't really go too wrong with any of those.

They are there because they are far above anything "good" and down for general map clearing.

I agree Flame sentinels are the most reliable and the reason why pretty much every summoner uses them. Hell I am using them right now with a hybrid srs summoner build I am playing. If flame sentinels was like prenerf revenent level or health scaling burned miscreation level I think it deserves its own category but its not like flame sentinels can clear a map in half the time as the other spectre type in the same category.

If we are talking about sheer damage if you compare the base dmg of incinerators vs flame sentinels. The incinerators has a larger base dmg range, with traps, and what seems like a quicker animation speed.

http://poedb.tw/us/mon.php?n=Undying+Incinerator
http://poedb.tw/us/mon.php?n=Flame+Sentinel
Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
"
ThatsSoGoodman wrote:
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Mokihiki wrote:
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Zehelius_Thoris wrote:
is Reanimator from The Lunaris Temple level 1 any good? they can summon up to 3 zombies at a time (that dont get your minion nodes sadly) and they cast Enfeeble
Linking Raise Spectre with minion support gems such as Minion Damage and Minion Speed will make them raise stronger zombies but as the zombies don't get your minion passives they're still pretty weak.

Stacking a bunch of auras and using The Vigil helps a bit but they're still pretty bad.

If we ever get a way to give our minions (or just spectres specifically) the Minion Instability keystone so that the Reanimators' zombies blow up then they'll probably be genuinely usable.

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mattc3303 wrote:
I think the ones that deal corpse explosion might have some potential.
I used them a few patches ago and they were pretty good, amazing damage and good AI. Their AoE got nerfed a bit recently but I immagine Spirit Weaver and Elemental Focus more than makes up for it.

Their biggest weakness is that they are squisky (again, Spirit Weaver probably helps here) and requires you to trap+cluster trap+desecrate starving you for gem sockets more than most other spectres.

I'm using Grapplers on my perandus summoner atm, but once I get my challenges done I plan on trying a build that uses these again.
I really wanna see the Grapplers with the new Charity shield, any chance you could record a vid or two? Those Spectres got quite a buff this patch.


I recorded a quick video. T8 map, didn't have a T8+, but I've done T10 maps just fine (fuck maps drop rate :P)

https://www.youtube.com/watch?v=WPn2RhxTbpE
Consider testing Clarity aura or Blood Magic as a Spectre support. I was reading something Mark_GGG wrote, and this caught my attention:

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Mark_GGG wrote:
Regarding the points on use of skills, Spectres have exactly the same AI as when not spectres. They use skills in the same situations. Yes, monsters use mana, and there are plenty of monsters where that's the primary timing mechanic - we know how much mana they have and how fast it regenerates, so set them to use skills when they can (and in some cases their AI specifically uses other skills when their mana is low, for example). For others mana consumption isn't a big issue, and it's based on the situation they're in - things such as numbers and positions of allies/enemies, which may well be different when they're minions compared to when they're monsters, because they'll mostly be expecting to fight a few strong enemies, not swarms of them.

For example, if you use the Blood Magic support gem with a Carnage Chieftain gorilla, he will spam Frenzy Allies all day long.

So then, would Knitted Horrors attack faster if they had more mana for Puncture? How about Evangelist bubbles? I now wonder what Spectres are held back because of mana issues.
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Hercanic wrote:
Consider testing Clarity aura or Blood Magic as a Spectre support. I was reading something Mark_GGG wrote, and this caught my attention:

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Mark_GGG wrote:
Regarding the points on use of skills, Spectres have exactly the same AI as when not spectres. They use skills in the same situations. Yes, monsters use mana, and there are plenty of monsters where that's the primary timing mechanic - we know how much mana they have and how fast it regenerates, so set them to use skills when they can (and in some cases their AI specifically uses other skills when their mana is low, for example). For others mana consumption isn't a big issue, and it's based on the situation they're in - things such as numbers and positions of allies/enemies, which may well be different when they're minions compared to when they're monsters, because they'll mostly be expecting to fight a few strong enemies, not swarms of them.

For example, if you use the Blood Magic support gem with a Carnage Chieftain gorilla, he will spam Frenzy Allies all day long.

So then, would Knitted Horrors attack faster if they had more mana for Puncture? How about Evangelist bubbles? I now wonder what Spectres are held back because of mana issues.


this is really interesting thanks!
will test this today
i think this can be limiting monsters using attack enchancement skills not pure casters

revenants standing still and actualy focusfire and not derping around would be insane
flikerstrike monsters (not sure now if they actualy consume frenzy charge ), kaom chosen , Lavianga's Acolyte (firestorm, flamesurge)
what does not oneshot you gives you XP

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