[2.2] 100% chaos ICE TRAPPER - UBER down (T15 Abyss Double Boss fight in 10 sec!!)
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hankinsohl wrote:
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ÐeathwinG wrote:
Edit: Profile shud be Public if some1 is interested in gearing and passiv tree/jewels
For others to see your characters you also need to go to "Privacy Settings" and uncheck the "Hide Characters tab" box.
Hmm it sounds weird but i don´t see any Privacy Settings Button anymore, something is glitched/bugged with my Website Profile but it worked couple weeks ago without any problems, i really don´t understand what happened in the meanwhile - nothing has really changed at all. I´m confused but take a look at my Post in the Bug Report Section and look at the linked Pictures: https://www.pathofexile.com/forum/view-thread/1522939/page/1/#p13209120
Really thanks for sharing this Build, i´m running this Critheavy -> overall clearspeed (Increased Area of Effect Gem) and espacially killspeed vs Bosses is just insane. Love it.
Buffed with frenzy and power charges + atziris promise:
And still even more room for damage increase, if i could get lucky vaal orbing a 21/20 Ice Trap!
For Defense Purpose its good to get use to Whirlwind as best you can (moving in circles or zick/zack) and steadily use your defense flasks and spamm Traps in your way forward -> death monsters can´t do any damage and u make ALOT of damage - i mean a shitload of damage, its crazy!
Running with 4584 Life on 4707 Evasion (8085 with Flaskbuffs) on 40/46 Dodge (52/58 with Flaskbuffs + Capped Resists with additional 29% ChaosResist plus Blasphemy Temporal Chains (the Slow is really helping with keep monsters at distance) and it doens´t feel squishy at all. Never had a instant oneshot death yet and i´m running pretty dirty Mapmods from time to time.
And i also don´t use any ManaFlask (unless its No Regen Mod) or EB/ZO/MOM (I personally don´t like the idea to invest so much passivpoints to get those Nodes) - with good Manareg Ring + Amulet + Level 20 Clarity you can easily get way over 90+ Manareg (Running with 100.8 Manareg right now) thats more than enough even for - 20/40/60% less Mana/LifeReg Mods.
Edit: Profile shud be Public if some1 is interested in gearing and passiv tree/jewels
Debunking this comment:
1) First of all decent 6l setup costs over 110 mana per throw, and you throw at least once per sec, so min mana regen should be over 110 mana/s
2) ZO/EB cost overall 2 skill points and 1 gem slot and 1 flask slot. Its the cheapest investmet required to instantly get over 110 mana regen required to apam traps. It also allows to fully reserve mana with one more aura - this is HUGE buff. You dont have to invest also into mana regwn on tree or gear AT ALL making it easier to cap resists with free 1 suffix.
3) build is squishy as fuck, blues in t12+ can hit for more than 5k, there is 0 mitigation here to such hits. And it is proven that evasion and dodge is nice to have but not really a reliable source of defence. You have to play with a feeling you will die eventually.
4) with reduced mana regen mods (40%+ from tier 7) you will have 60 mana /sec meaning you will have to WAIT 2 seconds between throwing next trap and WAIT up to 5 seconds in t15s. For me its unacceptable (zo/eb has no such a problem)
5) you most certainly HAVE TO run mana flask not only in no mana regen maps but overall to not play like slowpoke...
You might not like the idea but that doesnt change the fact, my version of the build is way better :S
Ps. Going past 35k is more or less TT warrioring because it is not even needed. You one shot everything in game way earlier.
To show how stupid that is - my Templar Ice Trapper has 97k TT ... It looks nice on paper but doesnt benefit you anything.
IGN: PojzonAbyss
[3.2] Immortal Indigon Poet's Pen Hirophant - https://www.pathofexile.com/forum/view-thread/2129766
[3.1] Yamata No Orochi - Oni-Goroshi Jugg http://poeurl.com/bHB9
[2.4] The True Queen Of The Forest - Poison LA/BR Pathfinder http://poeurl.com/M6u [Retired]
Last edited by eragon1111#0889 on Apr 21, 2016, 2:07:35 AM
Really thanks for sharing this Build, i´m running this Critheavy -> overall clearspeed (Increased Area of Effect Gem) and espacially killspeed vs Bosses is just insane. Love it.
Buffed with frenzy and power charges + atziris promise:
And still even more room for damage increase, if i could get lucky vaal orbing a 21/20 Ice Trap!
For Defense Purpose its good to get use to Whirlwind as best you can (moving in circles or zick/zack) and steadily use your defense flasks and spamm Traps in your way forward -> death monsters can´t do any damage and u make ALOT of damage - i mean a shitload of damage, its crazy!
Running with 4584 Life on 4707 Evasion (8085 with Flaskbuffs) on 40/46 Dodge (52/58 with Flaskbuffs + Capped Resists with additional 29% ChaosResist plus Blasphemy Temporal Chains (the Slow is really helping with keep monsters at distance) and it doens´t feel squishy at all. Never had a instant oneshot death yet and i´m running pretty dirty Mapmods from time to time.
And i also don´t use any ManaFlask (unless its No Regen Mod) or EB/ZO/MOM (I personally don´t like the idea to invest so much passivpoints to get those Nodes) - with good Manareg Ring + Amulet + Level 20 Clarity you can easily get way over 90+ Manareg (Running with 100.8 Manareg right now) thats more than enough even for - 20/40/60% less Mana/LifeReg Mods.
Edit: Profile shud be Public if some1 is interested in gearing and passiv tree/jewels
Debunking this comment:
1) First of all decent 6l setup costs over 110 mana per throw, and you throw at least once per sec, so min mana regen should be over 110 mana/s
2) ZO/EB cost overall 2 skill points and 1 gem slot and 1 flask slot. Its the cheapest investmet required to instantly get over 110 mana regen required to apam traps. It also allows to fully reserve mana with one more aura - this is HUGE buff. You dont have to invest also into mana regwn on tree or gear AT ALL making it easier to cap resists with free 1 suffix.
3) build is squishy as fuck, blues in t12+ can hit for more than 5k, there is 0 mitigation here to such hits. And it is proven that evasion and dodge is nice to have but not really a reliable source of defence. You have to play with a feeling you will die eventually.
4) with reduced mana regen mods (40%+ from tier 7) you will have 60 mana /sec meaning you will have to WAIT 2 seconds between throwing next trap and WAIT up to 5 seconds in t15s. For me its unacceptable (zo/eb has no such a problem)
5) you most certainly HAVE TO run mana flask not only in no mana regen maps but overall to not play like slowpoke...
You might not like the idea but that doesnt change the fact, my version of the build is way better :S
Ps. Going past 35k is more or less TT warrioring because it is not even needed. You one shot everything in game way earlier.
To show how stupid that is - my Templar Ice Trapper has 97k TT ... It looks nice on paper but doesnt benefit you anything.
It's fascinating how you can so confidently "debunk" OP's post when you can't even see his character/build.
OP claims to have zero mana problems with basically 101 mana regen - seems about right to me. He's fucking 1-shotting everything. With any sort of reserve mana whatsover, it would take you a very long time to run out of mana in your hideout constantly spaming traps - hell, the trap timer will virtually prevent you from doing so. And that's with constant trap spamming in your hideout. In an actual mapping situation - where there's no way in hell that you have your finger pressed on the trap throw button at all times - I believe OP's claim that he has zero mana problems whatsoever and never needs to use a mana flask unless it's a reduced regen map of some sort.
As for anything over 35K plus DPS is wasted... well, roll yourself a nice T15 core and then tell me about how wasted that is. Hell, against Uber, I want as much DPS as I can get.
Hell, OP's 60K+ DPS probably could have prevented the one death I had in an easy map - in Precinct I died to the boss while throwing traps out against some random mobs. Turns out that a rogue exile was in the mix and it didn't die instantly and took a bit of my life with its DPS. What killed me was the boss, who was also nearby - I didn't even see the boss due to the Ice Trap explosion graphics on screen.
After resurrecting and coming back to the point where I died I discovered that the boss was there - at about 50% health. My DPS was nowhere near 60K. But if it was, the boss would have died and I would have lived.
Running a dual curse (with curse amulet) variant of this build, I've never, ever died - excpet once as mentioned above - on easy (by which I mean any map other than Core, or Atziri or Uber Atziri - yes I died on regular Atziri when I ate a flame blast - but I never run Atziri and so wasn't familiar with the fight mechanics). So you'd have a very difficult time convincing me that some other variant is better than the one I"m now running.
By the way - I'm not at all claiming that I'm an exceptionally good POE player; rather I think that I'm average or perhaps better than average. Where I excel though, is figuring out what build/tree is very good and then rolling a character for that build as soon as possible. Needless to say, this build fits my requirements for n OP build to the tee.
Finally, running this build, in any incarnation I can conceive of, in hardcore, will be, uh, "interesting" in the Chinese sense of the word.
I'd never do it - you're going to die from time to time with this build.
But if you don't mind the trip to standard, then maybe Eragon1111's build is OK. But honestly, I don't see that it offers any more survivability than a dual curse crit variant; moeover Eragon's build is likely worse for hardcore because, sometimes mobs that will kill you survive your initial trap throws, whereas in a high DPS variant, they would have died before they can kill you.
Last edited by hankinsohl#1231 on Apr 21, 2016, 9:18:35 AM
Debunking this comment:
1) First of all decent 6l setup costs over 110 mana per throw, and you throw at least once per sec, so min mana regen should be over 110 mana/s
2) ZO/EB cost overall 2 skill points and 1 gem slot and 1 flask slot. Its the cheapest investmet required to instantly get over 110 mana regen required to apam traps. It also allows to fully reserve mana with one more aura - this is HUGE buff. You dont have to invest also into mana regwn on tree or gear AT ALL making it easier to cap resists with free 1 suffix.
3) build is squishy as fuck, blues in t12+ can hit for more than 5k, there is 0 mitigation here to such hits. And it is proven that evasion and dodge is nice to have but not really a reliable source of defence. You have to play with a feeling you will die eventually.
4) with reduced mana regen mods (40%+ from tier 7) you will have 60 mana /sec meaning you will have to WAIT 2 seconds between throwing next trap and WAIT up to 5 seconds in t15s. For me its unacceptable (zo/eb has no such a problem)
5) you most certainly HAVE TO run mana flask not only in no mana regen maps but overall to not play like slowpoke...
You might not like the idea but that doesnt change the fact, my version of the build is way better :S
Ps. Going past 35k is more or less TT warrioring because it is not even needed. You one shot everything in game way earlier.
To show how stupid that is - my Templar Ice Trapper has 97k TT ... It looks nice on paper but doesnt benefit you anything.
Men, thats wrong with you!? There isn´t just one way of doing it, where is no right or wrong.
And you talk about "debunking" my comment like it is a whole uncovered plot, that has to be taken apart and clearified one by one.
If you want me to convince that your Build/Setup is working as good as any other IceTrap Build outta there or even way better, its absolutly your right to do so (i would probably suggest a less unbiased comment then...) but why the hell you try diehard mode without realizing that every setup has his benefits and drawbacks but at then end my setup is working for me - even you obviously disbelieve in that fact.
1) My 6L Setup cost 106 Mana on 0.85 Casts per Second. You easily can see that on both links.
2) I see the benefits you talking about, especially the point with fully reserve mana for one more aura/buff is really nice. But i´m able to use all 3 Sets of Traps until Trapcount is capped (11) with 310 Mana unreserved on 100.8 Manareg per Second aswell (on 40/60% Manaregen Mapmods you play a bit slower or just use a Manaflask (usually only use those on NoRegen Mapmods) and the fact you don´t spamm 24/7 traps in a map all the way long aside, makes a good amount of manareg per second pretty viable.
3) What you´ve expected!? This Setup issn´t build around a Defensive Purpose at all - but "offense is the best defense" - this half-right/half-wrong quote sums up the hidden potential off an offensiv-based char there even no reflect can harm you at all.
4) See explanation section 2) and your conclusion is pretty insufficient, because you totally cut out the fact you have a xxx amount unreserved Manapool to use and you´ve time to reg inbetween fights aswell, thats why your numbers are misleading and have no validity at all.
5) see above 2) and 4) - i only use manaflask on NoRegenMods. You are Wrong dude and i can prove that...
Your Version of the Build might be way better or may not, but this is no question at all and means nothing, its a useless discussion. Every Version has his benefits and drawbacks in some way and it is allways the maingoal to find a good balanced offense and defense to work with at the end of the day.
You now may have a clue of an idea, how i feel about your way of analyze a way more complexe topic at all and based on that fact you selfclaimed your Buildversion as way superior to others makes you look even more questionable to me.
Edit: Character shud be public viewable for now, thanks GGG Support for the fix!
Last edited by ÐeathwinG#0833 on Apr 21, 2016, 11:21:18 AM
How do you guys reach 4500-5k life, I am level 72 and only 3100 :|...without 3 life nodes and no jewels. my equip is public i posted it upwards.
You gain +12 Life per Level Source: http://pathofexile.gamepedia.com/Life and four Jewel can give you up to 28% increased maximum Life, with proper high life based gear you are able to reach 4.5k+ Life at some point.
Debunking this comment:
1) First of all decent 6l setup costs over 110 mana per throw, and you throw at least once per sec, so min mana regen should be over 110 mana/s
2) ZO/EB cost overall 2 skill points and 1 gem slot and 1 flask slot. Its the cheapest investmet required to instantly get over 110 mana regen required to apam traps. It also allows to fully reserve mana with one more aura - this is HUGE buff. You dont have to invest also into mana regwn on tree or gear AT ALL making it easier to cap resists with free 1 suffix.
3) build is squishy as fuck, blues in t12+ can hit for more than 5k, there is 0 mitigation here to such hits. And it is proven that evasion and dodge is nice to have but not really a reliable source of defence. You have to play with a feeling you will die eventually.
4) with reduced mana regen mods (40%+ from tier 7) you will have 60 mana /sec meaning you will have to WAIT 2 seconds between throwing next trap and WAIT up to 5 seconds in t15s. For me its unacceptable (zo/eb has no such a problem)
5) you most certainly HAVE TO run mana flask not only in no mana regen maps but overall to not play like slowpoke...
You might not like the idea but that doesnt change the fact, my version of the build is way better :S
Ps. Going past 35k is more or less TT warrioring because it is not even needed. You one shot everything in game way earlier.
To show how stupid that is - my Templar Ice Trapper has 97k TT ... It looks nice on paper but doesnt benefit you anything.
Men, thats wrong with you!? There isn´t just one way of doing it, where is no right or wrong.
And you talk about "debunking" my comment like it is a whole uncovered plot, that has to be taken apart and clearified one by one.
If you want me to convince that your Build/Setup is working as good as any other IceTrap Build outta there or even way better, its absolutly your right to do so (i would probably suggest a less unbiased comment then...) but why the hell you try diehard mode without realizing that every setup has his benefits and drawbacks but at then end my setup is working for me - even you obviously disbelieve in that fact.
1) My 6L Setup cost 106 Mana on 0.85 Casts per Second. You easily can see that on both links.
2) I see the benefits you talking about, especially the point with fully reserve mana for one more aura/buff is really nice. But i´m able to use all 3 Sets of Traps until Trapcount is capped (11) with 310 Mana unreserved on 100.8 Manareg per Second aswell (on 40/60% Manaregen Mapmods you play a bit slower or just use a Manaflask (usually only use those on NoRegen Mapmods) and the fact you don´t spamm 24/7 traps in a map all the way long aside, makes a good amount of manareg per second pretty viable.
3) What you´ve expected!? This Setup issn´t build around a Defensive Purpose at all - but "offense is the best defense" - this half-right/half-wrong quote sums up the hidden potential off an offensiv-based char there even no reflect can harm you at all.
4) See explanation section 2) and your conclusion is pretty insufficient, because you totally cut out the fact you have a xxx amount unreserved Manapool to use and you´ve time to reg inbetween fights aswell, thats why your numbers are misleading and have no validity at all.
5) see above 2) and 4) - i only use manaflask on NoRegenMods. You are Wrong dude and i can prove that...
Your Version of the Build might be way better or may not, but this is no question at all and means nothing, its a useless discussion. Every Version has his benefits and drawbacks in some way and it is allways the maingoal to find a good balanced offense and defense to work with at the end of the day.
You now may have a clue of an idea, how i feel about your way of analyze a way more complexe topic at all and based on that fact you selfclaimed your Buildversion as way superior to others makes you look even more questionable to me.
Edit: Character shud be public viewable for now, thanks GGG Support for the fix!
1) I was not wrong here you just didnt provide the character tab at the moment of me writing that post. 4 mana off is very low error margin.
2) I would like to see your run without mana flask in -60% mana regen map.
QUOTING:
"
(Running with 100.8 Manareg right now) thats more than enough even for - 20/40/60% less Mana/LifeReg Mods.
3) So you just agreed with me here... (shock..)
4) See point 2). Prove me im wrong that you will not have to make STOPS on less regen map which result on overall 20-50% longer time to run the map... Especially when we use WB with daggers to move faster between packs.
5) So do that. I have too much of an experience in balancing builds to spot plain lie... Numbers say you are lyin.
It's not about being an asshole, but building false image to inexperienced players that will try and fail to get same results as you.
I wont even respond to @hankinsohl, because he haven't brought any valid points to the discussion... (I heard, I saw, Hear my story)
It's better to operate on raw numbers and persist in the belief that sooner or later you WILL get hit, then what? (thats how you create a build for HC)
IGN: PojzonAbyss
[3.2] Immortal Indigon Poet's Pen Hirophant - https://www.pathofexile.com/forum/view-thread/2129766
[3.1] Yamata No Orochi - Oni-Goroshi Jugg http://poeurl.com/bHB9
[2.4] The True Queen Of The Forest - Poison LA/BR Pathfinder http://poeurl.com/M6u [Retired]